dream: be used to entertain yourself

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gift
Weight: 0.63
, ambition
Weight: 0.62
, play
Weight: 0.62
, event
Weight: 0.61
Siblings lucid dream
Weight: 0.72
, nightmare
Weight: 0.59
, happiness
Weight: 0.33
, miracle
Weight: 0.33
, salvation
Weight: 0.32

Related properties

Property Similarity
be used to entertain yourself 1.00
be motivated by entertain yourself 0.97
be motivated by enjoy yourself 0.88
be entertain 0.86
be motivated by imagine good life for yourself 0.82
requires do something fun 0.79
be motivated by someone want to play with you 0.79
requires imagine yourself in another situation 0.78
requires relax and act silly 0.78
be motivated by you want to expand your reality 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.57
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.91
Plausible(play, be motivated by enjoy yourself)
Evidence: 0.32
¬ Typical(dream, be used to entertain yourself)
0.52
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.32
¬ Typical(dream, be used to entertain yourself)
0.51
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.93
Plausible(play, requires do something fun)
Evidence: 0.32
¬ Typical(dream, be used to entertain yourself)
0.49
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.84
Plausible(play, requires relax and act silly)
Evidence: 0.32
¬ Typical(dream, be used to entertain yourself)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.59
Similarity weight: 0.88
Evidence: 0.55
Plausible(dream, be used to entertain yourself)
Evidence: 0.91
¬ Plausible(play, be motivated by enjoy yourself)
0.05
Rule weight: 0.09
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.55
Plausible(dream, be used to entertain yourself)
Evidence: 0.84
¬ Plausible(play, requires relax and act silly)
0.04
Rule weight: 0.09
Evidence weight: 0.58
Similarity weight: 0.79
Evidence: 0.55
Plausible(dream, be used to entertain yourself)
Evidence: 0.93
¬ Plausible(play, requires do something fun)
0.04
Rule weight: 0.09
Evidence weight: 0.57
Similarity weight: 0.79
Evidence: 0.55
Plausible(dream, be used to entertain yourself)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.24
¬ Remarkable(dream, be used to entertain yourself)
Evidence: 0.93
¬ Remarkable(play, be motivated by enjoy yourself)
0.35
Rule weight: 0.58
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.24
¬ Remarkable(dream, be used to entertain yourself)
Evidence: 0.89
¬ Remarkable(play, requires relax and act silly)
0.35
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.24
¬ Remarkable(dream, be used to entertain yourself)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)
0.35
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.24
¬ Remarkable(dream, be used to entertain yourself)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.24
¬ Remarkable(dream, be used to entertain yourself)
Evidence: 0.75
¬ Remarkable(lucid dream, be motivated by you want to expand your reality)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.91
Plausible(play, be motivated by enjoy yourself)
Evidence: 0.24
Remarkable(dream, be used to entertain yourself)
Evidence: 0.55
¬ Plausible(dream, be used to entertain yourself)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.24
Remarkable(dream, be used to entertain yourself)
Evidence: 0.55
¬ Plausible(dream, be used to entertain yourself)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.93
Plausible(play, requires do something fun)
Evidence: 0.24
Remarkable(dream, be used to entertain yourself)
Evidence: 0.55
¬ Plausible(dream, be used to entertain yourself)
0.31
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.84
Plausible(play, requires relax and act silly)
Evidence: 0.24
Remarkable(dream, be used to entertain yourself)
Evidence: 0.55
¬ Plausible(dream, be used to entertain yourself)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.55
Plausible(dream, be used to entertain yourself)
Evidence: 0.75
Remarkable(lucid dream, be motivated by you want to expand your reality)
Evidence: 0.09
¬ Plausible(lucid dream, be motivated by you want to expand your reality)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.55
Plausible(dream, be used to entertain yourself)
Evidence: 0.63
¬ Salient(dream, be used to entertain yourself)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.32
Typical(dream, be used to entertain yourself)
Evidence: 0.11
¬ Typical(dream, be motivated by imagine good life for yourself)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.63
Salient(dream, be used to entertain yourself)
Evidence: 0.75
¬ Salient(dream, be motivated by imagine good life for yourself)
0.46
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.82
Evidence: 0.55
Plausible(dream, be used to entertain yourself)
Evidence: 0.78
¬ Plausible(dream, be motivated by imagine good life for yourself)
0.28
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.82
Evidence: 0.24
Remarkable(dream, be used to entertain yourself)
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.63
Salient(dream, be used to entertain yourself)
Evidence: 0.32
¬ Typical(dream, be used to entertain yourself)
Evidence: 0.24
¬ Remarkable(dream, be used to entertain yourself)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.55
Plausible(dream, be used to entertain yourself)
Evidence: 0.32
¬ Typical(dream, be used to entertain yourself)

Typicality and Rermarkability incompatibility between a parent and a child

0.45
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.24
¬ Remarkable(dream, be used to entertain yourself)
Evidence: 0.05
¬ Typical(play, be motivated by enjoy yourself)
0.40
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.24
¬ Remarkable(dream, be used to entertain yourself)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.40
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.24
¬ Remarkable(dream, be used to entertain yourself)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.39
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.24
¬ Remarkable(dream, be used to entertain yourself)
Evidence: 0.08
¬ Typical(play, requires relax and act silly)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.24
¬ Remarkable(dream, be used to entertain yourself)
Evidence: 0.56
¬ Typical(lucid dream, be motivated by you want to expand your reality)

Typicality inheritance from parent to child

0.41
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.32
Typical(dream, be used to entertain yourself)
Evidence: 0.05
¬ Typical(play, be motivated by enjoy yourself)
0.37
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.32
Typical(dream, be used to entertain yourself)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.37
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.32
Typical(dream, be used to entertain yourself)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.36
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.32
Typical(dream, be used to entertain yourself)
Evidence: 0.08
¬ Typical(play, requires relax and act silly)