play: requires relax and act silly

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents action
Weight: 0.64
, project
Weight: 0.58
, song
Weight: 0.57
, line
Weight: 0.57
Siblings dream
Weight: 0.62
, scene
Weight: 0.59
, sack
Weight: 0.57
, opponent
Weight: 0.56
, shrew
Weight: 0.56

Related properties

Property Similarity
requires relax and act silly 1.00
requires relax 0.85
be used to relax 0.84
requires do something fun 0.84
be motivated by relax 0.83
be motivated by feel relax 0.83
causes relax 0.83
be motivated by play be relax and doe not make you stress 0.81
be defined as literal act of do 0.80
requires have fun 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.19
Plausible(action, be defined as literal act of do)
Evidence: 0.08
¬ Typical(play, requires relax and act silly)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.84
Plausible(play, requires relax and act silly)
Evidence: 0.19
¬ Plausible(action, be defined as literal act of do)

Remarkability exclusitivity betweem a parent and a child

0.28
Rule weight: 0.58
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.89
¬ Remarkable(play, requires relax and act silly)
Evidence: 0.44
¬ Remarkable(action, be defined as literal act of do)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.83
Evidence: 0.89
¬ Remarkable(play, requires relax and act silly)
Evidence: 0.37
¬ Remarkable(dream, causes relax)
0.03
Rule weight: 0.13
Evidence weight: 0.24
Similarity weight: 0.83
Evidence: 0.89
¬ Remarkable(play, requires relax and act silly)
Evidence: 0.86
¬ Remarkable(dream, be motivated by feel relax)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.19
Plausible(action, be defined as literal act of do)
Evidence: 0.89
Remarkable(play, requires relax and act silly)
Evidence: 0.84
¬ Plausible(play, requires relax and act silly)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.84
Plausible(play, requires relax and act silly)
Evidence: 0.86
Remarkable(dream, be motivated by feel relax)
Evidence: 0.86
¬ Plausible(dream, be motivated by feel relax)
0.47
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.84
Plausible(play, requires relax and act silly)
Evidence: 0.37
Remarkable(dream, causes relax)
Evidence: 0.53
¬ Plausible(dream, causes relax)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.84
Plausible(play, requires relax and act silly)
Evidence: 0.89
¬ Salient(play, requires relax and act silly)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.89
Remarkable(play, requires relax and act silly)
Evidence: 0.42
¬ Remarkable(play, requires relax)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.08
Typical(play, requires relax and act silly)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.89
Remarkable(play, requires relax and act silly)
Evidence: 0.36
¬ Remarkable(play, be used to relax)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.89
Salient(play, requires relax and act silly)
Evidence: 0.62
¬ Salient(play, requires relax)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.84
Plausible(play, requires relax and act silly)
Evidence: 0.38
¬ Plausible(play, be used to relax)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.84
Plausible(play, requires relax and act silly)
Evidence: 0.51
¬ Plausible(play, requires relax)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.89
Salient(play, requires relax and act silly)
Evidence: 0.62
¬ Salient(play, be used to relax)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.89
Salient(play, requires relax and act silly)
Evidence: 0.93
¬ Salient(play, requires do something fun)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.89
Remarkable(play, requires relax and act silly)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.08
Typical(play, requires relax and act silly)
Evidence: 0.07
¬ Typical(play, requires have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.84
Plausible(play, requires relax and act silly)
Evidence: 0.93
¬ Plausible(play, requires do something fun)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.89
Salient(play, requires relax and act silly)
Evidence: 0.91
¬ Salient(play, requires have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.89
Remarkable(play, requires relax and act silly)
Evidence: 0.93
¬ Remarkable(play, requires have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.84
Plausible(play, requires relax and act silly)
Evidence: 0.85
¬ Plausible(play, requires have fun)
0.49
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.08
Typical(play, requires relax and act silly)
Evidence: 0.36
¬ Typical(play, requires relax)
0.42
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.84
Evidence: 0.08
Typical(play, requires relax and act silly)
Evidence: 0.45
¬ Typical(play, be used to relax)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.89
Salient(play, requires relax and act silly)
Evidence: 0.08
¬ Typical(play, requires relax and act silly)
Evidence: 0.89
¬ Remarkable(play, requires relax and act silly)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.84
Plausible(play, requires relax and act silly)
Evidence: 0.08
¬ Typical(play, requires relax and act silly)

Typicality and Rermarkability incompatibility between a parent and a child

0.22
Rule weight: 0.51
Evidence weight: 0.54
Similarity weight: 0.80
Evidence: 0.89
¬ Remarkable(play, requires relax and act silly)
Evidence: 0.51
¬ Typical(action, be defined as literal act of do)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.89
¬ Remarkable(play, requires relax and act silly)
Evidence: 0.07
¬ Typical(dream, be motivated by feel relax)
0.08
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.89
¬ Remarkable(play, requires relax and act silly)
Evidence: 0.30
¬ Typical(dream, causes relax)

Typicality inheritance from parent to child

0.20
Rule weight: 0.48
Evidence weight: 0.53
Similarity weight: 0.80
Evidence: 0.08
Typical(play, requires relax and act silly)
Evidence: 0.51
¬ Typical(action, be defined as literal act of do)