play: be used to relax

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents action
Weight: 0.64
, project
Weight: 0.58
, song
Weight: 0.57
, line
Weight: 0.57
Siblings dream
Weight: 0.62
, scene
Weight: 0.59
, sack
Weight: 0.57
, opponent
Weight: 0.56
, shrew
Weight: 0.56

Related properties

Property Similarity
be used to relax 1.00
requires relax 0.97
causes relax 0.96
be motivated by relax 0.94
be motivated by feel relax 0.90
be used to relaxation 0.84
requires relax and act silly 0.84
be motivated by play be relax and doe not make you stress 0.82
causes relaxation 0.81
requires take nap 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.38
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.28
Plausible(song, be used to relaxation)
Evidence: 0.45
¬ Typical(play, be used to relax)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.38
Plausible(play, be used to relax)
Evidence: 0.28
¬ Plausible(song, be used to relaxation)

Remarkability exclusitivity betweem a parent and a child

0.47
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.36
¬ Remarkable(play, be used to relax)
Evidence: 0.11
¬ Remarkable(song, be used to relaxation)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.36
¬ Remarkable(play, be used to relax)
Evidence: 0.37
¬ Remarkable(dream, causes relax)
0.11
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.36
¬ Remarkable(play, be used to relax)
Evidence: 0.05
¬ Remarkable(dream, be used to relaxation)
0.10
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.36
¬ Remarkable(play, be used to relax)
Evidence: 0.11
¬ Remarkable(dream, requires take nap)
0.08
Rule weight: 0.13
Evidence weight: 0.69
Similarity weight: 0.90
Evidence: 0.36
¬ Remarkable(play, be used to relax)
Evidence: 0.86
¬ Remarkable(dream, be motivated by feel relax)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.28
Plausible(song, be used to relaxation)
Evidence: 0.36
Remarkable(play, be used to relax)
Evidence: 0.38
¬ Plausible(play, be used to relax)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.38
Plausible(play, be used to relax)
Evidence: 0.86
Remarkable(dream, be motivated by feel relax)
Evidence: 0.86
¬ Plausible(dream, be motivated by feel relax)
0.46
Rule weight: 0.60
Evidence weight: 0.79
Similarity weight: 0.96
Evidence: 0.38
Plausible(play, be used to relax)
Evidence: 0.37
Remarkable(dream, causes relax)
Evidence: 0.53
¬ Plausible(dream, causes relax)
0.42
Rule weight: 0.60
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.38
Plausible(play, be used to relax)
Evidence: 0.05
Remarkable(dream, be used to relaxation)
Evidence: 0.28
¬ Plausible(dream, be used to relaxation)
0.38
Rule weight: 0.60
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.38
Plausible(play, be used to relax)
Evidence: 0.11
Remarkable(dream, requires take nap)
Evidence: 0.33
¬ Plausible(dream, requires take nap)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.38
Plausible(play, be used to relax)
Evidence: 0.62
¬ Salient(play, be used to relax)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.45
Typical(play, be used to relax)
Evidence: 0.08
¬ Typical(play, requires relax and act silly)
0.67
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.97
Evidence: 0.45
Typical(play, be used to relax)
Evidence: 0.36
¬ Typical(play, requires relax)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.36
Remarkable(play, be used to relax)
Evidence: 0.14
¬ Remarkable(play, causes relaxation)
0.63
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.97
Evidence: 0.62
Salient(play, be used to relax)
Evidence: 0.62
¬ Salient(play, requires relax)
0.61
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.97
Evidence: 0.36
Remarkable(play, be used to relax)
Evidence: 0.42
¬ Remarkable(play, requires relax)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.62
Salient(play, be used to relax)
Evidence: 0.33
¬ Salient(play, causes relaxation)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.36
Remarkable(play, be used to relax)
Evidence: 0.29
¬ Remarkable(play, be used to relaxation)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.45
Typical(play, be used to relax)
Evidence: 0.36
¬ Typical(play, be used to relaxation)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.38
Plausible(play, be used to relax)
Evidence: 0.28
¬ Plausible(play, causes relaxation)
0.57
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.97
Evidence: 0.38
Plausible(play, be used to relax)
Evidence: 0.51
¬ Plausible(play, requires relax)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.62
Salient(play, be used to relax)
Evidence: 0.73
¬ Salient(play, be used to relaxation)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.84
Evidence: 0.38
Plausible(play, be used to relax)
Evidence: 0.53
¬ Plausible(play, be used to relaxation)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.84
Evidence: 0.62
Salient(play, be used to relax)
Evidence: 0.89
¬ Salient(play, requires relax and act silly)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.45
Typical(play, be used to relax)
Evidence: 0.68
¬ Typical(play, causes relaxation)
0.34
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.84
Evidence: 0.38
Plausible(play, be used to relax)
Evidence: 0.84
¬ Plausible(play, requires relax and act silly)
0.31
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.84
Evidence: 0.36
Remarkable(play, be used to relax)
Evidence: 0.89
¬ Remarkable(play, requires relax and act silly)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.62
Salient(play, be used to relax)
Evidence: 0.45
¬ Typical(play, be used to relax)
Evidence: 0.36
¬ Remarkable(play, be used to relax)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.38
Plausible(play, be used to relax)
Evidence: 0.45
¬ Typical(play, be used to relax)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.36
¬ Remarkable(play, be used to relax)
Evidence: 0.57
¬ Typical(song, be used to relaxation)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.36
¬ Remarkable(play, be used to relax)
Evidence: 0.07
¬ Typical(dream, be motivated by feel relax)
0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.36
¬ Remarkable(play, be used to relax)
Evidence: 0.30
¬ Typical(dream, causes relax)
0.09
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.36
¬ Remarkable(play, be used to relax)
Evidence: 0.69
¬ Typical(dream, be used to relaxation)
0.08
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.36
¬ Remarkable(play, be used to relax)
Evidence: 0.57
¬ Typical(dream, requires take nap)

Typicality inheritance from parent to child

0.28
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.45
Typical(play, be used to relax)
Evidence: 0.57
¬ Typical(song, be used to relaxation)