play: requires find somebody to play with

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents action
Weight: 0.64
, project
Weight: 0.58
, song
Weight: 0.57
, line
Weight: 0.57
Siblings dream
Weight: 0.62
, scene
Weight: 0.59
, sack
Weight: 0.57
, opponent
Weight: 0.56
, shrew
Weight: 0.56

Related properties

Property Similarity
requires find somebody to play with 1.00
requires have someone to play with 0.94
requires get something to play with 0.92
be motivated by someone want to play with you 0.92
requires find friend to play with 0.90
make someone happy 0.85
be used to give child something to do 0.85
requires do something fun 0.84
be motivated by it make me feel happy 0.83
be used to tell person where to form 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.54
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.44
Plausible(song, make someone happy)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)
0.52
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.16
Plausible(line, be used to tell person where to form)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.81
Plausible(play, requires find somebody to play with)
Evidence: 0.16
¬ Plausible(line, be used to tell person where to form)
0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.81
Plausible(play, requires find somebody to play with)
Evidence: 0.44
¬ Plausible(song, make someone happy)

Remarkability exclusitivity betweem a parent and a child

0.17
Rule weight: 0.58
Evidence weight: 0.35
Similarity weight: 0.85
Evidence: 0.95
¬ Remarkable(play, requires find somebody to play with)
Evidence: 0.69
¬ Remarkable(song, make someone happy)
0.10
Rule weight: 0.58
Evidence weight: 0.21
Similarity weight: 0.83
Evidence: 0.95
¬ Remarkable(play, requires find somebody to play with)
Evidence: 0.84
¬ Remarkable(line, be used to tell person where to form)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.44
Plausible(song, make someone happy)
Evidence: 0.95
Remarkable(play, requires find somebody to play with)
Evidence: 0.81
¬ Plausible(play, requires find somebody to play with)
0.34
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.16
Plausible(line, be used to tell person where to form)
Evidence: 0.95
Remarkable(play, requires find somebody to play with)
Evidence: 0.81
¬ Plausible(play, requires find somebody to play with)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.81
Plausible(play, requires find somebody to play with)
Evidence: 0.86
¬ Salient(play, requires find somebody to play with)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.07
Typical(play, requires find somebody to play with)
Evidence: 0.03
¬ Typical(play, requires have someone to play with)
0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.07
Typical(play, requires find somebody to play with)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.07
Typical(play, requires find somebody to play with)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.95
Remarkable(play, requires find somebody to play with)
Evidence: 0.96
¬ Remarkable(play, requires have someone to play with)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.95
Remarkable(play, requires find somebody to play with)
Evidence: 0.96
¬ Remarkable(play, requires get something to play with)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.95
Remarkable(play, requires find somebody to play with)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.95
Remarkable(play, requires find somebody to play with)
Evidence: 0.88
¬ Remarkable(play, requires find friend to play with)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.81
Plausible(play, requires find somebody to play with)
Evidence: 0.44
¬ Plausible(play, requires find friend to play with)
0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.86
Salient(play, requires find somebody to play with)
Evidence: 0.94
¬ Salient(play, requires have someone to play with)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.86
Salient(play, requires find somebody to play with)
Evidence: 0.70
¬ Salient(play, requires find friend to play with)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Remarkable(play, requires find somebody to play with)
Evidence: 0.90
¬ Remarkable(play, be used to give child something to do)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.07
Typical(play, requires find somebody to play with)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.86
Salient(play, requires find somebody to play with)
Evidence: 0.94
¬ Salient(play, be motivated by someone want to play with you)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.86
Salient(play, requires find somebody to play with)
Evidence: 0.95
¬ Salient(play, requires get something to play with)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.07
Typical(play, requires find somebody to play with)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.95
Remarkable(play, requires find somebody to play with)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.95
Remarkable(play, requires find somebody to play with)
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.94
Evidence: 0.81
Plausible(play, requires find somebody to play with)
Evidence: 0.96
¬ Plausible(play, requires have someone to play with)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.81
Plausible(play, requires find somebody to play with)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.81
Plausible(play, requires find somebody to play with)
Evidence: 0.97
¬ Plausible(play, requires get something to play with)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.86
Salient(play, requires find somebody to play with)
Evidence: 0.86
¬ Salient(play, be used to give child something to do)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.07
Typical(play, requires find somebody to play with)
Evidence: 0.13
¬ Typical(play, be used to give child something to do)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.81
Plausible(play, requires find somebody to play with)
Evidence: 0.70
¬ Plausible(play, be used to give child something to do)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.86
Salient(play, requires find somebody to play with)
Evidence: 0.93
¬ Salient(play, requires do something fun)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.86
Salient(play, requires find somebody to play with)
Evidence: 0.94
¬ Salient(play, be motivated by it make me feel happy)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.81
Plausible(play, requires find somebody to play with)
Evidence: 0.93
¬ Plausible(play, requires do something fun)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.07
Typical(play, requires find somebody to play with)
Evidence: 0.26
¬ Typical(play, requires find friend to play with)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.81
Plausible(play, requires find somebody to play with)
Evidence: 0.95
¬ Plausible(play, be motivated by it make me feel happy)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.86
Salient(play, requires find somebody to play with)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)
Evidence: 0.95
¬ Remarkable(play, requires find somebody to play with)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.81
Plausible(play, requires find somebody to play with)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.95
¬ Remarkable(play, requires find somebody to play with)
Evidence: 0.25
¬ Typical(song, make someone happy)
0.25
Rule weight: 0.51
Evidence weight: 0.58
Similarity weight: 0.83
Evidence: 0.95
¬ Remarkable(play, requires find somebody to play with)
Evidence: 0.44
¬ Typical(line, be used to tell person where to form)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.07
Typical(play, requires find somebody to play with)
Evidence: 0.25
¬ Typical(song, make someone happy)
0.24
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 0.83
Evidence: 0.07
Typical(play, requires find somebody to play with)
Evidence: 0.44
¬ Typical(line, be used to tell person where to form)