play: be used to give child something to do

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents action
Weight: 0.64
, project
Weight: 0.58
, song
Weight: 0.57
, line
Weight: 0.57
Siblings dream
Weight: 0.62
, scene
Weight: 0.59
, sack
Weight: 0.57
, opponent
Weight: 0.56
, shrew
Weight: 0.56

Related properties

Property Similarity
be used to give child something to do 1.00
be motivated by someone want to play with you 0.86
requires get something to play with 0.86
requires find somebody to play with 0.85
requires do something fun 0.85
be used to child 0.84
requires have someone to play with 0.83
requires be child 0.83
be used to something do do while asleep 0.83
be used to tell person where to form 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.16
Plausible(line, be used to tell person where to form)
Evidence: 0.13
¬ Typical(play, be used to give child something to do)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.70
Plausible(play, be used to give child something to do)
Evidence: 0.16
¬ Plausible(line, be used to tell person where to form)

Remarkability exclusitivity betweem a parent and a child

0.11
Rule weight: 0.58
Evidence weight: 0.24
Similarity weight: 0.82
Evidence: 0.90
¬ Remarkable(play, be used to give child something to do)
Evidence: 0.84
¬ Remarkable(line, be used to tell person where to form)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.90
¬ Remarkable(play, be used to give child something to do)
Evidence: 0.19
¬ Remarkable(dream, be used to something do do while asleep)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.16
Plausible(line, be used to tell person where to form)
Evidence: 0.90
Remarkable(play, be used to give child something to do)
Evidence: 0.70
¬ Plausible(play, be used to give child something to do)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.70
Plausible(play, be used to give child something to do)
Evidence: 0.19
Remarkable(dream, be used to something do do while asleep)
Evidence: 0.45
¬ Plausible(dream, be used to something do do while asleep)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.70
Plausible(play, be used to give child something to do)
Evidence: 0.86
¬ Salient(play, be used to give child something to do)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.13
Typical(play, be used to give child something to do)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.13
Typical(play, be used to give child something to do)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.13
Typical(play, be used to give child something to do)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.13
Typical(play, be used to give child something to do)
Evidence: 0.03
¬ Typical(play, requires have someone to play with)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.90
Remarkable(play, be used to give child something to do)
Evidence: 0.47
¬ Remarkable(play, be used to child)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.13
Typical(play, be used to give child something to do)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.90
Remarkable(play, be used to give child something to do)
Evidence: 0.52
¬ Remarkable(play, requires be child)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.90
Remarkable(play, be used to give child something to do)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.90
Remarkable(play, be used to give child something to do)
Evidence: 0.96
¬ Remarkable(play, requires get something to play with)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.90
Remarkable(play, be used to give child something to do)
Evidence: 0.95
¬ Remarkable(play, requires find somebody to play with)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.90
Remarkable(play, be used to give child something to do)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.90
Remarkable(play, be used to give child something to do)
Evidence: 0.96
¬ Remarkable(play, requires have someone to play with)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.86
Salient(play, be used to give child something to do)
Evidence: 0.86
¬ Salient(play, requires find somebody to play with)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.86
Salient(play, be used to give child something to do)
Evidence: 0.94
¬ Salient(play, be motivated by someone want to play with you)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.86
Salient(play, be used to give child something to do)
Evidence: 0.81
¬ Salient(play, be used to child)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.86
Salient(play, be used to give child something to do)
Evidence: 0.95
¬ Salient(play, requires get something to play with)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.70
Plausible(play, be used to give child something to do)
Evidence: 0.34
¬ Plausible(play, requires be child)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.86
Salient(play, be used to give child something to do)
Evidence: 0.93
¬ Salient(play, requires do something fun)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.86
Salient(play, be used to give child something to do)
Evidence: 0.78
¬ Salient(play, requires be child)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.70
Plausible(play, be used to give child something to do)
Evidence: 0.43
¬ Plausible(play, be used to child)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.86
Salient(play, be used to give child something to do)
Evidence: 0.94
¬ Salient(play, requires have someone to play with)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.70
Plausible(play, be used to give child something to do)
Evidence: 0.81
¬ Plausible(play, requires find somebody to play with)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.70
Plausible(play, be used to give child something to do)
Evidence: 0.93
¬ Plausible(play, requires do something fun)
0.52
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.86
Evidence: 0.70
Plausible(play, be used to give child something to do)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)
0.52
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.86
Evidence: 0.70
Plausible(play, be used to give child something to do)
Evidence: 0.97
¬ Plausible(play, requires get something to play with)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.70
Plausible(play, be used to give child something to do)
Evidence: 0.96
¬ Plausible(play, requires have someone to play with)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.84
Evidence: 0.13
Typical(play, be used to give child something to do)
Evidence: 0.38
¬ Typical(play, be used to child)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.83
Evidence: 0.13
Typical(play, be used to give child something to do)
Evidence: 0.43
¬ Typical(play, requires be child)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.86
Salient(play, be used to give child something to do)
Evidence: 0.13
¬ Typical(play, be used to give child something to do)
Evidence: 0.90
¬ Remarkable(play, be used to give child something to do)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.70
Plausible(play, be used to give child something to do)
Evidence: 0.13
¬ Typical(play, be used to give child something to do)

Typicality and Rermarkability incompatibility between a parent and a child

0.25
Rule weight: 0.51
Evidence weight: 0.60
Similarity weight: 0.82
Evidence: 0.90
¬ Remarkable(play, be used to give child something to do)
Evidence: 0.44
¬ Typical(line, be used to tell person where to form)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 0.83
Evidence: 0.90
¬ Remarkable(play, be used to give child something to do)
Evidence: 0.41
¬ Typical(dream, be used to something do do while asleep)

Typicality inheritance from parent to child

0.25
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.13
Typical(play, be used to give child something to do)
Evidence: 0.44
¬ Typical(line, be used to tell person where to form)