dream: be used to something do do while asleep

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gift
Weight: 0.63
, ambition
Weight: 0.62
, play
Weight: 0.62
, event
Weight: 0.61
Siblings lucid dream
Weight: 0.72
, nightmare
Weight: 0.59
, happiness
Weight: 0.33
, miracle
Weight: 0.33
, salvation
Weight: 0.32

Related properties

Property Similarity
be used to something do do while asleep 1.00
be motivated by you be asleep 0.93
be motivated by you be mostly asleep 0.90
be motivated by be asleep 0.90
requires be asleep 0.89
be do while sleep 0.88
requires fall asleep 0.88
be used to give child something to do 0.83
requires do something fun 0.82
causes strange feel awake 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.53
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.93
Plausible(play, requires do something fun)
Evidence: 0.41
¬ Typical(dream, be used to something do do while asleep)
0.48
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.70
Plausible(play, be used to give child something to do)
Evidence: 0.41
¬ Typical(dream, be used to something do do while asleep)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.83
Evidence: 0.45
Plausible(dream, be used to something do do while asleep)
Evidence: 0.70
¬ Plausible(play, be used to give child something to do)
0.04
Rule weight: 0.09
Evidence weight: 0.49
Similarity weight: 0.82
Evidence: 0.45
Plausible(dream, be used to something do do while asleep)
Evidence: 0.93
¬ Plausible(play, requires do something fun)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.19
¬ Remarkable(dream, be used to something do do while asleep)
Evidence: 0.90
¬ Remarkable(play, be used to give child something to do)
0.39
Rule weight: 0.58
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.19
¬ Remarkable(dream, be used to something do do while asleep)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.19
¬ Remarkable(dream, be used to something do do while asleep)
Evidence: 0.09
¬ Remarkable(lucid dream, requires fall asleep)
0.11
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.19
¬ Remarkable(dream, be used to something do do while asleep)
Evidence: 0.78
¬ Remarkable(lucid dream, be motivated by you be asleep)
0.10
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.19
¬ Remarkable(dream, be used to something do do while asleep)
Evidence: 0.68
¬ Remarkable(lucid dream, be motivated by you be mostly asleep)
0.10
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.19
¬ Remarkable(dream, be used to something do do while asleep)
Evidence: 0.72
¬ Remarkable(lucid dream, be motivated by be asleep)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.93
Plausible(play, requires do something fun)
Evidence: 0.19
Remarkable(dream, be used to something do do while asleep)
Evidence: 0.45
¬ Plausible(dream, be used to something do do while asleep)
0.31
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.70
Plausible(play, be used to give child something to do)
Evidence: 0.19
Remarkable(dream, be used to something do do while asleep)
Evidence: 0.45
¬ Plausible(dream, be used to something do do while asleep)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.45
Plausible(dream, be used to something do do while asleep)
Evidence: 0.78
Remarkable(lucid dream, be motivated by you be asleep)
Evidence: 0.32
¬ Plausible(lucid dream, be motivated by you be asleep)
0.52
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.45
Plausible(dream, be used to something do do while asleep)
Evidence: 0.72
Remarkable(lucid dream, be motivated by be asleep)
Evidence: 0.22
¬ Plausible(lucid dream, be motivated by be asleep)
0.51
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.45
Plausible(dream, be used to something do do while asleep)
Evidence: 0.68
Remarkable(lucid dream, be motivated by you be mostly asleep)
Evidence: 0.31
¬ Plausible(lucid dream, be motivated by you be mostly asleep)
0.47
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.45
Plausible(dream, be used to something do do while asleep)
Evidence: 0.09
Remarkable(lucid dream, requires fall asleep)
Evidence: 0.23
¬ Plausible(lucid dream, requires fall asleep)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.45
Plausible(dream, be used to something do do while asleep)
Evidence: 0.08
¬ Salient(dream, be used to something do do while asleep)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.08
Salient(dream, be used to something do do while asleep)
Evidence: 0.05
¬ Salient(dream, requires be asleep)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.19
Remarkable(dream, be used to something do do while asleep)
Evidence: 0.07
¬ Remarkable(dream, requires be asleep)
0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.08
Salient(dream, be used to something do do while asleep)
Evidence: 0.12
¬ Salient(dream, be motivated by you be asleep)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.08
Salient(dream, be used to something do do while asleep)
Evidence: 0.08
¬ Salient(dream, be do while sleep)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.93
Evidence: 0.19
Remarkable(dream, be used to something do do while asleep)
Evidence: 0.19
¬ Remarkable(dream, be motivated by you be asleep)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.45
Plausible(dream, be used to something do do while asleep)
Evidence: 0.27
¬ Plausible(dream, requires be asleep)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.19
Remarkable(dream, be used to something do do while asleep)
Evidence: 0.22
¬ Remarkable(dream, be do while sleep)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.93
Evidence: 0.45
Plausible(dream, be used to something do do while asleep)
Evidence: 0.43
¬ Plausible(dream, be motivated by you be asleep)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.93
Evidence: 0.41
Typical(dream, be used to something do do while asleep)
Evidence: 0.42
¬ Typical(dream, be motivated by you be asleep)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.41
Typical(dream, be used to something do do while asleep)
Evidence: 0.38
¬ Typical(dream, be do while sleep)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.08
Salient(dream, be used to something do do while asleep)
Evidence: 0.18
¬ Salient(dream, causes strange feel awake)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.19
Remarkable(dream, be used to something do do while asleep)
Evidence: 0.25
¬ Remarkable(dream, causes strange feel awake)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.45
Plausible(dream, be used to something do do while asleep)
Evidence: 0.48
¬ Plausible(dream, be do while sleep)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.41
Typical(dream, be used to something do do while asleep)
Evidence: 0.35
¬ Typical(dream, causes strange feel awake)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.45
Plausible(dream, be used to something do do while asleep)
Evidence: 0.49
¬ Plausible(dream, causes strange feel awake)
0.45
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.89
Evidence: 0.41
Typical(dream, be used to something do do while asleep)
Evidence: 0.69
¬ Typical(dream, requires be asleep)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.08
Salient(dream, be used to something do do while asleep)
Evidence: 0.41
¬ Typical(dream, be used to something do do while asleep)
Evidence: 0.19
¬ Remarkable(dream, be used to something do do while asleep)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.45
Plausible(dream, be used to something do do while asleep)
Evidence: 0.41
¬ Typical(dream, be used to something do do while asleep)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.19
¬ Remarkable(dream, be used to something do do while asleep)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.41
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.19
¬ Remarkable(dream, be used to something do do while asleep)
Evidence: 0.13
¬ Typical(play, be used to give child something to do)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.93
Evidence: 0.19
¬ Remarkable(dream, be used to something do do while asleep)
Evidence: 0.31
¬ Typical(lucid dream, be motivated by you be asleep)
0.11
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.19
¬ Remarkable(dream, be used to something do do while asleep)
Evidence: 0.35
¬ Typical(lucid dream, be motivated by you be mostly asleep)
0.11
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.19
¬ Remarkable(dream, be used to something do do while asleep)
Evidence: 0.43
¬ Typical(lucid dream, be motivated by be asleep)
0.10
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.19
¬ Remarkable(dream, be used to something do do while asleep)
Evidence: 0.70
¬ Typical(lucid dream, requires fall asleep)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.41
Typical(dream, be used to something do do while asleep)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.37
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.41
Typical(dream, be used to something do do while asleep)
Evidence: 0.13
¬ Typical(play, be used to give child something to do)