play: causes you want to rest

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents action
Weight: 0.64
, project
Weight: 0.58
, song
Weight: 0.57
, line
Weight: 0.57
Siblings dream
Weight: 0.62
, scene
Weight: 0.59
, sack
Weight: 0.57
, opponent
Weight: 0.56
, shrew
Weight: 0.56

Related properties

Property Similarity
causes you want to rest 1.00
be motivated by someone want to play with you 0.89
causes you get hungry 0.83
requires do something fun 0.82
be used to something do do while asleep 0.81
be motivated by enjoy yourself 0.81
be motivated by it make me feel happy 0.81
be used to give child something to do 0.81
requires find somebody to play with 0.80
causes feel happy 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.75
¬ Remarkable(play, causes you want to rest)
Evidence: 0.19
¬ Remarkable(dream, be used to something do do while asleep)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.76
Plausible(play, causes you want to rest)
Evidence: 0.19
Remarkable(dream, be used to something do do while asleep)
Evidence: 0.45
¬ Plausible(dream, be used to something do do while asleep)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.76
Plausible(play, causes you want to rest)
Evidence: 0.68
¬ Salient(play, causes you want to rest)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.16
Typical(play, causes you want to rest)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.16
Typical(play, causes you want to rest)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.16
Typical(play, causes you want to rest)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.16
Typical(play, causes you want to rest)
Evidence: 0.05
¬ Typical(play, be motivated by enjoy yourself)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.16
Typical(play, causes you want to rest)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.16
Typical(play, causes you want to rest)
Evidence: 0.13
¬ Typical(play, be used to give child something to do)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.76
Plausible(play, causes you want to rest)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.75
Remarkable(play, causes you want to rest)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.76
Plausible(play, causes you want to rest)
Evidence: 0.70
¬ Plausible(play, be used to give child something to do)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.76
Plausible(play, causes you want to rest)
Evidence: 0.81
¬ Plausible(play, requires find somebody to play with)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.76
Plausible(play, causes you want to rest)
Evidence: 0.93
¬ Plausible(play, requires do something fun)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.76
Plausible(play, causes you want to rest)
Evidence: 0.91
¬ Plausible(play, be motivated by enjoy yourself)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.75
Remarkable(play, causes you want to rest)
Evidence: 0.90
¬ Remarkable(play, be used to give child something to do)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.75
Remarkable(play, causes you want to rest)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.75
Remarkable(play, causes you want to rest)
Evidence: 0.93
¬ Remarkable(play, be motivated by enjoy yourself)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.75
Remarkable(play, causes you want to rest)
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.76
Plausible(play, causes you want to rest)
Evidence: 0.95
¬ Plausible(play, be motivated by it make me feel happy)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.75
Remarkable(play, causes you want to rest)
Evidence: 0.95
¬ Remarkable(play, requires find somebody to play with)
0.53
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.89
Evidence: 0.68
Salient(play, causes you want to rest)
Evidence: 0.94
¬ Salient(play, be motivated by someone want to play with you)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.68
Salient(play, causes you want to rest)
Evidence: 0.86
¬ Salient(play, be used to give child something to do)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.68
Salient(play, causes you want to rest)
Evidence: 0.86
¬ Salient(play, requires find somebody to play with)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.68
Salient(play, causes you want to rest)
Evidence: 0.93
¬ Salient(play, requires do something fun)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.68
Salient(play, causes you want to rest)
Evidence: 0.93
¬ Salient(play, be motivated by enjoy yourself)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.68
Salient(play, causes you want to rest)
Evidence: 0.94
¬ Salient(play, be motivated by it make me feel happy)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.68
Salient(play, causes you want to rest)
Evidence: 0.16
¬ Typical(play, causes you want to rest)
Evidence: 0.75
¬ Remarkable(play, causes you want to rest)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.76
Plausible(play, causes you want to rest)
Evidence: 0.16
¬ Typical(play, causes you want to rest)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.75
¬ Remarkable(play, causes you want to rest)
Evidence: 0.41
¬ Typical(dream, be used to something do do while asleep)