award: make person feel good about themselves

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents prize
Weight: 0.70
, feature
Weight: 0.62
, honor
Weight: 0.60
, item
Weight: 0.60
Siblings trophy
Weight: 0.69
, medal
Weight: 0.68
, scholarship
Weight: 0.63
, bonus
Weight: 0.33
, title
Weight: 0.32

Related properties

Property Similarity
make person feel good about themselves 1.00
be give to person who do well 0.85
be used to name person place or thing 0.78
be give to very brave person 0.78
be used to remember great effort in past 0.77
be give to soldier who do well 0.76
be earn through lot of work 0.75
be give to brave person 0.75
be keep for glorify oneself 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.55
¬ Remarkable(award, make person feel good about themselves)
Evidence: 0.11
¬ Remarkable(trophy, be keep for glorify oneself)
0.07
Rule weight: 0.13
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.55
¬ Remarkable(award, make person feel good about themselves)
Evidence: 0.51
¬ Remarkable(trophy, be used to remember great effort in past)
0.07
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.55
¬ Remarkable(award, make person feel good about themselves)
Evidence: 0.59
¬ Remarkable(medal, be give to brave person)
0.06
Rule weight: 0.13
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.55
¬ Remarkable(award, make person feel good about themselves)
Evidence: 0.69
¬ Remarkable(title, be used to name person place or thing)
0.06
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.55
¬ Remarkable(award, make person feel good about themselves)
Evidence: 0.66
¬ Remarkable(medal, be give to soldier who do well)
0.06
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.55
¬ Remarkable(award, make person feel good about themselves)
Evidence: 0.71
¬ Remarkable(medal, be give to very brave person)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.26
Plausible(award, make person feel good about themselves)
Evidence: 0.71
Remarkable(medal, be give to very brave person)
Evidence: 0.14
¬ Plausible(medal, be give to very brave person)
0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.26
Plausible(award, make person feel good about themselves)
Evidence: 0.66
Remarkable(medal, be give to soldier who do well)
Evidence: 0.09
¬ Plausible(medal, be give to soldier who do well)
0.43
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.26
Plausible(award, make person feel good about themselves)
Evidence: 0.51
Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.21
¬ Plausible(trophy, be used to remember great effort in past)
0.42
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.26
Plausible(award, make person feel good about themselves)
Evidence: 0.69
Remarkable(title, be used to name person place or thing)
Evidence: 0.44
¬ Plausible(title, be used to name person place or thing)
0.37
Rule weight: 0.60
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.26
Plausible(award, make person feel good about themselves)
Evidence: 0.59
Remarkable(medal, be give to brave person)
Evidence: 0.61
¬ Plausible(medal, be give to brave person)
0.28
Rule weight: 0.60
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.26
Plausible(award, make person feel good about themselves)
Evidence: 0.11
Remarkable(trophy, be keep for glorify oneself)
Evidence: 0.58
¬ Plausible(trophy, be keep for glorify oneself)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.26
Plausible(award, make person feel good about themselves)
Evidence: 0.66
¬ Salient(award, make person feel good about themselves)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.26
Plausible(award, make person feel good about themselves)
Evidence: 0.06
¬ Plausible(award, be give to person who do well)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.66
Salient(award, make person feel good about themselves)
Evidence: 0.53
¬ Salient(award, be give to person who do well)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.26
Plausible(award, make person feel good about themselves)
Evidence: 0.12
¬ Plausible(award, be earn through lot of work)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.66
Salient(award, make person feel good about themselves)
Evidence: 0.32
¬ Salient(award, be earn through lot of work)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.55
Remarkable(award, make person feel good about themselves)
Evidence: 0.34
¬ Remarkable(award, be earn through lot of work)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.85
Evidence: 0.55
Remarkable(award, make person feel good about themselves)
Evidence: 0.64
¬ Remarkable(award, be give to person who do well)
0.44
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.85
Evidence: 0.41
Typical(award, make person feel good about themselves)
Evidence: 0.67
¬ Typical(award, be give to person who do well)
0.39
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.75
Evidence: 0.41
Typical(award, make person feel good about themselves)
Evidence: 0.66
¬ Typical(award, be earn through lot of work)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.66
Salient(award, make person feel good about themselves)
Evidence: 0.41
¬ Typical(award, make person feel good about themselves)
Evidence: 0.55
¬ Remarkable(award, make person feel good about themselves)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.26
Plausible(award, make person feel good about themselves)
Evidence: 0.41
¬ Typical(award, make person feel good about themselves)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.55
¬ Remarkable(award, make person feel good about themselves)
Evidence: 0.24
¬ Typical(title, be used to name person place or thing)
0.08
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.55
¬ Remarkable(award, make person feel good about themselves)
Evidence: 0.49
¬ Typical(medal, be give to very brave person)
0.08
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.55
¬ Remarkable(award, make person feel good about themselves)
Evidence: 0.47
¬ Typical(trophy, be used to remember great effort in past)
0.07
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.55
¬ Remarkable(award, make person feel good about themselves)
Evidence: 0.52
¬ Typical(medal, be give to brave person)
0.07
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.55
¬ Remarkable(award, make person feel good about themselves)
Evidence: 0.56
¬ Typical(medal, be give to soldier who do well)
0.06
Rule weight: 0.14
Evidence weight: 0.54
Similarity weight: 0.75
Evidence: 0.55
¬ Remarkable(award, make person feel good about themselves)
Evidence: 0.84
¬ Typical(trophy, be keep for glorify oneself)