trophy: be used to remember great effort in past

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents award
Weight: 0.69
, object
Weight: 0.60
, thing
Weight: 0.59
, prize
Weight: 0.59
Siblings antler
Weight: 0.56
, medal
Weight: 0.36
, title
Weight: 0.34
, silverware
Weight: 0.34
, honor
Weight: 0.33

Related properties

Property Similarity
be used to remember great effort in past 1.00
be remember 0.81
be give for great achievement 0.79
be happen all time 0.77
make person feel good about themselves 0.77
be at we do not understand 0.77
do not work well 0.76
be give for win some event 0.76
be earn through lot of work 0.76
be give to someone as honor 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.43
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.58
Plausible(thing, be remember)
Evidence: 0.47
¬ Typical(trophy, be used to remember great effort in past)
0.37
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.47
¬ Typical(trophy, be used to remember great effort in past)
0.36
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.37
Plausible(award, be give for win some event)
Evidence: 0.47
¬ Typical(trophy, be used to remember great effort in past)
0.34
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.47
¬ Typical(trophy, be used to remember great effort in past)
0.33
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.26
Plausible(award, make person feel good about themselves)
Evidence: 0.47
¬ Typical(trophy, be used to remember great effort in past)
0.33
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.47
¬ Typical(trophy, be used to remember great effort in past)
0.30
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.12
Plausible(award, be earn through lot of work)
Evidence: 0.47
¬ Typical(trophy, be used to remember great effort in past)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.21
Plausible(trophy, be used to remember great effort in past)
Evidence: 0.12
¬ Plausible(award, be earn through lot of work)
0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.21
Plausible(trophy, be used to remember great effort in past)
Evidence: 0.25
¬ Plausible(thing, do not work well)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.21
Plausible(trophy, be used to remember great effort in past)
Evidence: 0.26
¬ Plausible(award, make person feel good about themselves)
0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.21
Plausible(trophy, be used to remember great effort in past)
Evidence: 0.28
¬ Plausible(thing, be happen all time)
0.05
Rule weight: 0.09
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.21
Plausible(trophy, be used to remember great effort in past)
Evidence: 0.37
¬ Plausible(award, be give for win some event)
0.05
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.21
Plausible(trophy, be used to remember great effort in past)
Evidence: 0.42
¬ Plausible(thing, be at we do not understand)
0.04
Rule weight: 0.09
Evidence weight: 0.54
Similarity weight: 0.81
Evidence: 0.21
Plausible(trophy, be used to remember great effort in past)
Evidence: 0.58
¬ Plausible(thing, be remember)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.51
¬ Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.34
¬ Remarkable(award, be earn through lot of work)
0.35
Rule weight: 0.58
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.51
¬ Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.34
Rule weight: 0.58
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.51
¬ Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.42
¬ Remarkable(award, be give for win some event)
0.33
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.51
¬ Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.56
¬ Remarkable(thing, be remember)
0.32
Rule weight: 0.58
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.51
¬ Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.55
¬ Remarkable(award, make person feel good about themselves)
0.32
Rule weight: 0.58
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.51
¬ Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.56
¬ Remarkable(thing, be at we do not understand)
0.29
Rule weight: 0.58
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.51
¬ Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.68
¬ Remarkable(thing, be happen all time)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.51
¬ Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.91
¬ Remarkable(medal, be give for great achievement)
0.05
Rule weight: 0.13
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.51
¬ Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.91
¬ Remarkable(medal, be give to someone as honor)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.58
Plausible(thing, be remember)
Evidence: 0.51
Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.21
¬ Plausible(trophy, be used to remember great effort in past)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.51
Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.21
¬ Plausible(trophy, be used to remember great effort in past)
0.30
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.51
Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.21
¬ Plausible(trophy, be used to remember great effort in past)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.37
Plausible(award, be give for win some event)
Evidence: 0.51
Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.21
¬ Plausible(trophy, be used to remember great effort in past)
0.30
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.26
Plausible(award, make person feel good about themselves)
Evidence: 0.51
Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.21
¬ Plausible(trophy, be used to remember great effort in past)
0.30
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.51
Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.21
¬ Plausible(trophy, be used to remember great effort in past)
0.29
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.12
Plausible(award, be earn through lot of work)
Evidence: 0.51
Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.21
¬ Plausible(trophy, be used to remember great effort in past)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.21
Plausible(trophy, be used to remember great effort in past)
Evidence: 0.91
Remarkable(medal, be give for great achievement)
Evidence: 0.43
¬ Plausible(medal, be give for great achievement)
0.43
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.21
Plausible(trophy, be used to remember great effort in past)
Evidence: 0.91
Remarkable(medal, be give to someone as honor)
Evidence: 0.59
¬ Plausible(medal, be give to someone as honor)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.21
Plausible(trophy, be used to remember great effort in past)
Evidence: 0.65
¬ Salient(trophy, be used to remember great effort in past)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.65
Salient(trophy, be used to remember great effort in past)
Evidence: 0.47
¬ Typical(trophy, be used to remember great effort in past)
Evidence: 0.51
¬ Remarkable(trophy, be used to remember great effort in past)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.21
Plausible(trophy, be used to remember great effort in past)
Evidence: 0.47
¬ Typical(trophy, be used to remember great effort in past)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.51
¬ Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.23
¬ Typical(thing, be remember)
0.33
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.51
¬ Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.32
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.51
¬ Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.34
¬ Typical(award, be give for win some event)
0.32
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.51
¬ Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.31
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.51
¬ Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.41
¬ Typical(award, make person feel good about themselves)
0.29
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.51
¬ Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.48
¬ Typical(thing, do not work well)
0.26
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.51
¬ Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.66
¬ Typical(award, be earn through lot of work)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.51
¬ Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.14
¬ Typical(medal, be give for great achievement)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.51
¬ Remarkable(trophy, be used to remember great effort in past)
Evidence: 0.10
¬ Typical(medal, be give to someone as honor)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.47
Typical(trophy, be used to remember great effort in past)
Evidence: 0.23
¬ Typical(thing, be remember)
0.31
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.47
Typical(trophy, be used to remember great effort in past)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.30
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.47
Typical(trophy, be used to remember great effort in past)
Evidence: 0.34
¬ Typical(award, be give for win some event)
0.30
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.47
Typical(trophy, be used to remember great effort in past)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.29
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.47
Typical(trophy, be used to remember great effort in past)
Evidence: 0.41
¬ Typical(award, make person feel good about themselves)
0.28
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.47
Typical(trophy, be used to remember great effort in past)
Evidence: 0.48
¬ Typical(thing, do not work well)
0.24
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.47
Typical(trophy, be used to remember great effort in past)
Evidence: 0.66
¬ Typical(award, be earn through lot of work)