badminton: be popular in china

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents sport
Weight: 0.66
, game
Weight: 0.59
, thing
Weight: 0.56
, activity
Weight: 0.55
, event
Weight: 0.51
Siblings table tennis
Weight: 0.65
, tennis
Weight: 0.36
, tennis racket
Weight: 0.36
, snooker
Weight: 0.36
, squash
Weight: 0.36

Related properties

Property Similarity
be popular in china 1.00
is popular 0.76
be popular in denmark 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.97
Plausible(game, is popular)
Evidence: 0.48
¬ Typical(badminton, be popular in china)
0.47
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.85
Plausible(sport, is popular)
Evidence: 0.48
¬ Typical(badminton, be popular in china)

Plausibility inheritance from parent to child

0.03
Rule weight: 0.09
Evidence weight: 0.37
Similarity weight: 0.76
Evidence: 0.26
Plausible(badminton, be popular in china)
Evidence: 0.85
¬ Plausible(sport, is popular)
0.02
Rule weight: 0.09
Evidence weight: 0.28
Similarity weight: 0.76
Evidence: 0.26
Plausible(badminton, be popular in china)
Evidence: 0.97
¬ Plausible(game, is popular)

Remarkability exclusitivity betweem a parent and a child

0.37
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.19
¬ Remarkable(badminton, be popular in china)
Evidence: 0.86
¬ Remarkable(game, is popular)
0.36
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.19
¬ Remarkable(badminton, be popular in china)
Evidence: 0.90
¬ Remarkable(sport, is popular)

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.19
¬ Remarkable(badminton, be popular in china)
Evidence: 0.15
¬ Remarkable(snooker, be popular in china)
0.12
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.19
¬ Remarkable(badminton, be popular in china)
Evidence: 0.37
¬ Remarkable(table tennis, be popular in china)
0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.19
¬ Remarkable(badminton, be popular in china)
Evidence: 0.66
¬ Remarkable(snooker, is popular)
0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.19
¬ Remarkable(badminton, be popular in china)
Evidence: 0.66
¬ Remarkable(table tennis, is popular)
0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.19
¬ Remarkable(badminton, be popular in china)
Evidence: 0.67
¬ Remarkable(tennis, is popular)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.97
Plausible(game, is popular)
Evidence: 0.19
Remarkable(badminton, be popular in china)
Evidence: 0.26
¬ Plausible(badminton, be popular in china)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.85
Plausible(sport, is popular)
Evidence: 0.19
Remarkable(badminton, be popular in china)
Evidence: 0.26
¬ Plausible(badminton, be popular in china)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.26
Plausible(badminton, be popular in china)
Evidence: 0.37
Remarkable(table tennis, be popular in china)
Evidence: 0.05
¬ Plausible(table tennis, be popular in china)
0.51
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.26
Plausible(badminton, be popular in china)
Evidence: 0.15
Remarkable(snooker, be popular in china)
Evidence: 0.24
¬ Plausible(snooker, be popular in china)
0.35
Rule weight: 0.60
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.26
Plausible(badminton, be popular in china)
Evidence: 0.67
Remarkable(tennis, is popular)
Evidence: 0.94
¬ Plausible(tennis, is popular)
0.35
Rule weight: 0.60
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.26
Plausible(badminton, be popular in china)
Evidence: 0.66
Remarkable(table tennis, is popular)
Evidence: 0.94
¬ Plausible(table tennis, is popular)
0.35
Rule weight: 0.60
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.26
Plausible(badminton, be popular in china)
Evidence: 0.66
Remarkable(snooker, is popular)
Evidence: 0.93
¬ Plausible(snooker, is popular)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.26
Plausible(badminton, be popular in china)
Evidence: 0.21
¬ Salient(badminton, be popular in china)

Similarity expansion

0.35
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.48
Typical(badminton, be popular in china)
Evidence: 0.88
¬ Typical(badminton, be popular in denmark)
0.32
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.48
Typical(badminton, be popular in china)
Evidence: 0.97
¬ Typical(badminton, is popular)
0.32
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.76
Evidence: 0.19
Remarkable(badminton, be popular in china)
Evidence: 0.64
¬ Remarkable(badminton, is popular)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.76
Evidence: 0.19
Remarkable(badminton, be popular in china)
Evidence: 0.67
¬ Remarkable(badminton, be popular in denmark)
0.24
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.76
Evidence: 0.26
Plausible(badminton, be popular in china)
Evidence: 0.84
¬ Plausible(badminton, be popular in denmark)
0.20
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.76
Evidence: 0.26
Plausible(badminton, be popular in china)
Evidence: 0.94
¬ Plausible(badminton, is popular)
0.17
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.76
Evidence: 0.21
Salient(badminton, be popular in china)
Evidence: 0.92
¬ Salient(badminton, be popular in denmark)
0.14
Rule weight: 0.85
Evidence weight: 0.22
Similarity weight: 0.76
Evidence: 0.21
Salient(badminton, be popular in china)
Evidence: 0.98
¬ Salient(badminton, is popular)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.21
Salient(badminton, be popular in china)
Evidence: 0.48
¬ Typical(badminton, be popular in china)
Evidence: 0.19
¬ Remarkable(badminton, be popular in china)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.26
Plausible(badminton, be popular in china)
Evidence: 0.48
¬ Typical(badminton, be popular in china)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.19
¬ Remarkable(badminton, be popular in china)
Evidence: 0.80
¬ Typical(sport, is popular)
0.31
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.19
¬ Remarkable(badminton, be popular in china)
Evidence: 0.99
¬ Typical(game, is popular)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.19
¬ Remarkable(badminton, be popular in china)
Evidence: 0.51
¬ Typical(snooker, be popular in china)
0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.19
¬ Remarkable(badminton, be popular in china)
Evidence: 0.76
¬ Typical(table tennis, be popular in china)
0.08
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.19
¬ Remarkable(badminton, be popular in china)
Evidence: 0.97
¬ Typical(snooker, is popular)
0.08
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.19
¬ Remarkable(badminton, be popular in china)
Evidence: 0.98
¬ Typical(tennis, is popular)
0.08
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.19
¬ Remarkable(badminton, be popular in china)
Evidence: 0.98
¬ Typical(table tennis, is popular)

Typicality inheritance from parent to child

0.22
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.48
Typical(badminton, be popular in china)
Evidence: 0.80
¬ Typical(sport, is popular)
0.18
Rule weight: 0.48
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.48
Typical(badminton, be popular in china)
Evidence: 0.99
¬ Typical(game, is popular)