ball: be defined as sphere that go to target to win point

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents tennis ball
Weight: 0.82
, cue ball
Weight: 0.79
, song
Weight: 0.57
, device
Weight: 0.56
, weapon
Weight: 0.56
Siblings baseball bat
Weight: 0.33
, play
Weight: 0.32
, glove
Weight: 0.32
, pocket knife
Weight: 0.32
, spear
Weight: 0.31

Related properties

Property Similarity
be defined as sphere that go to target to win point 1.00
be motivated by win game 0.78
be defined as basis of many fun competitive game 0.77
requires get something to play with 0.76
causes win 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.36
¬ Remarkable(ball, be defined as sphere that go to target to win point)
Evidence: 0.44
¬ Remarkable(play, causes win)
0.07
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.36
¬ Remarkable(ball, be defined as sphere that go to target to win point)
Evidence: 0.96
¬ Remarkable(play, requires get something to play with)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.05
Plausible(ball, be defined as sphere that go to target to win point)
Evidence: 0.96
Remarkable(play, requires get something to play with)
Evidence: 0.97
¬ Plausible(play, requires get something to play with)
0.43
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.05
Plausible(ball, be defined as sphere that go to target to win point)
Evidence: 0.44
Remarkable(play, causes win)
Evidence: 0.10
¬ Plausible(play, causes win)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.05
Plausible(ball, be defined as sphere that go to target to win point)
Evidence: 0.35
¬ Salient(ball, be defined as sphere that go to target to win point)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.83
Typical(ball, be defined as sphere that go to target to win point)
Evidence: 0.27
¬ Typical(ball, be defined as basis of many fun competitive game)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.05
Plausible(ball, be defined as sphere that go to target to win point)
Evidence: 0.29
¬ Plausible(ball, be defined as basis of many fun competitive game)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.35
Salient(ball, be defined as sphere that go to target to win point)
Evidence: 0.74
¬ Salient(ball, be defined as basis of many fun competitive game)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.77
Evidence: 0.36
Remarkable(ball, be defined as sphere that go to target to win point)
Evidence: 0.89
¬ Remarkable(ball, be defined as basis of many fun competitive game)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.35
Salient(ball, be defined as sphere that go to target to win point)
Evidence: 0.83
¬ Typical(ball, be defined as sphere that go to target to win point)
Evidence: 0.36
¬ Remarkable(ball, be defined as sphere that go to target to win point)

Typical implies Plausible

0.10
Rule weight: 0.48
Evidence weight: 0.22
Similarity weight: 1.00
Evidence: 0.05
Plausible(ball, be defined as sphere that go to target to win point)
Evidence: 0.83
¬ Typical(ball, be defined as sphere that go to target to win point)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.36
¬ Remarkable(ball, be defined as sphere that go to target to win point)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.07
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.36
¬ Remarkable(ball, be defined as sphere that go to target to win point)
Evidence: 0.78
¬ Typical(play, causes win)