bandage: be useful if someone be hurt

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents item
Weight: 0.57
, thing
Weight: 0.55
, medication
Weight: 0.52
, injury
Weight: 0.50
, product
Weight: 0.50
Siblings gauze
Weight: 0.47
, tourniquet
Weight: 0.46
, bandaid
Weight: 0.41
, coat
Weight: 0.33
, scarf
Weight: 0.33

Related properties

Property Similarity
be useful if someone be hurt 1.00
hurt 0.82
be dangerous if leave on too long 0.82
be happen without your know 0.80
be useless but still enjoyable 0.79
be at we do not understand 0.79
do not work well 0.78
wants to punish someone 0.78
be more attractive when they be small 0.78
happen to you 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.54
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.98
Plausible(thing, hurt)
Evidence: 0.49
¬ Typical(bandage, be useful if someone be hurt)
0.46
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.68
Plausible(injury, hurt)
Evidence: 0.49
¬ Typical(bandage, be useful if someone be hurt)
0.45
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.76
Plausible(thing, happen to you)
Evidence: 0.49
¬ Typical(bandage, be useful if someone be hurt)
0.39
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.49
¬ Typical(bandage, be useful if someone be hurt)
0.37
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.49
¬ Typical(bandage, be useful if someone be hurt)
0.34
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.49
¬ Typical(bandage, be useful if someone be hurt)
0.33
Rule weight: 0.66
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.49
¬ Typical(bandage, be useful if someone be hurt)
0.32
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.24
Plausible(thing, be more attractive when they be small)
Evidence: 0.49
¬ Typical(bandage, be useful if someone be hurt)
0.27
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.78
Evidence: 0.04
Plausible(injury, wants to punish someone)
Evidence: 0.49
¬ Typical(bandage, be useful if someone be hurt)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.15
Plausible(bandage, be useful if someone be hurt)
Evidence: 0.04
¬ Plausible(injury, wants to punish someone)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.15
Plausible(bandage, be useful if someone be hurt)
Evidence: 0.24
¬ Plausible(thing, be more attractive when they be small)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.15
Plausible(bandage, be useful if someone be hurt)
Evidence: 0.25
¬ Plausible(thing, do not work well)
0.05
Rule weight: 0.09
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.15
Plausible(bandage, be useful if someone be hurt)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)
0.05
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.15
Plausible(bandage, be useful if someone be hurt)
Evidence: 0.42
¬ Plausible(thing, be at we do not understand)
0.05
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.15
Plausible(bandage, be useful if someone be hurt)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)
0.03
Rule weight: 0.09
Evidence weight: 0.42
Similarity weight: 0.82
Evidence: 0.15
Plausible(bandage, be useful if someone be hurt)
Evidence: 0.68
¬ Plausible(injury, hurt)
0.03
Rule weight: 0.09
Evidence weight: 0.35
Similarity weight: 0.77
Evidence: 0.15
Plausible(bandage, be useful if someone be hurt)
Evidence: 0.76
¬ Plausible(thing, happen to you)
0.01
Rule weight: 0.09
Evidence weight: 0.16
Similarity weight: 0.82
Evidence: 0.15
Plausible(bandage, be useful if someone be hurt)
Evidence: 0.98
¬ Plausible(thing, hurt)

Remarkability exclusitivity betweem a parent and a child

0.34
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.64
¬ Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)
0.34
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.29
Rule weight: 0.58
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.64
¬ Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.56
¬ Remarkable(thing, be at we do not understand)
0.28
Rule weight: 0.58
Evidence weight: 0.60
Similarity weight: 0.82
Evidence: 0.64
¬ Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.63
¬ Remarkable(injury, hurt)
0.28
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.60
¬ Remarkable(injury, wants to punish someone)
0.28
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.60
¬ Remarkable(thing, be more attractive when they be small)
0.26
Rule weight: 0.58
Evidence weight: 0.56
Similarity weight: 0.80
Evidence: 0.64
¬ Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)
0.23
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.64
¬ Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.75
¬ Remarkable(thing, happen to you)
0.21
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.82
Evidence: 0.64
¬ Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.87
¬ Remarkable(thing, hurt)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.64
¬ Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.43
¬ Remarkable(tourniquet, be dangerous if leave on too long)
0.05
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.82
Evidence: 0.64
¬ Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.82
¬ Remarkable(tourniquet, hurt)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.82
Evidence: 0.98
Plausible(thing, hurt)
Evidence: 0.64
Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.15
¬ Plausible(bandage, be useful if someone be hurt)
0.34
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.68
Plausible(injury, hurt)
Evidence: 0.64
Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.15
¬ Plausible(bandage, be useful if someone be hurt)
0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.64
Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.15
¬ Plausible(bandage, be useful if someone be hurt)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.76
Plausible(thing, happen to you)
Evidence: 0.64
Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.15
¬ Plausible(bandage, be useful if someone be hurt)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.64
Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.15
¬ Plausible(bandage, be useful if someone be hurt)
0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.64
Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.15
¬ Plausible(bandage, be useful if someone be hurt)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.64
Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.15
¬ Plausible(bandage, be useful if someone be hurt)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.24
Plausible(thing, be more attractive when they be small)
Evidence: 0.64
Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.15
¬ Plausible(bandage, be useful if someone be hurt)
0.31
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.04
Plausible(injury, wants to punish someone)
Evidence: 0.64
Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.15
¬ Plausible(bandage, be useful if someone be hurt)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.15
Plausible(bandage, be useful if someone be hurt)
Evidence: 0.43
Remarkable(tourniquet, be dangerous if leave on too long)
Evidence: 0.04
¬ Plausible(tourniquet, be dangerous if leave on too long)
0.45
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.15
Plausible(bandage, be useful if someone be hurt)
Evidence: 0.82
Remarkable(tourniquet, hurt)
Evidence: 0.57
¬ Plausible(tourniquet, hurt)

Salient implies Plausible

0.11
Rule weight: 0.28
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.15
Plausible(bandage, be useful if someone be hurt)
Evidence: 0.70
¬ Salient(bandage, be useful if someone be hurt)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.70
Salient(bandage, be useful if someone be hurt)
Evidence: 0.49
¬ Typical(bandage, be useful if someone be hurt)
Evidence: 0.64
¬ Remarkable(bandage, be useful if someone be hurt)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.15
Plausible(bandage, be useful if someone be hurt)
Evidence: 0.49
¬ Typical(bandage, be useful if someone be hurt)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.64
¬ Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.16
¬ Typical(injury, hurt)
0.36
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.64
¬ Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.12
¬ Typical(thing, happen to you)
0.34
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.64
¬ Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.32
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.64
¬ Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.30
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.64
¬ Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.28
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.45
¬ Typical(thing, be more attractive when they be small)
0.28
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.48
¬ Typical(thing, do not work well)
0.22
Rule weight: 0.51
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.72
¬ Typical(injury, wants to punish someone)
0.15
Rule weight: 0.51
Evidence weight: 0.37
Similarity weight: 0.82
Evidence: 0.64
¬ Remarkable(bandage, be useful if someone be hurt)
Evidence: 1.00
¬ Typical(thing, hurt)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.64
¬ Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.48
¬ Typical(tourniquet, hurt)
0.06
Rule weight: 0.14
Evidence weight: 0.50
Similarity weight: 0.82
Evidence: 0.64
¬ Remarkable(bandage, be useful if someone be hurt)
Evidence: 0.78
¬ Typical(tourniquet, be dangerous if leave on too long)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.49
Typical(bandage, be useful if someone be hurt)
Evidence: 0.16
¬ Typical(injury, hurt)
0.35
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.49
Typical(bandage, be useful if someone be hurt)
Evidence: 0.12
¬ Typical(thing, happen to you)
0.34
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.49
Typical(bandage, be useful if someone be hurt)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.32
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.49
Typical(bandage, be useful if someone be hurt)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.30
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.49
Typical(bandage, be useful if someone be hurt)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.29
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.49
Typical(bandage, be useful if someone be hurt)
Evidence: 0.45
¬ Typical(thing, be more attractive when they be small)
0.29
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.49
Typical(bandage, be useful if someone be hurt)
Evidence: 0.48
¬ Typical(thing, do not work well)
0.24
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.49
Typical(bandage, be useful if someone be hurt)
Evidence: 0.72
¬ Typical(injury, wants to punish someone)
0.20
Rule weight: 0.48
Evidence weight: 0.49
Similarity weight: 0.82
Evidence: 0.49
Typical(bandage, be useful if someone be hurt)
Evidence: 1.00
¬ Typical(thing, hurt)