basketball: be used to pass

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents coach
Weight: 0.65
, high school
Weight: 0.64
, sport
Weight: 0.62
, game
Weight: 0.62
Siblings table tennis
Weight: 0.68
, football
Weight: 0.66
, baseball
Weight: 0.62
, soccer
Weight: 0.59
, basketball player
Weight: 0.39

Related properties

Property Similarity
be used to pass 1.00
be used to pass time 0.95
catch pass basketball 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.36
Rule weight: 0.66
Evidence weight: 0.57
Similarity weight: 0.95
Evidence: 0.23
Plausible(game, be used to pass time)
Evidence: 0.56
¬ Typical(basketball, be used to pass)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.17
Plausible(basketball, be used to pass)
Evidence: 0.23
¬ Plausible(game, be used to pass time)

Remarkability exclusitivity betweem a parent and a child

0.45
Rule weight: 0.58
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.45
¬ Remarkable(basketball, be used to pass)
Evidence: 0.41
¬ Remarkable(game, be used to pass time)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.45
¬ Remarkable(basketball, be used to pass)
Evidence: 0.75
¬ Remarkable(basketball player, catch pass basketball)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.23
Plausible(game, be used to pass time)
Evidence: 0.45
Remarkable(basketball, be used to pass)
Evidence: 0.17
¬ Plausible(basketball, be used to pass)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.17
Plausible(basketball, be used to pass)
Evidence: 0.75
Remarkable(basketball player, catch pass basketball)
Evidence: 0.09
¬ Plausible(basketball player, catch pass basketball)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.17
Plausible(basketball, be used to pass)
Evidence: 0.59
¬ Salient(basketball, be used to pass)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.59
Salient(basketball, be used to pass)
Evidence: 0.56
¬ Typical(basketball, be used to pass)
Evidence: 0.45
¬ Remarkable(basketball, be used to pass)

Typical implies Plausible

0.26
Rule weight: 0.48
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.17
Plausible(basketball, be used to pass)
Evidence: 0.56
¬ Typical(basketball, be used to pass)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.45
¬ Remarkable(basketball, be used to pass)
Evidence: 0.50
¬ Typical(game, be used to pass time)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.45
¬ Remarkable(basketball, be used to pass)
Evidence: 0.48
¬ Typical(basketball player, catch pass basketball)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.56
Typical(basketball, be used to pass)
Evidence: 0.50
¬ Typical(game, be used to pass time)