bat: be used to defend yourself against intruder

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents creature
Weight: 0.65
, wild animal
Weight: 0.61
, thing
Weight: 0.60
, enemy
Weight: 0.60
, player
Weight: 0.58
Siblings vampire bat
Weight: 0.73
, baseball player
Weight: 0.34
, tree frog
Weight: 0.34
, baseball game
Weight: 0.34
, monkey
Weight: 0.34

Related properties

Property Similarity
be used to defend yourself against intruder 1.00
side against you 0.76
be used to beat somebody up 0.75
be used to beat someone up 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.27
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.24
Plausible(enemy, side against you)
Evidence: 0.62
¬ Typical(bat, be used to defend yourself against intruder)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.68
Plausible(bat, be used to defend yourself against intruder)
Evidence: 0.24
¬ Plausible(enemy, side against you)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.23
¬ Remarkable(bat, be used to defend yourself against intruder)
Evidence: 0.34
¬ Remarkable(enemy, side against you)

Remarkability from parent implausibility

0.19
Rule weight: 0.42
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.24
Plausible(enemy, side against you)
Evidence: 0.23
Remarkable(bat, be used to defend yourself against intruder)
Evidence: 0.68
¬ Plausible(bat, be used to defend yourself against intruder)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.68
Plausible(bat, be used to defend yourself against intruder)
Evidence: 0.23
¬ Salient(bat, be used to defend yourself against intruder)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.68
Plausible(bat, be used to defend yourself against intruder)
Evidence: 0.24
¬ Plausible(bat, be used to beat somebody up)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.68
Plausible(bat, be used to defend yourself against intruder)
Evidence: 0.24
¬ Plausible(bat, be used to beat someone up)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.62
Typical(bat, be used to defend yourself against intruder)
Evidence: 0.45
¬ Typical(bat, be used to beat somebody up)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.62
Typical(bat, be used to defend yourself against intruder)
Evidence: 0.45
¬ Typical(bat, be used to beat someone up)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.23
Remarkable(bat, be used to defend yourself against intruder)
Evidence: 0.47
¬ Remarkable(bat, be used to beat somebody up)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.23
Remarkable(bat, be used to defend yourself against intruder)
Evidence: 0.50
¬ Remarkable(bat, be used to beat someone up)
0.36
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.75
Evidence: 0.23
Salient(bat, be used to defend yourself against intruder)
Evidence: 0.56
¬ Salient(bat, be used to beat someone up)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.75
Evidence: 0.23
Salient(bat, be used to defend yourself against intruder)
Evidence: 0.57
¬ Salient(bat, be used to beat somebody up)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.23
Salient(bat, be used to defend yourself against intruder)
Evidence: 0.62
¬ Typical(bat, be used to defend yourself against intruder)
Evidence: 0.23
¬ Remarkable(bat, be used to defend yourself against intruder)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.68
Plausible(bat, be used to defend yourself against intruder)
Evidence: 0.62
¬ Typical(bat, be used to defend yourself against intruder)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.23
¬ Remarkable(bat, be used to defend yourself against intruder)
Evidence: 0.48
¬ Typical(enemy, side against you)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.62
Typical(bat, be used to defend yourself against intruder)
Evidence: 0.48
¬ Typical(enemy, side against you)