bat: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents creature
Weight: 0.65
, wild animal
Weight: 0.61
, thing
Weight: 0.60
, enemy
Weight: 0.60
, player
Weight: 0.58
Siblings vampire bat
Weight: 0.73
, baseball player
Weight: 0.34
, tree frog
Weight: 0.34
, baseball game
Weight: 0.34
, monkey
Weight: 0.34

Related properties

Property Similarity
be used to fun 1.00
be funny 0.79
be useless but still enjoyable 0.79
be at great outdoors 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.30
Rule weight: 0.66
Evidence weight: 0.57
Similarity weight: 0.79
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.62
¬ Typical(bat, be used to fun)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.09
Plausible(bat, be used to fun)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.54
¬ Remarkable(bat, be used to fun)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.54
¬ Remarkable(bat, be used to fun)
Evidence: 0.59
¬ Remarkable(monkey, be funny)
0.07
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.54
¬ Remarkable(bat, be used to fun)
Evidence: 0.55
¬ Remarkable(monkey, be at great outdoors)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.54
Remarkable(bat, be used to fun)
Evidence: 0.09
¬ Plausible(bat, be used to fun)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.09
Plausible(bat, be used to fun)
Evidence: 0.59
Remarkable(monkey, be funny)
Evidence: 0.07
¬ Plausible(monkey, be funny)
0.43
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.09
Plausible(bat, be used to fun)
Evidence: 0.55
Remarkable(monkey, be at great outdoors)
Evidence: 0.15
¬ Plausible(monkey, be at great outdoors)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.09
Plausible(bat, be used to fun)
Evidence: 0.59
¬ Salient(bat, be used to fun)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.59
Salient(bat, be used to fun)
Evidence: 0.62
¬ Typical(bat, be used to fun)
Evidence: 0.54
¬ Remarkable(bat, be used to fun)

Typical implies Plausible

0.21
Rule weight: 0.48
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.09
Plausible(bat, be used to fun)
Evidence: 0.62
¬ Typical(bat, be used to fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.54
¬ Remarkable(bat, be used to fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.54
¬ Remarkable(bat, be used to fun)
Evidence: 0.54
¬ Typical(monkey, be at great outdoors)
0.07
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.54
¬ Remarkable(bat, be used to fun)
Evidence: 0.66
¬ Typical(monkey, be funny)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.62
Typical(bat, be used to fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)