beat: have headphones

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hit
Weight: 0.62
, thing
Weight: 0.61
, track
Weight: 0.56
, time
Weight: 0.56
Siblings win
Weight: 0.34
, victory
Weight: 0.34
, playing game
Weight: 0.34
, play game
Weight: 0.34
, defeat
Weight: 0.33

Related properties

Property Similarity
have headphones 1.00
headphones 0.99
have worth headphones 0.95
be by dre headphones 0.89
be by dre headphones produced 0.87
have banned in nfl headphones 0.81
have $ 3 billion headphones 0.80
have worth $ 3 billion headphones 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.66
Plausible(beat, have headphones)
Evidence: 0.21
¬ Salient(beat, have headphones)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.99
Evidence: 0.17
Remarkable(beat, have headphones)
Evidence: 0.16
¬ Remarkable(beat, headphones)
0.72
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.99
Evidence: 0.21
Salient(beat, have headphones)
Evidence: 0.20
¬ Salient(beat, headphones)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.66
Plausible(beat, have headphones)
Evidence: 0.47
¬ Plausible(beat, have worth headphones)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.17
Remarkable(beat, have headphones)
Evidence: 0.13
¬ Remarkable(beat, be by dre headphones)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.21
Salient(beat, have headphones)
Evidence: 0.15
¬ Salient(beat, be by dre headphones)
0.66
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.99
Evidence: 0.66
Plausible(beat, have headphones)
Evidence: 0.64
¬ Plausible(beat, headphones)
0.65
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.99
Evidence: 0.44
Typical(beat, have headphones)
Evidence: 0.43
¬ Typical(beat, headphones)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.17
Remarkable(beat, have headphones)
Evidence: 0.16
¬ Remarkable(beat, be by dre headphones produced)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.66
Plausible(beat, have headphones)
Evidence: 0.54
¬ Plausible(beat, be by dre headphones)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.21
Salient(beat, have headphones)
Evidence: 0.21
¬ Salient(beat, be by dre headphones produced)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.44
Typical(beat, have headphones)
Evidence: 0.35
¬ Typical(beat, be by dre headphones)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.95
Evidence: 0.44
Typical(beat, have headphones)
Evidence: 0.49
¬ Typical(beat, have worth headphones)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.66
Plausible(beat, have headphones)
Evidence: 0.46
¬ Plausible(beat, have banned in nfl headphones)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.66
Plausible(beat, have headphones)
Evidence: 0.66
¬ Plausible(beat, be by dre headphones produced)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.17
Remarkable(beat, have headphones)
Evidence: 0.22
¬ Remarkable(beat, have banned in nfl headphones)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.44
Typical(beat, have headphones)
Evidence: 0.45
¬ Typical(beat, be by dre headphones produced)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.17
Remarkable(beat, have headphones)
Evidence: 0.24
¬ Remarkable(beat, have $ 3 billion headphones)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.21
Salient(beat, have headphones)
Evidence: 0.31
¬ Salient(beat, have banned in nfl headphones)
0.51
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.95
Evidence: 0.21
Salient(beat, have headphones)
Evidence: 0.47
¬ Salient(beat, have worth headphones)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.17
Remarkable(beat, have headphones)
Evidence: 0.29
¬ Remarkable(beat, have worth $ 3 billion headphones)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.66
Plausible(beat, have headphones)
Evidence: 0.94
¬ Plausible(beat, have $ 3 billion headphones)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.66
Plausible(beat, have headphones)
Evidence: 0.96
¬ Plausible(beat, have worth $ 3 billion headphones)
0.44
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.95
Evidence: 0.17
Remarkable(beat, have headphones)
Evidence: 0.55
¬ Remarkable(beat, have worth headphones)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.44
Typical(beat, have headphones)
Evidence: 0.68
¬ Typical(beat, have banned in nfl headphones)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.21
Salient(beat, have headphones)
Evidence: 0.47
¬ Salient(beat, have $ 3 billion headphones)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.44
Typical(beat, have headphones)
Evidence: 0.78
¬ Typical(beat, have $ 3 billion headphones)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.44
Typical(beat, have headphones)
Evidence: 0.79
¬ Typical(beat, have worth $ 3 billion headphones)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.78
Evidence: 0.21
Salient(beat, have headphones)
Evidence: 0.60
¬ Salient(beat, have worth $ 3 billion headphones)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.21
Salient(beat, have headphones)
Evidence: 0.44
¬ Typical(beat, have headphones)
Evidence: 0.17
¬ Remarkable(beat, have headphones)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.66
Plausible(beat, have headphones)
Evidence: 0.44
¬ Typical(beat, have headphones)