beat: have worth $ 3 billion headphones

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hit
Weight: 0.62
, thing
Weight: 0.61
, track
Weight: 0.56
, time
Weight: 0.56
Siblings win
Weight: 0.34
, victory
Weight: 0.34
, playing game
Weight: 0.34
, play game
Weight: 0.34
, defeat
Weight: 0.33

Related properties

Property Similarity
have worth $ 3 billion headphones 1.00
have $ 3 billion headphones 0.99
have worth headphones 0.86
have headphones 0.78
headphones 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(beat, have worth $ 3 billion headphones)
Evidence: 0.60
¬ Salient(beat, have worth $ 3 billion headphones)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.99
Evidence: 0.96
Plausible(beat, have worth $ 3 billion headphones)
Evidence: 0.94
¬ Plausible(beat, have $ 3 billion headphones)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.96
Plausible(beat, have worth $ 3 billion headphones)
Evidence: 0.47
¬ Plausible(beat, have worth headphones)
0.71
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.99
Evidence: 0.79
Typical(beat, have worth $ 3 billion headphones)
Evidence: 0.78
¬ Typical(beat, have $ 3 billion headphones)
0.70
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.99
Evidence: 0.29
Remarkable(beat, have worth $ 3 billion headphones)
Evidence: 0.24
¬ Remarkable(beat, have $ 3 billion headphones)
0.68
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.99
Evidence: 0.60
Salient(beat, have worth $ 3 billion headphones)
Evidence: 0.47
¬ Salient(beat, have $ 3 billion headphones)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.79
Typical(beat, have worth $ 3 billion headphones)
Evidence: 0.49
¬ Typical(beat, have worth headphones)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.96
Plausible(beat, have worth $ 3 billion headphones)
Evidence: 0.66
¬ Plausible(beat, have headphones)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.96
Plausible(beat, have worth $ 3 billion headphones)
Evidence: 0.64
¬ Plausible(beat, headphones)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.60
Salient(beat, have worth $ 3 billion headphones)
Evidence: 0.21
¬ Salient(beat, have headphones)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.60
Salient(beat, have worth $ 3 billion headphones)
Evidence: 0.20
¬ Salient(beat, headphones)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.79
Typical(beat, have worth $ 3 billion headphones)
Evidence: 0.44
¬ Typical(beat, have headphones)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.79
Typical(beat, have worth $ 3 billion headphones)
Evidence: 0.43
¬ Typical(beat, headphones)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.60
Salient(beat, have worth $ 3 billion headphones)
Evidence: 0.47
¬ Salient(beat, have worth headphones)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.29
Remarkable(beat, have worth $ 3 billion headphones)
Evidence: 0.17
¬ Remarkable(beat, have headphones)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.29
Remarkable(beat, have worth $ 3 billion headphones)
Evidence: 0.16
¬ Remarkable(beat, headphones)
0.45
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.86
Evidence: 0.29
Remarkable(beat, have worth $ 3 billion headphones)
Evidence: 0.55
¬ Remarkable(beat, have worth headphones)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.60
Salient(beat, have worth $ 3 billion headphones)
Evidence: 0.79
¬ Typical(beat, have worth $ 3 billion headphones)
Evidence: 0.29
¬ Remarkable(beat, have worth $ 3 billion headphones)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.96
Plausible(beat, have worth $ 3 billion headphones)
Evidence: 0.79
¬ Typical(beat, have worth $ 3 billion headphones)