beat: is popular

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hit
Weight: 0.62
, thing
Weight: 0.61
, track
Weight: 0.56
, time
Weight: 0.56
Siblings win
Weight: 0.34
, victory
Weight: 0.34
, playing game
Weight: 0.34
, play game
Weight: 0.34
, defeat
Weight: 0.33

Related properties

Property Similarity
is popular 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.72
¬ Remarkable(beat, is popular)
Evidence: 0.67
¬ Remarkable(play game, is popular)

Remarkability from sibling implausibility

0.57
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.85
Plausible(beat, is popular)
Evidence: 0.67
Remarkable(play game, is popular)
Evidence: 0.93
¬ Plausible(play game, is popular)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.85
Plausible(beat, is popular)
Evidence: 0.94
¬ Salient(beat, is popular)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.94
Salient(beat, is popular)
Evidence: 0.86
¬ Typical(beat, is popular)
Evidence: 0.72
¬ Remarkable(beat, is popular)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.85
Plausible(beat, is popular)
Evidence: 0.86
¬ Typical(beat, is popular)

Typicality and Rermarkability incompatibility between siblings

0.04
Rule weight: 0.14
Evidence weight: 0.31
Similarity weight: 1.00
Evidence: 0.72
¬ Remarkable(beat, is popular)
Evidence: 0.96
¬ Typical(play game, is popular)