become inebriate: be used to remember

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to remember 1.00
be used to forget 0.88
be used to forget thing 0.88
be used to try to forget something 0.84
be motivated by forget 0.84
be motivated by forget pain 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.84
Plausible(become inebriate, be used to remember)
Evidence: 0.55
¬ Salient(become inebriate, be used to remember)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.37
Typical(become inebriate, be used to remember)
Evidence: 0.13
¬ Typical(become inebriate, be used to forget thing)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.37
Typical(become inebriate, be used to remember)
Evidence: 0.13
¬ Typical(become inebriate, be used to try to forget something)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.84
Plausible(become inebriate, be used to remember)
Evidence: 0.89
¬ Plausible(become inebriate, be used to forget)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.84
Plausible(become inebriate, be used to remember)
Evidence: 0.96
¬ Plausible(become inebriate, be used to forget thing)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.37
Typical(become inebriate, be used to remember)
Evidence: 0.26
¬ Typical(become inebriate, be used to forget)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.55
Salient(become inebriate, be used to remember)
Evidence: 0.37
¬ Typical(become inebriate, be used to remember)
Evidence: 0.47
¬ Remarkable(become inebriate, be used to remember)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.84
Plausible(become inebriate, be used to remember)
Evidence: 0.37
¬ Typical(become inebriate, be used to remember)