bed: be used to get good in

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hotel
Weight: 0.63
, house
Weight: 0.59
, furniture
Weight: 0.59
, activity
Weight: 0.58
Siblings sofa bed
Weight: 0.67
, sheet
Weight: 0.59
, couch
Weight: 0.58
, loft
Weight: 0.53
, cot
Weight: 0.49

Related properties

Property Similarity
be used to get good in 1.00
be used to rest and feel good 0.87
be good for sit on 0.86
be used to relax in with good book 0.84
give out 0.81
be used to store thing you do not use often 0.80
be good to sleep on 0.78
be used to keep warm in 0.78
be pretty expensive to buy 0.78
be used to make love 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.39
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.31
Plausible(furniture, give out)
Evidence: 0.40
¬ Typical(bed, be used to get good in)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.24
Plausible(bed, be used to get good in)
Evidence: 0.31
¬ Plausible(furniture, give out)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.71
¬ Remarkable(bed, be used to get good in)
Evidence: 0.46
¬ Remarkable(furniture, give out)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.71
¬ Remarkable(bed, be used to get good in)
Evidence: 0.30
¬ Remarkable(loft, be used to store thing you do not use often)
0.07
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.71
¬ Remarkable(bed, be used to get good in)
Evidence: 0.51
¬ Remarkable(sheet, be used to keep warm in)
0.04
Rule weight: 0.13
Evidence weight: 0.39
Similarity weight: 0.86
Evidence: 0.71
¬ Remarkable(bed, be used to get good in)
Evidence: 0.86
¬ Remarkable(couch, be good for sit on)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.31
Plausible(furniture, give out)
Evidence: 0.71
Remarkable(bed, be used to get good in)
Evidence: 0.24
¬ Plausible(bed, be used to get good in)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.24
Plausible(bed, be used to get good in)
Evidence: 0.86
Remarkable(couch, be good for sit on)
Evidence: 0.28
¬ Plausible(couch, be good for sit on)
0.45
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.24
Plausible(bed, be used to get good in)
Evidence: 0.51
Remarkable(sheet, be used to keep warm in)
Evidence: 0.10
¬ Plausible(sheet, be used to keep warm in)
0.44
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.24
Plausible(bed, be used to get good in)
Evidence: 0.30
Remarkable(loft, be used to store thing you do not use often)
Evidence: 0.16
¬ Plausible(loft, be used to store thing you do not use often)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.24
Plausible(bed, be used to get good in)
Evidence: 0.66
¬ Salient(bed, be used to get good in)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.40
Typical(bed, be used to get good in)
Evidence: 0.29
¬ Typical(bed, be used to rest and feel good)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.24
Plausible(bed, be used to get good in)
Evidence: 0.21
¬ Plausible(bed, be used to relax in with good book)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.24
Plausible(bed, be used to get good in)
Evidence: 0.12
¬ Plausible(bed, be used to make love)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.24
Plausible(bed, be used to get good in)
Evidence: 0.29
¬ Plausible(bed, be used to rest and feel good)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.71
Remarkable(bed, be used to get good in)
Evidence: 0.67
¬ Remarkable(bed, be used to relax in with good book)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.66
Salient(bed, be used to get good in)
Evidence: 0.69
¬ Salient(bed, be used to rest and feel good)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.71
Remarkable(bed, be used to get good in)
Evidence: 0.49
¬ Remarkable(bed, be used to make love)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.66
Salient(bed, be used to get good in)
Evidence: 0.62
¬ Salient(bed, be used to relax in with good book)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.71
Remarkable(bed, be used to get good in)
Evidence: 0.86
¬ Remarkable(bed, be used to rest and feel good)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.40
Typical(bed, be used to get good in)
Evidence: 0.28
¬ Typical(bed, be good to sleep on)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.66
Salient(bed, be used to get good in)
Evidence: 0.52
¬ Salient(bed, be used to make love)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.66
Salient(bed, be used to get good in)
Evidence: 0.59
¬ Salient(bed, be good to sleep on)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.40
Typical(bed, be used to get good in)
Evidence: 0.45
¬ Typical(bed, be used to relax in with good book)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.71
Remarkable(bed, be used to get good in)
Evidence: 0.85
¬ Remarkable(bed, be good to sleep on)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.24
Plausible(bed, be used to get good in)
Evidence: 0.33
¬ Plausible(bed, be good to sleep on)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.40
Typical(bed, be used to get good in)
Evidence: 0.62
¬ Typical(bed, be used to make love)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.66
Salient(bed, be used to get good in)
Evidence: 0.40
¬ Typical(bed, be used to get good in)
Evidence: 0.71
¬ Remarkable(bed, be used to get good in)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.24
Plausible(bed, be used to get good in)
Evidence: 0.40
¬ Typical(bed, be used to get good in)

Typicality and Rermarkability incompatibility between a parent and a child

0.30
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.71
¬ Remarkable(bed, be used to get good in)
Evidence: 0.37
¬ Typical(furniture, give out)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.86
Evidence: 0.71
¬ Remarkable(bed, be used to get good in)
Evidence: 0.29
¬ Typical(couch, be good for sit on)
0.06
Rule weight: 0.14
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.71
¬ Remarkable(bed, be used to get good in)
Evidence: 0.60
¬ Typical(loft, be used to store thing you do not use often)
0.06
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 0.78
Evidence: 0.71
¬ Remarkable(bed, be used to get good in)
Evidence: 0.63
¬ Typical(sheet, be used to keep warm in)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.40
Typical(bed, be used to get good in)
Evidence: 0.37
¬ Typical(furniture, give out)