bench: be at park

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.57
, project
Weight: 0.55
, object
Weight: 0.54
, work
Weight: 0.54
, accessory
Weight: 0.53
Siblings play game
Weight: 0.32
, board game
Weight: 0.31
, second floor
Weight: 0.31
, hockey game
Weight: 0.31
, fountain pen
Weight: 0.31

Related properties

Property Similarity
be at park 1.00
be at state park 0.91
requires go to playground 0.77
be motivated by recreation 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.44
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.51
Plausible(thing, be at park)
Evidence: 0.69
¬ Typical(bench, be at park)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.08
Plausible(bench, be at park)
Evidence: 0.51
¬ Plausible(thing, be at park)

Remarkability exclusitivity betweem a parent and a child

0.55
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.39
¬ Remarkable(bench, be at park)
Evidence: 0.09
¬ Remarkable(thing, be at park)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.39
¬ Remarkable(bench, be at park)
Evidence: 0.13
¬ Remarkable(play game, requires go to playground)
0.09
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.39
¬ Remarkable(bench, be at park)
Evidence: 0.22
¬ Remarkable(play game, be motivated by recreation)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.51
Plausible(thing, be at park)
Evidence: 0.39
Remarkable(bench, be at park)
Evidence: 0.08
¬ Plausible(bench, be at park)

Remarkability from sibling implausibility

0.19
Rule weight: 0.60
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.08
Plausible(bench, be at park)
Evidence: 0.13
Remarkable(play game, requires go to playground)
Evidence: 0.72
¬ Plausible(play game, requires go to playground)
0.16
Rule weight: 0.60
Evidence weight: 0.35
Similarity weight: 0.75
Evidence: 0.08
Plausible(bench, be at park)
Evidence: 0.22
Remarkable(play game, be motivated by recreation)
Evidence: 0.91
¬ Plausible(play game, be motivated by recreation)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.08
Plausible(bench, be at park)
Evidence: 0.36
¬ Salient(bench, be at park)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.08
Plausible(bench, be at park)
Evidence: 0.05
¬ Plausible(bench, be at state park)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.91
Evidence: 0.69
Typical(bench, be at park)
Evidence: 0.74
¬ Typical(bench, be at state park)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.91
Evidence: 0.36
Salient(bench, be at park)
Evidence: 0.42
¬ Salient(bench, be at state park)
0.53
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.91
Evidence: 0.39
Remarkable(bench, be at park)
Evidence: 0.51
¬ Remarkable(bench, be at state park)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.36
Salient(bench, be at park)
Evidence: 0.69
¬ Typical(bench, be at park)
Evidence: 0.39
¬ Remarkable(bench, be at park)

Typical implies Plausible

0.18
Rule weight: 0.48
Evidence weight: 0.37
Similarity weight: 1.00
Evidence: 0.08
Plausible(bench, be at park)
Evidence: 0.69
¬ Typical(bench, be at park)

Typicality and Rermarkability incompatibility between a parent and a child

0.32
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.39
¬ Remarkable(bench, be at park)
Evidence: 0.94
¬ Typical(thing, be at park)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.39
¬ Remarkable(bench, be at park)
Evidence: 0.39
¬ Typical(play game, be motivated by recreation)
0.07
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.39
¬ Remarkable(bench, be at park)
Evidence: 0.87
¬ Typical(play game, requires go to playground)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.69
Typical(bench, be at park)
Evidence: 0.94
¬ Typical(thing, be at park)