bench: be at rest area

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.57
, project
Weight: 0.55
, object
Weight: 0.54
, work
Weight: 0.54
, accessory
Weight: 0.53
Siblings play game
Weight: 0.32
, board game
Weight: 0.31
, second floor
Weight: 0.31
, hockey game
Weight: 0.31
, fountain pen
Weight: 0.31

Related properties

Property Similarity
be at rest area 1.00
be used to rest 0.84
wants to have rest 0.81
wants to rest 0.80
be at rest tend to stay at rest 0.80
requires set up play area 0.79
be used to sit and rest 0.77
rest on top of other object 0.76
look small than thing nearby 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.59
Plausible(work, wants to have rest)
Evidence: 0.34
¬ Typical(bench, be at rest area)
0.41
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.31
Plausible(work, wants to rest)
Evidence: 0.34
¬ Typical(bench, be at rest area)
0.38
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.17
Plausible(object, be at rest tend to stay at rest)
Evidence: 0.34
¬ Typical(bench, be at rest area)
0.38
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.25
Plausible(thing, look small than thing nearby)
Evidence: 0.34
¬ Typical(bench, be at rest area)
0.35
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.12
Plausible(object, rest on top of other object)
Evidence: 0.34
¬ Typical(bench, be at rest area)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.29
Plausible(bench, be at rest area)
Evidence: 0.17
¬ Plausible(object, be at rest tend to stay at rest)
0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.29
Plausible(bench, be at rest area)
Evidence: 0.12
¬ Plausible(object, rest on top of other object)
0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.29
Plausible(bench, be at rest area)
Evidence: 0.25
¬ Plausible(thing, look small than thing nearby)
0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.29
Plausible(bench, be at rest area)
Evidence: 0.31
¬ Plausible(work, wants to rest)
0.04
Rule weight: 0.09
Evidence weight: 0.58
Similarity weight: 0.81
Evidence: 0.29
Plausible(bench, be at rest area)
Evidence: 0.59
¬ Plausible(work, wants to have rest)

Remarkability exclusitivity betweem a parent and a child

0.44
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.70
¬ Remarkable(bench, be at rest area)
Evidence: 0.06
¬ Remarkable(work, wants to rest)
0.43
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.70
¬ Remarkable(bench, be at rest area)
Evidence: 0.08
¬ Remarkable(object, be at rest tend to stay at rest)
0.40
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.70
¬ Remarkable(bench, be at rest area)
Evidence: 0.21
¬ Remarkable(work, wants to have rest)
0.30
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(bench, be at rest area)
Evidence: 0.47
¬ Remarkable(object, rest on top of other object)
0.26
Rule weight: 0.58
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(bench, be at rest area)
Evidence: 0.57
¬ Remarkable(thing, look small than thing nearby)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.79
Evidence: 0.70
¬ Remarkable(bench, be at rest area)
Evidence: 0.77
¬ Remarkable(play game, requires set up play area)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.59
Plausible(work, wants to have rest)
Evidence: 0.70
Remarkable(bench, be at rest area)
Evidence: 0.29
¬ Plausible(bench, be at rest area)
0.32
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.31
Plausible(work, wants to rest)
Evidence: 0.70
Remarkable(bench, be at rest area)
Evidence: 0.29
¬ Plausible(bench, be at rest area)
0.31
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.17
Plausible(object, be at rest tend to stay at rest)
Evidence: 0.70
Remarkable(bench, be at rest area)
Evidence: 0.29
¬ Plausible(bench, be at rest area)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.25
Plausible(thing, look small than thing nearby)
Evidence: 0.70
Remarkable(bench, be at rest area)
Evidence: 0.29
¬ Plausible(bench, be at rest area)
0.30
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.12
Plausible(object, rest on top of other object)
Evidence: 0.70
Remarkable(bench, be at rest area)
Evidence: 0.29
¬ Plausible(bench, be at rest area)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.29
Plausible(bench, be at rest area)
Evidence: 0.77
Remarkable(play game, requires set up play area)
Evidence: 0.61
¬ Plausible(play game, requires set up play area)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.29
Plausible(bench, be at rest area)
Evidence: 0.76
¬ Salient(bench, be at rest area)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.29
Plausible(bench, be at rest area)
Evidence: 0.22
¬ Plausible(bench, be used to rest)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.76
Salient(bench, be at rest area)
Evidence: 0.73
¬ Salient(bench, be used to rest)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.70
Remarkable(bench, be at rest area)
Evidence: 0.71
¬ Remarkable(bench, be used to rest)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.76
Salient(bench, be at rest area)
Evidence: 0.77
¬ Salient(bench, be used to sit and rest)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.29
Plausible(bench, be at rest area)
Evidence: 0.25
¬ Plausible(bench, be used to sit and rest)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.34
Typical(bench, be at rest area)
Evidence: 0.40
¬ Typical(bench, be used to rest)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.34
Typical(bench, be at rest area)
Evidence: 0.32
¬ Typical(bench, be used to sit and rest)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.70
Remarkable(bench, be at rest area)
Evidence: 0.81
¬ Remarkable(bench, be used to sit and rest)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.76
Salient(bench, be at rest area)
Evidence: 0.34
¬ Typical(bench, be at rest area)
Evidence: 0.70
¬ Remarkable(bench, be at rest area)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.29
Plausible(bench, be at rest area)
Evidence: 0.34
¬ Typical(bench, be at rest area)

Typicality and Rermarkability incompatibility between a parent and a child

0.30
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.70
¬ Remarkable(bench, be at rest area)
Evidence: 0.40
¬ Typical(work, wants to have rest)
0.27
Rule weight: 0.51
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(bench, be at rest area)
Evidence: 0.44
¬ Typical(thing, look small than thing nearby)
0.22
Rule weight: 0.51
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(bench, be at rest area)
Evidence: 0.61
¬ Typical(object, rest on top of other object)
0.19
Rule weight: 0.51
Evidence weight: 0.47
Similarity weight: 0.80
Evidence: 0.70
¬ Remarkable(bench, be at rest area)
Evidence: 0.76
¬ Typical(work, wants to rest)
0.18
Rule weight: 0.51
Evidence weight: 0.45
Similarity weight: 0.80
Evidence: 0.70
¬ Remarkable(bench, be at rest area)
Evidence: 0.79
¬ Typical(object, be at rest tend to stay at rest)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.70
¬ Remarkable(bench, be at rest area)
Evidence: 0.28
¬ Typical(play game, requires set up play area)

Typicality inheritance from parent to child

0.29
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.34
Typical(bench, be at rest area)
Evidence: 0.40
¬ Typical(work, wants to have rest)
0.26
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.34
Typical(bench, be at rest area)
Evidence: 0.44
¬ Typical(thing, look small than thing nearby)
0.22
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.34
Typical(bench, be at rest area)
Evidence: 0.61
¬ Typical(object, rest on top of other object)
0.19
Rule weight: 0.48
Evidence weight: 0.50
Similarity weight: 0.80
Evidence: 0.34
Typical(bench, be at rest area)
Evidence: 0.76
¬ Typical(work, wants to rest)
0.19
Rule weight: 0.48
Evidence weight: 0.48
Similarity weight: 0.80
Evidence: 0.34
Typical(bench, be at rest area)
Evidence: 0.79
¬ Typical(object, be at rest tend to stay at rest)