bench: be used to sit and rest

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.57
, project
Weight: 0.55
, object
Weight: 0.54
, work
Weight: 0.54
, accessory
Weight: 0.53
Siblings play game
Weight: 0.32
, board game
Weight: 0.31
, second floor
Weight: 0.31
, hockey game
Weight: 0.31
, fountain pen
Weight: 0.31

Related properties

Property Similarity
be used to sit and rest 1.00
be used to sit down on 0.89
be used to rest 0.88
be used to sit and talk 0.87
wants to have rest 0.85
wants to rest 0.85
be at rest tend to stay at rest 0.84
be used to sit upon 0.82
requires get go 0.77
be used to relax 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.59
Plausible(work, wants to have rest)
Evidence: 0.32
¬ Typical(bench, be used to sit and rest)
0.44
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.31
Plausible(work, wants to rest)
Evidence: 0.32
¬ Typical(bench, be used to sit and rest)
0.41
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.17
Plausible(object, be at rest tend to stay at rest)
Evidence: 0.32
¬ Typical(bench, be used to sit and rest)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.25
Plausible(bench, be used to sit and rest)
Evidence: 0.17
¬ Plausible(object, be at rest tend to stay at rest)
0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.25
Plausible(bench, be used to sit and rest)
Evidence: 0.31
¬ Plausible(work, wants to rest)
0.04
Rule weight: 0.09
Evidence weight: 0.56
Similarity weight: 0.85
Evidence: 0.25
Plausible(bench, be used to sit and rest)
Evidence: 0.59
¬ Plausible(work, wants to have rest)

Remarkability exclusitivity betweem a parent and a child

0.47
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.81
¬ Remarkable(bench, be used to sit and rest)
Evidence: 0.06
¬ Remarkable(work, wants to rest)
0.45
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.81
¬ Remarkable(bench, be used to sit and rest)
Evidence: 0.08
¬ Remarkable(object, be at rest tend to stay at rest)
0.41
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.81
¬ Remarkable(bench, be used to sit and rest)
Evidence: 0.21
¬ Remarkable(work, wants to have rest)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.81
¬ Remarkable(bench, be used to sit and rest)
Evidence: 0.33
¬ Remarkable(play game, be used to relax)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.59
Plausible(work, wants to have rest)
Evidence: 0.81
Remarkable(bench, be used to sit and rest)
Evidence: 0.25
¬ Plausible(bench, be used to sit and rest)
0.34
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.31
Plausible(work, wants to rest)
Evidence: 0.81
Remarkable(bench, be used to sit and rest)
Evidence: 0.25
¬ Plausible(bench, be used to sit and rest)
0.34
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.17
Plausible(object, be at rest tend to stay at rest)
Evidence: 0.81
Remarkable(bench, be used to sit and rest)
Evidence: 0.25
¬ Plausible(bench, be used to sit and rest)

Remarkability from sibling implausibility

0.35
Rule weight: 0.60
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.25
Plausible(bench, be used to sit and rest)
Evidence: 0.33
Remarkable(play game, be used to relax)
Evidence: 0.49
¬ Plausible(play game, be used to relax)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.25
Plausible(bench, be used to sit and rest)
Evidence: 0.77
¬ Salient(bench, be used to sit and rest)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.25
Plausible(bench, be used to sit and rest)
Evidence: 0.11
¬ Plausible(bench, be used to sit and talk)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.25
Plausible(bench, be used to sit and rest)
Evidence: 0.17
¬ Plausible(bench, be used to sit down on)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.81
Remarkable(bench, be used to sit and rest)
Evidence: 0.71
¬ Remarkable(bench, be used to rest)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.81
Remarkable(bench, be used to sit and rest)
Evidence: 0.76
¬ Remarkable(bench, be used to sit down on)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.81
Remarkable(bench, be used to sit and rest)
Evidence: 0.72
¬ Remarkable(bench, be used to sit and talk)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.77
Salient(bench, be used to sit and rest)
Evidence: 0.71
¬ Salient(bench, be used to sit down on)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.77
Salient(bench, be used to sit and rest)
Evidence: 0.67
¬ Salient(bench, be used to sit and talk)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.25
Plausible(bench, be used to sit and rest)
Evidence: 0.22
¬ Plausible(bench, be used to rest)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.77
Salient(bench, be used to sit and rest)
Evidence: 0.73
¬ Salient(bench, be used to rest)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.81
Remarkable(bench, be used to sit and rest)
Evidence: 0.74
¬ Remarkable(bench, be used to sit upon)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.77
Salient(bench, be used to sit and rest)
Evidence: 0.80
¬ Salient(bench, be used to sit upon)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.32
Typical(bench, be used to sit and rest)
Evidence: 0.31
¬ Typical(bench, be used to sit upon)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.25
Plausible(bench, be used to sit and rest)
Evidence: 0.29
¬ Plausible(bench, be used to sit upon)
0.55
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.32
Typical(bench, be used to sit and rest)
Evidence: 0.40
¬ Typical(bench, be used to rest)
0.54
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.89
Evidence: 0.32
Typical(bench, be used to sit and rest)
Evidence: 0.43
¬ Typical(bench, be used to sit down on)
0.49
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.87
Evidence: 0.32
Typical(bench, be used to sit and rest)
Evidence: 0.50
¬ Typical(bench, be used to sit and talk)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.77
Salient(bench, be used to sit and rest)
Evidence: 0.32
¬ Typical(bench, be used to sit and rest)
Evidence: 0.81
¬ Remarkable(bench, be used to sit and rest)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.25
Plausible(bench, be used to sit and rest)
Evidence: 0.32
¬ Typical(bench, be used to sit and rest)

Typicality and Rermarkability incompatibility between a parent and a child

0.29
Rule weight: 0.51
Evidence weight: 0.68
Similarity weight: 0.85
Evidence: 0.81
¬ Remarkable(bench, be used to sit and rest)
Evidence: 0.40
¬ Typical(work, wants to have rest)
0.17
Rule weight: 0.51
Evidence weight: 0.39
Similarity weight: 0.85
Evidence: 0.81
¬ Remarkable(bench, be used to sit and rest)
Evidence: 0.76
¬ Typical(work, wants to rest)
0.16
Rule weight: 0.51
Evidence weight: 0.37
Similarity weight: 0.84
Evidence: 0.81
¬ Remarkable(bench, be used to sit and rest)
Evidence: 0.79
¬ Typical(object, be at rest tend to stay at rest)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.81
¬ Remarkable(bench, be used to sit and rest)
Evidence: 0.44
¬ Typical(play game, be used to relax)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.32
Typical(bench, be used to sit and rest)
Evidence: 0.40
¬ Typical(work, wants to have rest)
0.20
Rule weight: 0.48
Evidence weight: 0.48
Similarity weight: 0.85
Evidence: 0.32
Typical(bench, be used to sit and rest)
Evidence: 0.76
¬ Typical(work, wants to rest)
0.19
Rule weight: 0.48
Evidence weight: 0.46
Similarity weight: 0.84
Evidence: 0.32
Typical(bench, be used to sit and rest)
Evidence: 0.79
¬ Typical(object, be at rest tend to stay at rest)