play game: be used to relax

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
be used to relax 1.00
be motivated by relax 0.94
causes relaxation 0.81
has effect of relax brain 0.80
be used to source of relaxation 0.76
be used to socialize with friend 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.33
¬ Remarkable(play game, be used to relax)
Evidence: 0.23
¬ Remarkable(board game, be used to source of relaxation)

Remarkability from sibling implausibility

0.32
Rule weight: 0.60
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.49
Plausible(play game, be used to relax)
Evidence: 0.23
Remarkable(board game, be used to source of relaxation)
Evidence: 0.77
¬ Plausible(board game, be used to source of relaxation)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.49
Plausible(play game, be used to relax)
Evidence: 0.75
¬ Salient(play game, be used to relax)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.44
Typical(play game, be used to relax)
Evidence: 0.21
¬ Typical(play game, be motivated by relax)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.33
Remarkable(play game, be used to relax)
Evidence: 0.03
¬ Remarkable(play game, causes relaxation)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.75
Salient(play game, be used to relax)
Evidence: 0.18
¬ Salient(play game, causes relaxation)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.75
Salient(play game, be used to relax)
Evidence: 0.74
¬ Salient(play game, be motivated by relax)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.75
Salient(play game, be used to relax)
Evidence: 0.45
¬ Salient(play game, be used to socialize with friend)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.75
Salient(play game, be used to relax)
Evidence: 0.44
¬ Typical(play game, be used to relax)
Evidence: 0.33
¬ Remarkable(play game, be used to relax)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.49
Plausible(play game, be used to relax)
Evidence: 0.44
¬ Typical(play game, be used to relax)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.33
¬ Remarkable(play game, be used to relax)
Evidence: 0.50
¬ Typical(board game, be used to source of relaxation)