play game: be used to socialize with friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
be used to socialize with friend 1.00
be used to make friend 0.81
be used to interact with other person 0.81
causes compete with friend 0.79
be used to family fun activity 0.77
be used to encourage family conversation 0.77
be used to entertain person bring them close together 0.77
be used to play game with friend 0.76
be used to relax 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.17
¬ Remarkable(play game, be used to socialize with friend)
Evidence: 0.68
¬ Remarkable(board game, be used to encourage family conversation)
0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.17
¬ Remarkable(play game, be used to socialize with friend)
Evidence: 0.74
¬ Remarkable(board game, be used to family fun activity)
0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.17
¬ Remarkable(play game, be used to socialize with friend)
Evidence: 0.74
¬ Remarkable(board game, be used to entertain person bring them close together)
0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.17
¬ Remarkable(play game, be used to socialize with friend)
Evidence: 0.73
¬ Remarkable(board game, be used to play game with friend)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.36
Plausible(play game, be used to socialize with friend)
Evidence: 0.68
Remarkable(board game, be used to encourage family conversation)
Evidence: 0.11
¬ Plausible(board game, be used to encourage family conversation)
0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.36
Plausible(play game, be used to socialize with friend)
Evidence: 0.73
Remarkable(board game, be used to play game with friend)
Evidence: 0.04
¬ Plausible(board game, be used to play game with friend)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.36
Plausible(play game, be used to socialize with friend)
Evidence: 0.74
Remarkable(board game, be used to entertain person bring them close together)
Evidence: 0.26
¬ Plausible(board game, be used to entertain person bring them close together)
0.44
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.36
Plausible(play game, be used to socialize with friend)
Evidence: 0.74
Remarkable(board game, be used to family fun activity)
Evidence: 0.38
¬ Plausible(board game, be used to family fun activity)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.36
Plausible(play game, be used to socialize with friend)
Evidence: 0.45
¬ Salient(play game, be used to socialize with friend)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.65
Typical(play game, be used to socialize with friend)
Evidence: 0.37
¬ Typical(play game, be used to interact with other person)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.65
Typical(play game, be used to socialize with friend)
Evidence: 0.36
¬ Typical(play game, causes compete with friend)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.65
Typical(play game, be used to socialize with friend)
Evidence: 0.44
¬ Typical(play game, be used to relax)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.17
Remarkable(play game, be used to socialize with friend)
Evidence: 0.32
¬ Remarkable(play game, be used to interact with other person)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.36
Plausible(play game, be used to socialize with friend)
Evidence: 0.41
¬ Plausible(play game, causes compete with friend)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.17
Remarkable(play game, be used to socialize with friend)
Evidence: 0.33
¬ Remarkable(play game, be used to relax)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.36
Plausible(play game, be used to socialize with friend)
Evidence: 0.49
¬ Plausible(play game, be used to relax)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.81
Evidence: 0.45
Salient(play game, be used to socialize with friend)
Evidence: 0.78
¬ Salient(play game, be used to interact with other person)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.45
Salient(play game, be used to socialize with friend)
Evidence: 0.79
¬ Salient(play game, causes compete with friend)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.75
Evidence: 0.45
Salient(play game, be used to socialize with friend)
Evidence: 0.75
¬ Salient(play game, be used to relax)
0.29
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.81
Evidence: 0.36
Plausible(play game, be used to socialize with friend)
Evidence: 0.91
¬ Plausible(play game, be used to interact with other person)
0.22
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.79
Evidence: 0.17
Remarkable(play game, be used to socialize with friend)
Evidence: 0.81
¬ Remarkable(play game, causes compete with friend)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.45
Salient(play game, be used to socialize with friend)
Evidence: 0.65
¬ Typical(play game, be used to socialize with friend)
Evidence: 0.17
¬ Remarkable(play game, be used to socialize with friend)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.36
Plausible(play game, be used to socialize with friend)
Evidence: 0.65
¬ Typical(play game, be used to socialize with friend)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.17
¬ Remarkable(play game, be used to socialize with friend)
Evidence: 0.28
¬ Typical(board game, be used to family fun activity)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.17
¬ Remarkable(play game, be used to socialize with friend)
Evidence: 0.35
¬ Typical(board game, be used to entertain person bring them close together)
0.09
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.17
¬ Remarkable(play game, be used to socialize with friend)
Evidence: 0.55
¬ Typical(board game, be used to encourage family conversation)
0.09
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.17
¬ Remarkable(play game, be used to socialize with friend)
Evidence: 0.68
¬ Typical(board game, be used to play game with friend)