board game: be used to encourage family conversation

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dvd player
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, computer game
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, thing
Weight: 0.65
, event
Weight: 0.62
Siblings backgammon
Weight: 0.66
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, crossword puzzle
Weight: 0.62
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Weight: 0.60

Related properties

Property Similarity
be used to encourage family conversation 1.00
be used to encourage family togetherness 0.82
be used to encourage use of logic 0.78
be used to family fun activity 0.77
be more fun with friend 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.11
Plausible(board game, be used to encourage family conversation)
Evidence: 0.64
¬ Salient(board game, be used to encourage family conversation)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.11
Plausible(board game, be used to encourage family conversation)
Evidence: 0.13
¬ Plausible(board game, be used to encourage family togetherness)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.55
Typical(board game, be used to encourage family conversation)
Evidence: 0.31
¬ Typical(board game, be used to encourage use of logic)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.55
Typical(board game, be used to encourage family conversation)
Evidence: 0.28
¬ Typical(board game, be used to family fun activity)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.68
Remarkable(board game, be used to encourage family conversation)
Evidence: 0.65
¬ Remarkable(board game, be used to encourage family togetherness)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.68
Remarkable(board game, be used to encourage family conversation)
Evidence: 0.54
¬ Remarkable(board game, be used to encourage use of logic)
...

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.64
Salient(board game, be used to encourage family conversation)
Evidence: 0.55
¬ Typical(board game, be used to encourage family conversation)
Evidence: 0.68
¬ Remarkable(board game, be used to encourage family conversation)

Typical implies Plausible

0.24
Rule weight: 0.48
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.11
Plausible(board game, be used to encourage family conversation)
Evidence: 0.55
¬ Typical(board game, be used to encourage family conversation)