board game: be used to encourage family togetherness

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dvd player
Weight: 0.68
, computer game
Weight: 0.67
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Weight: 0.65
, event
Weight: 0.62
Siblings backgammon
Weight: 0.66
, monopoly
Weight: 0.62
, crossword puzzle
Weight: 0.62
, chess set
Weight: 0.60

Related properties

Property Similarity
be used to encourage family togetherness 1.00
be used to encourage family conversation 0.82
be used to family fun activity 0.76
be used to entertain person bring them close together 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.13
Plausible(board game, be used to encourage family togetherness)
Evidence: 0.63
¬ Salient(board game, be used to encourage family togetherness)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.13
Plausible(board game, be used to encourage family togetherness)
Evidence: 0.11
¬ Plausible(board game, be used to encourage family conversation)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.54
Typical(board game, be used to encourage family togetherness)
Evidence: 0.28
¬ Typical(board game, be used to family fun activity)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.54
Typical(board game, be used to encourage family togetherness)
Evidence: 0.35
¬ Typical(board game, be used to entertain person bring them close together)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.63
Salient(board game, be used to encourage family togetherness)
Evidence: 0.64
¬ Salient(board game, be used to encourage family conversation)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.65
Remarkable(board game, be used to encourage family togetherness)
Evidence: 0.68
¬ Remarkable(board game, be used to encourage family conversation)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.54
Typical(board game, be used to encourage family togetherness)
Evidence: 0.55
¬ Typical(board game, be used to encourage family conversation)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.13
Plausible(board game, be used to encourage family togetherness)
Evidence: 0.26
¬ Plausible(board game, be used to entertain person bring them close together)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.65
Remarkable(board game, be used to encourage family togetherness)
Evidence: 0.74
¬ Remarkable(board game, be used to family fun activity)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.65
Remarkable(board game, be used to encourage family togetherness)
Evidence: 0.74
¬ Remarkable(board game, be used to entertain person bring them close together)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.63
Salient(board game, be used to encourage family togetherness)
Evidence: 0.77
¬ Salient(board game, be used to entertain person bring them close together)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.63
Salient(board game, be used to encourage family togetherness)
Evidence: 0.82
¬ Salient(board game, be used to family fun activity)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.13
Plausible(board game, be used to encourage family togetherness)
Evidence: 0.38
¬ Plausible(board game, be used to family fun activity)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.63
Salient(board game, be used to encourage family togetherness)
Evidence: 0.54
¬ Typical(board game, be used to encourage family togetherness)
Evidence: 0.65
¬ Remarkable(board game, be used to encourage family togetherness)

Typical implies Plausible

0.26
Rule weight: 0.48
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.13
Plausible(board game, be used to encourage family togetherness)
Evidence: 0.54
¬ Typical(board game, be used to encourage family togetherness)