board game: be used to family fun activity

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dvd player
Weight: 0.68
, computer game
Weight: 0.67
, thing
Weight: 0.65
, event
Weight: 0.62
Siblings backgammon
Weight: 0.66
, monopoly
Weight: 0.62
, crossword puzzle
Weight: 0.62
, chess set
Weight: 0.60

Related properties

Property Similarity
be used to family fun activity 1.00
be used to fun 0.84
be fun 0.83
be used to have fun 0.82
be more fun with friend 0.82
be play for fun 0.80
be fun to play 0.79
be fun stuff 0.78
be more fun with more person play 0.77
be used to encourage family conversation 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.41
Rule weight: 0.66
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.09
Plausible(computer game, be fun)
Evidence: 0.28
¬ Typical(board game, be used to family fun activity)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.38
Plausible(board game, be used to family fun activity)
Evidence: 0.09
¬ Plausible(computer game, be fun)

Remarkability exclusitivity betweem a parent and a child

0.22
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.83
Evidence: 0.74
¬ Remarkable(board game, be used to family fun activity)
Evidence: 0.72
¬ Remarkable(computer game, be fun)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.83
Evidence: 0.74
¬ Remarkable(board game, be used to family fun activity)
Evidence: 0.67
¬ Remarkable(backgammon, be fun)
0.05
Rule weight: 0.13
Evidence weight: 0.47
Similarity weight: 0.84
Evidence: 0.74
¬ Remarkable(board game, be used to family fun activity)
Evidence: 0.72
¬ Remarkable(chess set, be used to fun)
0.05
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.79
Evidence: 0.74
¬ Remarkable(board game, be used to family fun activity)
Evidence: 0.69
¬ Remarkable(backgammon, be fun to play)
0.05
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.82
Evidence: 0.74
¬ Remarkable(board game, be used to family fun activity)
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.09
Plausible(computer game, be fun)
Evidence: 0.74
Remarkable(board game, be used to family fun activity)
Evidence: 0.38
¬ Plausible(board game, be used to family fun activity)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.38
Plausible(board game, be used to family fun activity)
Evidence: 0.72
Remarkable(chess set, be used to fun)
Evidence: 0.11
¬ Plausible(chess set, be used to fun)
0.49
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.38
Plausible(board game, be used to family fun activity)
Evidence: 0.72
Remarkable(chess set, be used to have fun)
Evidence: 0.05
¬ Plausible(chess set, be used to have fun)
0.49
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.38
Plausible(board game, be used to family fun activity)
Evidence: 0.67
Remarkable(backgammon, be fun)
Evidence: 0.07
¬ Plausible(backgammon, be fun)
0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.38
Plausible(board game, be used to family fun activity)
Evidence: 0.69
Remarkable(backgammon, be fun to play)
Evidence: 0.04
¬ Plausible(backgammon, be fun to play)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.38
Plausible(board game, be used to family fun activity)
Evidence: 0.82
¬ Salient(board game, be used to family fun activity)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.38
Plausible(board game, be used to family fun activity)
Evidence: 0.21
¬ Plausible(board game, be fun)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.82
Salient(board game, be used to family fun activity)
Evidence: 0.73
¬ Salient(board game, be fun)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.82
Salient(board game, be used to family fun activity)
Evidence: 0.78
¬ Salient(board game, be used to fun)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.38
Plausible(board game, be used to family fun activity)
Evidence: 0.11
¬ Plausible(board game, be used to encourage family conversation)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.38
Plausible(board game, be used to family fun activity)
Evidence: 0.28
¬ Plausible(board game, be used to fun)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.82
Salient(board game, be used to family fun activity)
Evidence: 0.28
¬ Typical(board game, be used to family fun activity)
Evidence: 0.74
¬ Remarkable(board game, be used to family fun activity)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.38
Plausible(board game, be used to family fun activity)
Evidence: 0.28
¬ Typical(board game, be used to family fun activity)

Typicality and Rermarkability incompatibility between a parent and a child

0.26
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.74
¬ Remarkable(board game, be used to family fun activity)
Evidence: 0.51
¬ Typical(computer game, be fun)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.84
Evidence: 0.74
¬ Remarkable(board game, be used to family fun activity)
Evidence: 0.53
¬ Typical(chess set, be used to fun)
0.06
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 0.83
Evidence: 0.74
¬ Remarkable(board game, be used to family fun activity)
Evidence: 0.60
¬ Typical(backgammon, be fun)
0.06
Rule weight: 0.14
Evidence weight: 0.52
Similarity weight: 0.82
Evidence: 0.74
¬ Remarkable(board game, be used to family fun activity)
Evidence: 0.65
¬ Typical(chess set, be used to have fun)
0.05
Rule weight: 0.14
Evidence weight: 0.48
Similarity weight: 0.79
Evidence: 0.74
¬ Remarkable(board game, be used to family fun activity)
Evidence: 0.70
¬ Typical(backgammon, be fun to play)

Typicality inheritance from parent to child

0.25
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 0.83
Evidence: 0.28
Typical(board game, be used to family fun activity)
Evidence: 0.51
¬ Typical(computer game, be fun)