board game: be fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dvd player
Weight: 0.68
, computer game
Weight: 0.67
, thing
Weight: 0.65
, event
Weight: 0.62
Siblings backgammon
Weight: 0.66
, monopoly
Weight: 0.62
, crossword puzzle
Weight: 0.62
, chess set
Weight: 0.60

Related properties

Property Similarity
be fun 1.00
be used to fun 0.99
be used to have fun 0.94
be fun to play 0.93
be play for fun 0.92
be fun stuff 0.91
be more fun with friend 0.88
be enjoyable 0.85
be more fun with more person play 0.83
be used to family fun activity 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.41
Rule weight: 0.66
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.09
Plausible(computer game, be fun)
Evidence: 0.43
¬ Typical(board game, be fun)

Plausibility inheritance from parent to child

0.09
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.21
Plausible(board game, be fun)
Evidence: 0.09
¬ Plausible(computer game, be fun)

Remarkability exclusitivity betweem a parent and a child

0.29
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.69
¬ Remarkable(board game, be fun)
Evidence: 0.72
¬ Remarkable(computer game, be fun)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.69
¬ Remarkable(board game, be fun)
Evidence: 0.67
¬ Remarkable(backgammon, be fun)
0.07
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.99
Evidence: 0.69
¬ Remarkable(board game, be fun)
Evidence: 0.72
¬ Remarkable(chess set, be used to fun)
0.06
Rule weight: 0.13
Evidence weight: 0.52
Similarity weight: 0.93
Evidence: 0.69
¬ Remarkable(board game, be fun)
Evidence: 0.69
¬ Remarkable(backgammon, be fun to play)
0.06
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.94
Evidence: 0.69
¬ Remarkable(board game, be fun)
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.09
Plausible(computer game, be fun)
Evidence: 0.69
Remarkable(board game, be fun)
Evidence: 0.21
¬ Plausible(board game, be fun)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.21
Plausible(board game, be fun)
Evidence: 0.67
Remarkable(backgammon, be fun)
Evidence: 0.07
¬ Plausible(backgammon, be fun)
0.58
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.99
Evidence: 0.21
Plausible(board game, be fun)
Evidence: 0.72
Remarkable(chess set, be used to fun)
Evidence: 0.11
¬ Plausible(chess set, be used to fun)
0.56
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.94
Evidence: 0.21
Plausible(board game, be fun)
Evidence: 0.72
Remarkable(chess set, be used to have fun)
Evidence: 0.05
¬ Plausible(chess set, be used to have fun)
0.56
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.21
Plausible(board game, be fun)
Evidence: 0.69
Remarkable(backgammon, be fun to play)
Evidence: 0.04
¬ Plausible(backgammon, be fun to play)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.21
Plausible(board game, be fun)
Evidence: 0.73
¬ Salient(board game, be fun)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.99
Evidence: 0.43
Typical(board game, be fun)
Evidence: 0.35
¬ Typical(board game, be used to fun)
0.67
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.99
Evidence: 0.73
Salient(board game, be fun)
Evidence: 0.78
¬ Salient(board game, be used to fun)
0.66
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.99
Evidence: 0.69
Remarkable(board game, be fun)
Evidence: 0.70
¬ Remarkable(board game, be used to fun)
0.65
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.99
Evidence: 0.21
Plausible(board game, be fun)
Evidence: 0.28
¬ Plausible(board game, be used to fun)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.43
Typical(board game, be fun)
Evidence: 0.28
¬ Typical(board game, be used to family fun activity)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.73
Salient(board game, be fun)
Evidence: 0.43
¬ Typical(board game, be fun)
Evidence: 0.69
¬ Remarkable(board game, be fun)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.21
Plausible(board game, be fun)
Evidence: 0.43
¬ Typical(board game, be fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.69
¬ Remarkable(board game, be fun)
Evidence: 0.51
¬ Typical(computer game, be fun)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 0.99
Evidence: 0.69
¬ Remarkable(board game, be fun)
Evidence: 0.53
¬ Typical(chess set, be used to fun)
0.08
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.69
¬ Remarkable(board game, be fun)
Evidence: 0.60
¬ Typical(backgammon, be fun)
0.07
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 0.94
Evidence: 0.69
¬ Remarkable(board game, be fun)
Evidence: 0.65
¬ Typical(chess set, be used to have fun)
0.07
Rule weight: 0.14
Evidence weight: 0.51
Similarity weight: 0.93
Evidence: 0.69
¬ Remarkable(board game, be fun)
Evidence: 0.70
¬ Typical(backgammon, be fun to play)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.43
Typical(board game, be fun)
Evidence: 0.51
¬ Typical(computer game, be fun)