chess set: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.61
, board game
Weight: 0.60
, object
Weight: 0.58
, thing
Weight: 0.57
, gift
Weight: 0.56
Siblings chess
Weight: 0.37
, chess board
Weight: 0.36
, chess piece
Weight: 0.36
, tennis game
Weight: 0.35
, hockey game
Weight: 0.34

Related properties

Property Similarity
be used to have fun 1.00
be used to fun 0.96
be fun 0.94
be play for fun 0.92
be fun to play 0.91
be fun stuff 0.89
be more fun with friend 0.88
be more fun with more person play 0.86
be used to family fun activity 0.82
be useless but still enjoyable 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.58
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.94
Evidence: 0.90
Plausible(game, be fun)
Evidence: 0.65
¬ Typical(chess set, be used to have fun)
0.44
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 0.96
Evidence: 0.52
Plausible(game, be used to fun)
Evidence: 0.65
¬ Typical(chess set, be used to have fun)
0.41
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.91
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.65
¬ Typical(chess set, be used to have fun)
0.40
Rule weight: 0.66
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.65
¬ Typical(chess set, be used to have fun)
0.38
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.89
Evidence: 0.46
Plausible(game, be fun stuff)
Evidence: 0.65
¬ Typical(chess set, be used to have fun)
0.34
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.96
Evidence: 0.28
Plausible(board game, be used to fun)
Evidence: 0.65
¬ Typical(chess set, be used to have fun)
0.33
Rule weight: 0.66
Evidence weight: 0.55
Similarity weight: 0.92
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.65
¬ Typical(chess set, be used to have fun)
0.33
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.82
Evidence: 0.38
Plausible(board game, be used to family fun activity)
Evidence: 0.65
¬ Typical(chess set, be used to have fun)
0.30
Rule weight: 0.66
Evidence weight: 0.49
Similarity weight: 0.94
Evidence: 0.21
Plausible(board game, be fun)
Evidence: 0.65
¬ Typical(chess set, be used to have fun)
0.30
Rule weight: 0.66
Evidence weight: 0.51
Similarity weight: 0.88
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.65
¬ Typical(chess set, be used to have fun)
0.29
Rule weight: 0.66
Evidence weight: 0.54
Similarity weight: 0.82
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.65
¬ Typical(chess set, be used to have fun)
0.29
Rule weight: 0.66
Evidence weight: 0.50
Similarity weight: 0.86
Evidence: 0.24
Plausible(game, be more fun with more person play)
Evidence: 0.65
¬ Typical(chess set, be used to have fun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.05
Plausible(chess set, be used to have fun)
Evidence: 0.21
¬ Plausible(board game, be fun)
0.07
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.05
Plausible(chess set, be used to have fun)
Evidence: 0.28
¬ Plausible(board game, be used to fun)
0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.05
Plausible(chess set, be used to have fun)
Evidence: 0.24
¬ Plausible(game, be more fun with more person play)
0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.05
Plausible(chess set, be used to have fun)
Evidence: 0.26
¬ Plausible(game, be more fun with friend)
0.06
Rule weight: 0.09
Evidence weight: 0.70
Similarity weight: 0.92
Evidence: 0.05
Plausible(chess set, be used to have fun)
Evidence: 0.31
¬ Plausible(game, be play for fun)
0.06
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.05
Plausible(chess set, be used to have fun)
Evidence: 0.39
¬ Plausible(game, be used to have fun)
0.05
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.05
Plausible(chess set, be used to have fun)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)
0.05
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.82
Evidence: 0.05
Plausible(chess set, be used to have fun)
Evidence: 0.38
¬ Plausible(board game, be used to family fun activity)
0.05
Rule weight: 0.09
Evidence weight: 0.56
Similarity weight: 0.89
Evidence: 0.05
Plausible(chess set, be used to have fun)
Evidence: 0.46
¬ Plausible(game, be fun stuff)
0.04
Rule weight: 0.09
Evidence weight: 0.50
Similarity weight: 0.96
Evidence: 0.05
Plausible(chess set, be used to have fun)
Evidence: 0.52
¬ Plausible(game, be used to fun)
0.04
Rule weight: 0.09
Evidence weight: 0.53
Similarity weight: 0.91
Evidence: 0.05
Plausible(chess set, be used to have fun)
Evidence: 0.50
¬ Plausible(game, be fun to play)
0.01
Rule weight: 0.09
Evidence weight: 0.15
Similarity weight: 0.94
Evidence: 0.05
Plausible(chess set, be used to have fun)
Evidence: 0.90
¬ Plausible(game, be fun)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)
0.27
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.96
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.70
¬ Remarkable(board game, be used to fun)
0.27
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.94
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.69
¬ Remarkable(board game, be fun)
0.24
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
0.23
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.88
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
0.22
Rule weight: 0.58
Evidence weight: 0.41
Similarity weight: 0.96
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.82
¬ Remarkable(game, be used to fun)
0.22
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.82
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.74
¬ Remarkable(board game, be used to family fun activity)
0.22
Rule weight: 0.58
Evidence weight: 0.43
Similarity weight: 0.89
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.79
¬ Remarkable(game, be fun stuff)
0.19
Rule weight: 0.58
Evidence weight: 0.39
Similarity weight: 0.86
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.84
¬ Remarkable(game, be more fun with more person play)
0.19
Rule weight: 0.58
Evidence weight: 0.36
Similarity weight: 0.91
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.89
¬ Remarkable(game, be fun to play)
0.18
Rule weight: 0.58
Evidence weight: 0.35
Similarity weight: 0.92
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.90
¬ Remarkable(game, be play for fun)
0.18
Rule weight: 0.58
Evidence weight: 0.34
Similarity weight: 0.94
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.92
¬ Remarkable(game, be fun)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.51
Similarity weight: 0.96
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.68
¬ Remarkable(tennis game, be used to fun)

Remarkability from parent implausibility

0.42
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.72
Remarkable(chess set, be used to have fun)
Evidence: 0.05
¬ Plausible(chess set, be used to have fun)
0.40
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.52
Plausible(game, be used to fun)
Evidence: 0.72
Remarkable(chess set, be used to have fun)
Evidence: 0.05
¬ Plausible(chess set, be used to have fun)
0.40
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.28
Plausible(board game, be used to fun)
Evidence: 0.72
Remarkable(chess set, be used to have fun)
Evidence: 0.05
¬ Plausible(chess set, be used to have fun)
0.39
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.94
Evidence: 0.90
Plausible(game, be fun)
Evidence: 0.72
Remarkable(chess set, be used to have fun)
Evidence: 0.05
¬ Plausible(chess set, be used to have fun)
0.39
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.94
Evidence: 0.21
Plausible(board game, be fun)
Evidence: 0.72
Remarkable(chess set, be used to have fun)
Evidence: 0.05
¬ Plausible(chess set, be used to have fun)
0.38
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.72
Remarkable(chess set, be used to have fun)
Evidence: 0.05
¬ Plausible(chess set, be used to have fun)
0.38
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.72
Remarkable(chess set, be used to have fun)
Evidence: 0.05
¬ Plausible(chess set, be used to have fun)
0.37
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.46
Plausible(game, be fun stuff)
Evidence: 0.72
Remarkable(chess set, be used to have fun)
Evidence: 0.05
¬ Plausible(chess set, be used to have fun)
0.37
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.72
Remarkable(chess set, be used to have fun)
Evidence: 0.05
¬ Plausible(chess set, be used to have fun)
0.36
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.24
Plausible(game, be more fun with more person play)
Evidence: 0.72
Remarkable(chess set, be used to have fun)
Evidence: 0.05
¬ Plausible(chess set, be used to have fun)
0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.38
Plausible(board game, be used to family fun activity)
Evidence: 0.72
Remarkable(chess set, be used to have fun)
Evidence: 0.05
¬ Plausible(chess set, be used to have fun)
0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.72
Remarkable(chess set, be used to have fun)
Evidence: 0.05
¬ Plausible(chess set, be used to have fun)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.05
Plausible(chess set, be used to have fun)
Evidence: 0.68
Remarkable(tennis game, be used to fun)
Evidence: 0.15
¬ Plausible(tennis game, be used to fun)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.05
Plausible(chess set, be used to have fun)
Evidence: 0.61
¬ Salient(chess set, be used to have fun)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.96
Evidence: 0.05
Plausible(chess set, be used to have fun)
Evidence: 0.11
¬ Plausible(chess set, be used to fun)
0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.65
Typical(chess set, be used to have fun)
Evidence: 0.53
¬ Typical(chess set, be used to fun)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.72
Remarkable(chess set, be used to have fun)
Evidence: 0.72
¬ Remarkable(chess set, be used to fun)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.96
Evidence: 0.61
Salient(chess set, be used to have fun)
Evidence: 0.67
¬ Salient(chess set, be used to fun)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.61
Salient(chess set, be used to have fun)
Evidence: 0.65
¬ Typical(chess set, be used to have fun)
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)

Typical implies Plausible

0.18
Rule weight: 0.48
Evidence weight: 0.38
Similarity weight: 1.00
Evidence: 0.05
Plausible(chess set, be used to have fun)
Evidence: 0.65
¬ Typical(chess set, be used to have fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.19
¬ Typical(game, be used to fun)
0.42
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.41
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.17
¬ Typical(game, be fun to play)
0.39
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.24
¬ Typical(game, be play for fun)
0.38
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.22
¬ Typical(game, be fun stuff)
0.36
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.96
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.35
¬ Typical(board game, be used to fun)
0.34
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.28
¬ Typical(board game, be used to family fun activity)
0.33
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.94
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.43
¬ Typical(board game, be fun)
0.33
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.86
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.35
¬ Typical(game, be more fun with more person play)
0.33
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.88
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.37
¬ Typical(game, be more fun with friend)
0.29
Rule weight: 0.51
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.18
Rule weight: 0.51
Evidence weight: 0.37
Similarity weight: 0.94
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.87
¬ Typical(game, be fun)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 0.96
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)
Evidence: 0.48
¬ Typical(tennis game, be used to fun)

Typicality inheritance from parent to child

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.65
Typical(chess set, be used to have fun)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.43
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.65
Typical(chess set, be used to have fun)
Evidence: 0.19
¬ Typical(game, be used to fun)
0.42
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.65
Typical(chess set, be used to have fun)
Evidence: 0.17
¬ Typical(game, be fun to play)
0.41
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.96
Evidence: 0.65
Typical(chess set, be used to have fun)
Evidence: 0.35
¬ Typical(board game, be used to fun)
0.41
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.65
Typical(chess set, be used to have fun)
Evidence: 0.24
¬ Typical(game, be play for fun)
0.40
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.65
Typical(chess set, be used to have fun)
Evidence: 0.22
¬ Typical(game, be fun stuff)
0.39
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.65
Typical(chess set, be used to have fun)
Evidence: 0.43
¬ Typical(board game, be fun)
0.37
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.65
Typical(chess set, be used to have fun)
Evidence: 0.37
¬ Typical(game, be more fun with friend)
0.37
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.65
Typical(chess set, be used to have fun)
Evidence: 0.35
¬ Typical(game, be more fun with more person play)
0.36
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.65
Typical(chess set, be used to have fun)
Evidence: 0.28
¬ Typical(board game, be used to family fun activity)
0.34
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.65
Typical(chess set, be used to have fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.32
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 0.94
Evidence: 0.65
Typical(chess set, be used to have fun)
Evidence: 0.87
¬ Typical(game, be fun)