game: be more fun with more person play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, baseball game
Weight: 0.76
, soccer ball
Weight: 0.74
, tennis game
Weight: 0.73
, computer game
Weight: 0.71

Related properties

Property Similarity
be more fun with more person play 1.00
be more fun than watch game 0.93
be more fun with friend 0.90
be play for fun 0.89
be fun to play 0.87
be motivated by it be fun 0.86
be motivated by it fun 0.86
be used to have fun 0.86
be motivated by have some fun 0.86
causes you have fun 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.57
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.97
Plausible(play game, be motivated by it fun)
Evidence: 0.35
¬ Typical(game, be more fun with more person play)
0.56
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.97
Plausible(play game, causes you have fun)
Evidence: 0.35
¬ Typical(game, be more fun with more person play)

Plausibility inheritance from parent to child

0.02
Rule weight: 0.09
Evidence weight: 0.26
Similarity weight: 0.86
Evidence: 0.24
Plausible(game, be more fun with more person play)
Evidence: 0.97
¬ Plausible(play game, be motivated by it fun)
0.02
Rule weight: 0.09
Evidence weight: 0.26
Similarity weight: 0.86
Evidence: 0.24
Plausible(game, be more fun with more person play)
Evidence: 0.97
¬ Plausible(play game, causes you have fun)

Remarkability exclusitivity betweem a parent and a child

0.09
Rule weight: 0.58
Evidence weight: 0.18
Similarity weight: 0.86
Evidence: 0.84
¬ Remarkable(game, be more fun with more person play)
Evidence: 0.97
¬ Remarkable(play game, be motivated by it fun)
0.09
Rule weight: 0.58
Evidence weight: 0.18
Similarity weight: 0.86
Evidence: 0.84
¬ Remarkable(game, be more fun with more person play)
Evidence: 0.97
¬ Remarkable(play game, causes you have fun)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 0.97
Plausible(play game, be motivated by it fun)
Evidence: 0.84
Remarkable(game, be more fun with more person play)
Evidence: 0.24
¬ Plausible(game, be more fun with more person play)
0.36
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 0.97
Plausible(play game, causes you have fun)
Evidence: 0.84
Remarkable(game, be more fun with more person play)
Evidence: 0.24
¬ Plausible(game, be more fun with more person play)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.24
Plausible(game, be more fun with more person play)
Evidence: 0.57
¬ Salient(game, be more fun with more person play)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.84
Remarkable(game, be more fun with more person play)
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.35
Typical(game, be more fun with more person play)
Evidence: 0.17
¬ Typical(game, be fun to play)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.84
Remarkable(game, be more fun with more person play)
Evidence: 0.90
¬ Remarkable(game, be play for fun)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.84
Remarkable(game, be more fun with more person play)
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.84
Remarkable(game, be more fun with more person play)
Evidence: 0.89
¬ Remarkable(game, be fun to play)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.35
Typical(game, be more fun with more person play)
Evidence: 0.24
¬ Typical(game, be play for fun)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.24
Plausible(game, be more fun with more person play)
Evidence: 0.26
¬ Plausible(game, be more fun with friend)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.35
Typical(game, be more fun with more person play)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.35
Typical(game, be more fun with more person play)
Evidence: 0.37
¬ Typical(game, be more fun with friend)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.24
Plausible(game, be more fun with more person play)
Evidence: 0.31
¬ Plausible(game, be play for fun)
0.56
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.90
Evidence: 0.57
Salient(game, be more fun with more person play)
Evidence: 0.64
¬ Salient(game, be more fun with friend)
0.53
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.89
Evidence: 0.57
Salient(game, be more fun with more person play)
Evidence: 0.72
¬ Salient(game, be play for fun)
0.52
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.86
Evidence: 0.24
Plausible(game, be more fun with more person play)
Evidence: 0.39
¬ Plausible(game, be used to have fun)
0.49
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.86
Evidence: 0.57
Salient(game, be more fun with more person play)
Evidence: 0.78
¬ Salient(game, be used to have fun)
0.49
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.87
Evidence: 0.57
Salient(game, be more fun with more person play)
Evidence: 0.81
¬ Salient(game, be fun to play)
0.46
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.87
Evidence: 0.24
Plausible(game, be more fun with more person play)
Evidence: 0.50
¬ Plausible(game, be fun to play)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.57
Salient(game, be more fun with more person play)
Evidence: 0.35
¬ Typical(game, be more fun with more person play)
Evidence: 0.84
¬ Remarkable(game, be more fun with more person play)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.24
Plausible(game, be more fun with more person play)
Evidence: 0.35
¬ Typical(game, be more fun with more person play)

Typicality and Rermarkability incompatibility between a parent and a child

0.43
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.84
¬ Remarkable(game, be more fun with more person play)
Evidence: 0.03
¬ Typical(play game, be motivated by it fun)
0.43
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.84
¬ Remarkable(game, be more fun with more person play)
Evidence: 0.03
¬ Typical(play game, causes you have fun)

Typicality inheritance from parent to child

0.41
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.35
Typical(game, be more fun with more person play)
Evidence: 0.03
¬ Typical(play game, be motivated by it fun)
0.41
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.35
Typical(game, be more fun with more person play)
Evidence: 0.03
¬ Typical(play game, causes you have fun)