game: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, baseball game
Weight: 0.76
, soccer ball
Weight: 0.74
, tennis game
Weight: 0.73
, computer game
Weight: 0.71

Related properties

Property Similarity
be used to have fun 1.00
be used to fun 0.96
causes have fun 0.95
be fun 0.94
causes you have fun 0.94
be motivated by have some fun 0.93
requires want to have fun 0.93
be motivated by it be fun 0.92
be motivated by it fun 0.92
be motivated by some fun 0.92

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.62
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.91
Plausible(play game, causes have fun)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.62
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.94
Evidence: 0.97
Plausible(play game, causes you have fun)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.61
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.98
Plausible(play game, be motivated by some fun)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.61
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.81
Plausible(play game, be used to fun)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.61
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.97
Plausible(play game, be motivated by it fun)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.58
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.94
Evidence: 0.72
Plausible(play game, be fun)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.52
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.28
Plausible(board game, be used to fun)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.50
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.21
Plausible(board game, be fun)
Evidence: 0.25
¬ Typical(game, be used to have fun)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.21
¬ Plausible(board game, be fun)
0.07
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.28
¬ Plausible(board game, be used to fun)
0.05
Rule weight: 0.09
Evidence weight: 0.56
Similarity weight: 0.94
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.72
¬ Plausible(play game, be fun)
0.04
Rule weight: 0.09
Evidence weight: 0.50
Similarity weight: 0.96
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.81
¬ Plausible(play game, be used to fun)
0.04
Rule weight: 0.09
Evidence weight: 0.44
Similarity weight: 0.95
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.91
¬ Plausible(play game, causes have fun)
0.04
Rule weight: 0.09
Evidence weight: 0.40
Similarity weight: 0.94
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.97
¬ Plausible(play game, causes you have fun)
0.03
Rule weight: 0.09
Evidence weight: 0.40
Similarity weight: 0.92
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.97
¬ Plausible(play game, be motivated by it fun)
0.03
Rule weight: 0.09
Evidence weight: 0.40
Similarity weight: 0.92
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.98
¬ Plausible(play game, be motivated by some fun)

Remarkability exclusitivity betweem a parent and a child

0.24
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.96
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
Evidence: 0.70
¬ Remarkable(board game, be used to fun)
0.24
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.94
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
Evidence: 0.69
¬ Remarkable(board game, be fun)
0.17
Rule weight: 0.58
Evidence weight: 0.32
Similarity weight: 0.94
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
Evidence: 0.84
¬ Remarkable(play game, be fun)
0.17
Rule weight: 0.58
Evidence weight: 0.31
Similarity weight: 0.96
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
Evidence: 0.86
¬ Remarkable(play game, be used to fun)
0.13
Rule weight: 0.58
Evidence weight: 0.23
Similarity weight: 0.95
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
Evidence: 0.95
¬ Remarkable(play game, causes have fun)
0.12
Rule weight: 0.58
Evidence weight: 0.22
Similarity weight: 0.94
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
Evidence: 0.97
¬ Remarkable(play game, causes you have fun)
0.12
Rule weight: 0.58
Evidence weight: 0.22
Similarity weight: 0.92
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
Evidence: 0.96
¬ Remarkable(play game, be motivated by some fun)
0.12
Rule weight: 0.58
Evidence weight: 0.22
Similarity weight: 0.92
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
Evidence: 0.97
¬ Remarkable(play game, be motivated by it fun)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.96
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
Evidence: 0.68
¬ Remarkable(tennis game, be used to fun)
0.05
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.94
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
Evidence: 0.72
¬ Remarkable(computer game, be fun)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.91
Plausible(play game, causes have fun)
Evidence: 0.81
Remarkable(game, be used to have fun)
Evidence: 0.39
¬ Plausible(game, be used to have fun)
0.40
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.81
Plausible(play game, be used to fun)
Evidence: 0.81
Remarkable(game, be used to have fun)
Evidence: 0.39
¬ Plausible(game, be used to have fun)
0.39
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.94
Evidence: 0.97
Plausible(play game, causes you have fun)
Evidence: 0.81
Remarkable(game, be used to have fun)
Evidence: 0.39
¬ Plausible(game, be used to have fun)
0.39
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.72
Plausible(play game, be fun)
Evidence: 0.81
Remarkable(game, be used to have fun)
Evidence: 0.39
¬ Plausible(game, be used to have fun)
0.38
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.92
Evidence: 0.98
Plausible(play game, be motivated by some fun)
Evidence: 0.81
Remarkable(game, be used to have fun)
Evidence: 0.39
¬ Plausible(game, be used to have fun)
0.38
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.92
Evidence: 0.97
Plausible(play game, be motivated by it fun)
Evidence: 0.81
Remarkable(game, be used to have fun)
Evidence: 0.39
¬ Plausible(game, be used to have fun)
0.38
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.28
Plausible(board game, be used to fun)
Evidence: 0.81
Remarkable(game, be used to have fun)
Evidence: 0.39
¬ Plausible(game, be used to have fun)
0.37
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.21
Plausible(board game, be fun)
Evidence: 0.81
Remarkable(game, be used to have fun)
Evidence: 0.39
¬ Plausible(game, be used to have fun)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.68
Remarkable(tennis game, be used to fun)
Evidence: 0.15
¬ Plausible(tennis game, be used to fun)
0.56
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.72
Remarkable(computer game, be fun)
Evidence: 0.09
¬ Plausible(computer game, be fun)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.78
¬ Salient(game, be used to have fun)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.25
Typical(game, be used to have fun)
Evidence: 0.19
¬ Typical(game, be used to fun)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.81
Remarkable(game, be used to have fun)
Evidence: 0.82
¬ Remarkable(game, be used to fun)
0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.78
Salient(game, be used to have fun)
Evidence: 0.82
¬ Salient(game, be used to fun)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.94
Evidence: 0.81
Remarkable(game, be used to have fun)
Evidence: 0.92
¬ Remarkable(game, be fun)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.78
Salient(game, be used to have fun)
Evidence: 0.98
¬ Salient(game, be fun)
0.55
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.96
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.52
¬ Plausible(game, be used to fun)
0.36
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.94
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.90
¬ Plausible(game, be fun)
0.28
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.94
Evidence: 0.25
Typical(game, be used to have fun)
Evidence: 0.87
¬ Typical(game, be fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.78
Salient(game, be used to have fun)
Evidence: 0.25
¬ Typical(game, be used to have fun)
Evidence: 0.81
¬ Remarkable(game, be used to have fun)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.25
¬ Typical(game, be used to have fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.47
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
Evidence: 0.03
¬ Typical(play game, causes you have fun)
0.47
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
Evidence: 0.05
¬ Typical(play game, causes have fun)
0.46
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
Evidence: 0.03
¬ Typical(play game, be motivated by some fun)
0.46
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
Evidence: 0.03
¬ Typical(play game, be motivated by it fun)
0.44
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.96
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
Evidence: 0.13
¬ Typical(play game, be used to fun)
0.41
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
Evidence: 0.19
¬ Typical(play game, be fun)
0.35
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.96
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
Evidence: 0.35
¬ Typical(board game, be used to fun)
0.31
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.94
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
Evidence: 0.43
¬ Typical(board game, be fun)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.96
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
Evidence: 0.48
¬ Typical(tennis game, be used to fun)
0.07
Rule weight: 0.14
Evidence weight: 0.59
Similarity weight: 0.94
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
Evidence: 0.51
¬ Typical(computer game, be fun)

Typicality inheritance from parent to child

0.44
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.25
Typical(game, be used to have fun)
Evidence: 0.03
¬ Typical(play game, causes you have fun)
0.44
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.25
Typical(game, be used to have fun)
Evidence: 0.05
¬ Typical(play game, causes have fun)
0.44
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.25
Typical(game, be used to have fun)
Evidence: 0.03
¬ Typical(play game, be motivated by some fun)
0.44
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.25
Typical(game, be used to have fun)
Evidence: 0.03
¬ Typical(play game, be motivated by it fun)
0.42
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.96
Evidence: 0.25
Typical(game, be used to have fun)
Evidence: 0.13
¬ Typical(play game, be used to fun)
0.39
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.94
Evidence: 0.25
Typical(game, be used to have fun)
Evidence: 0.19
¬ Typical(play game, be fun)
0.34
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.96
Evidence: 0.25
Typical(game, be used to have fun)
Evidence: 0.35
¬ Typical(board game, be used to fun)
0.31
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.94
Evidence: 0.25
Typical(game, be used to have fun)
Evidence: 0.43
¬ Typical(board game, be fun)