play game: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
be used to fun 1.00
be fun 0.99
causes fun 0.94
be used to family fun activity 0.84
be useless but still enjoyable 0.79
be used to enjoyment 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.13
¬ Typical(play game, be used to fun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.81
Plausible(play game, be used to fun)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)

Remarkability exclusitivity betweem a parent and a child

0.29
Rule weight: 0.58
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.86
¬ Remarkable(play game, be used to fun)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.99
Evidence: 0.86
¬ Remarkable(play game, be used to fun)
Evidence: 0.69
¬ Remarkable(board game, be fun)
0.05
Rule weight: 0.13
Evidence weight: 0.40
Similarity weight: 1.00
Evidence: 0.86
¬ Remarkable(play game, be used to fun)
Evidence: 0.70
¬ Remarkable(board game, be used to fun)
0.04
Rule weight: 0.13
Evidence weight: 0.37
Similarity weight: 0.84
Evidence: 0.86
¬ Remarkable(play game, be used to fun)
Evidence: 0.74
¬ Remarkable(board game, be used to family fun activity)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.86
Remarkable(play game, be used to fun)
Evidence: 0.81
¬ Plausible(play game, be used to fun)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.81
Plausible(play game, be used to fun)
Evidence: 0.70
Remarkable(board game, be used to fun)
Evidence: 0.28
¬ Plausible(board game, be used to fun)
0.59
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.99
Evidence: 0.81
Plausible(play game, be used to fun)
Evidence: 0.69
Remarkable(board game, be fun)
Evidence: 0.21
¬ Plausible(board game, be fun)
0.49
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.81
Plausible(play game, be used to fun)
Evidence: 0.74
Remarkable(board game, be used to family fun activity)
Evidence: 0.38
¬ Plausible(board game, be used to family fun activity)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.81
Plausible(play game, be used to fun)
Evidence: 0.91
¬ Salient(play game, be used to fun)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.99
Evidence: 0.91
Salient(play game, be used to fun)
Evidence: 0.88
¬ Salient(play game, be fun)
0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.91
Salient(play game, be used to fun)
Evidence: 0.89
¬ Salient(play game, causes fun)
0.74
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.99
Evidence: 0.86
Remarkable(play game, be used to fun)
Evidence: 0.84
¬ Remarkable(play game, be fun)
0.73
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.99
Evidence: 0.81
Plausible(play game, be used to fun)
Evidence: 0.72
¬ Plausible(play game, be fun)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.99
Evidence: 0.13
Typical(play game, be used to fun)
Evidence: 0.19
¬ Typical(play game, be fun)
0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.86
Remarkable(play game, be used to fun)
Evidence: 0.87
¬ Remarkable(play game, causes fun)
0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.13
Typical(play game, be used to fun)
Evidence: 0.15
¬ Typical(play game, causes fun)
0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.94
Evidence: 0.81
Plausible(play game, be used to fun)
Evidence: 0.77
¬ Plausible(play game, causes fun)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.91
Salient(play game, be used to fun)
Evidence: 0.94
¬ Salient(play game, be used to enjoyment)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.86
Remarkable(play game, be used to fun)
Evidence: 0.65
¬ Remarkable(play game, be used to enjoyment)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.13
Typical(play game, be used to fun)
Evidence: 0.15
¬ Typical(play game, be used to enjoyment)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.81
Plausible(play game, be used to fun)
Evidence: 0.84
¬ Plausible(play game, be used to enjoyment)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.91
Salient(play game, be used to fun)
Evidence: 0.13
¬ Typical(play game, be used to fun)
Evidence: 0.86
¬ Remarkable(play game, be used to fun)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.81
Plausible(play game, be used to fun)
Evidence: 0.13
¬ Typical(play game, be used to fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.26
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.86
¬ Remarkable(play game, be used to fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.86
¬ Remarkable(play game, be used to fun)
Evidence: 0.35
¬ Typical(board game, be used to fun)
0.09
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.86
¬ Remarkable(play game, be used to fun)
Evidence: 0.28
¬ Typical(board game, be used to family fun activity)
0.08
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 0.99
Evidence: 0.86
¬ Remarkable(play game, be used to fun)
Evidence: 0.43
¬ Typical(board game, be fun)

Typicality inheritance from parent to child

0.24
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.13
Typical(play game, be used to fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)