play game: be used to enjoyment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
be used to enjoyment 1.00
causes enjoyment 0.97
be used to pleasure 0.80
be motivated by experience pleasure 0.79
be used to fun 0.76
be fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(play game, be used to enjoyment)
Evidence: 0.70
¬ Remarkable(board game, be used to fun)
0.06
Rule weight: 0.13
Evidence weight: 0.55
Similarity weight: 0.75
Evidence: 0.65
¬ Remarkable(play game, be used to enjoyment)
Evidence: 0.69
¬ Remarkable(board game, be fun)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.84
Plausible(play game, be used to enjoyment)
Evidence: 0.70
Remarkable(board game, be used to fun)
Evidence: 0.28
¬ Plausible(board game, be used to fun)
0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.84
Plausible(play game, be used to enjoyment)
Evidence: 0.69
Remarkable(board game, be fun)
Evidence: 0.21
¬ Plausible(board game, be fun)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.84
Plausible(play game, be used to enjoyment)
Evidence: 0.94
¬ Salient(play game, be used to enjoyment)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.97
Evidence: 0.94
Salient(play game, be used to enjoyment)
Evidence: 0.82
¬ Salient(play game, causes enjoyment)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.97
Evidence: 0.84
Plausible(play game, be used to enjoyment)
Evidence: 0.95
¬ Plausible(play game, causes enjoyment)
0.67
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.97
Evidence: 0.65
Remarkable(play game, be used to enjoyment)
Evidence: 0.54
¬ Remarkable(play game, causes enjoyment)
0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.97
Evidence: 0.15
Typical(play game, be used to enjoyment)
Evidence: 0.23
¬ Typical(play game, causes enjoyment)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.94
Salient(play game, be used to enjoyment)
Evidence: 0.93
¬ Salient(play game, be motivated by experience pleasure)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.94
Salient(play game, be used to enjoyment)
Evidence: 0.91
¬ Salient(play game, be used to fun)
0.60
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.94
Salient(play game, be used to enjoyment)
Evidence: 0.88
¬ Salient(play game, be fun)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.84
Plausible(play game, be used to enjoyment)
Evidence: 0.80
¬ Plausible(play game, be motivated by experience pleasure)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.15
Typical(play game, be used to enjoyment)
Evidence: 0.13
¬ Typical(play game, be used to fun)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.15
Typical(play game, be used to enjoyment)
Evidence: 0.17
¬ Typical(play game, be motivated by experience pleasure)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.84
Plausible(play game, be used to enjoyment)
Evidence: 0.72
¬ Plausible(play game, be fun)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.84
Plausible(play game, be used to enjoyment)
Evidence: 0.81
¬ Plausible(play game, be used to fun)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.15
Typical(play game, be used to enjoyment)
Evidence: 0.19
¬ Typical(play game, be fun)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.65
Remarkable(play game, be used to enjoyment)
Evidence: 0.70
¬ Remarkable(play game, be motivated by experience pleasure)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.65
Remarkable(play game, be used to enjoyment)
Evidence: 0.86
¬ Remarkable(play game, be used to fun)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.65
Remarkable(play game, be used to enjoyment)
Evidence: 0.84
¬ Remarkable(play game, be fun)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Salient(play game, be used to enjoyment)
Evidence: 0.15
¬ Typical(play game, be used to enjoyment)
Evidence: 0.65
¬ Remarkable(play game, be used to enjoyment)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.84
Plausible(play game, be used to enjoyment)
Evidence: 0.15
¬ Typical(play game, be used to enjoyment)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(play game, be used to enjoyment)
Evidence: 0.35
¬ Typical(board game, be used to fun)
0.07
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.65
¬ Remarkable(play game, be used to enjoyment)
Evidence: 0.43
¬ Typical(board game, be fun)