board game: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dvd player
Weight: 0.68
, computer game
Weight: 0.67
, thing
Weight: 0.65
, event
Weight: 0.62
Siblings backgammon
Weight: 0.66
, monopoly
Weight: 0.62
, crossword puzzle
Weight: 0.62
, chess set
Weight: 0.60

Related properties

Property Similarity
be used to fun 1.00
be fun 0.99
be used to have fun 0.96
be fun to play 0.93
be play for fun 0.92
be fun stuff 0.91
be more fun with friend 0.88
be used to family fun activity 0.84
be enjoyable 0.84
be more fun with more person play 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.99
Evidence: 0.09
Plausible(computer game, be fun)
Evidence: 0.35
¬ Typical(board game, be used to fun)

Plausibility inheritance from parent to child

0.09
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.99
Evidence: 0.28
Plausible(board game, be used to fun)
Evidence: 0.09
¬ Plausible(computer game, be fun)

Remarkability exclusitivity betweem a parent and a child

0.28
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.99
Evidence: 0.70
¬ Remarkable(board game, be used to fun)
Evidence: 0.72
¬ Remarkable(computer game, be fun)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.99
Evidence: 0.70
¬ Remarkable(board game, be used to fun)
Evidence: 0.67
¬ Remarkable(backgammon, be fun)
0.07
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.70
¬ Remarkable(board game, be used to fun)
Evidence: 0.72
¬ Remarkable(chess set, be used to fun)
0.06
Rule weight: 0.13
Evidence weight: 0.52
Similarity weight: 0.93
Evidence: 0.70
¬ Remarkable(board game, be used to fun)
Evidence: 0.69
¬ Remarkable(backgammon, be fun to play)
0.06
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.96
Evidence: 0.70
¬ Remarkable(board game, be used to fun)
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.99
Evidence: 0.09
Plausible(computer game, be fun)
Evidence: 0.70
Remarkable(board game, be used to fun)
Evidence: 0.28
¬ Plausible(board game, be used to fun)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.28
Plausible(board game, be used to fun)
Evidence: 0.72
Remarkable(chess set, be used to fun)
Evidence: 0.11
¬ Plausible(chess set, be used to fun)
0.58
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.99
Evidence: 0.28
Plausible(board game, be used to fun)
Evidence: 0.67
Remarkable(backgammon, be fun)
Evidence: 0.07
¬ Plausible(backgammon, be fun)
0.57
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.28
Plausible(board game, be used to fun)
Evidence: 0.72
Remarkable(chess set, be used to have fun)
Evidence: 0.05
¬ Plausible(chess set, be used to have fun)
0.55
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.28
Plausible(board game, be used to fun)
Evidence: 0.69
Remarkable(backgammon, be fun to play)
Evidence: 0.04
¬ Plausible(backgammon, be fun to play)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.28
Plausible(board game, be used to fun)
Evidence: 0.78
¬ Salient(board game, be used to fun)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.99
Evidence: 0.28
Plausible(board game, be used to fun)
Evidence: 0.21
¬ Plausible(board game, be fun)
0.71
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.99
Evidence: 0.78
Salient(board game, be used to fun)
Evidence: 0.73
¬ Salient(board game, be fun)
0.67
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.99
Evidence: 0.70
Remarkable(board game, be used to fun)
Evidence: 0.69
¬ Remarkable(board game, be fun)
0.61
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.99
Evidence: 0.35
Typical(board game, be used to fun)
Evidence: 0.43
¬ Typical(board game, be fun)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.78
Salient(board game, be used to fun)
Evidence: 0.82
¬ Salient(board game, be used to family fun activity)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.35
Typical(board game, be used to fun)
Evidence: 0.28
¬ Typical(board game, be used to family fun activity)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.70
Remarkable(board game, be used to fun)
Evidence: 0.74
¬ Remarkable(board game, be used to family fun activity)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.28
Plausible(board game, be used to fun)
Evidence: 0.38
¬ Plausible(board game, be used to family fun activity)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.78
Salient(board game, be used to fun)
Evidence: 0.35
¬ Typical(board game, be used to fun)
Evidence: 0.70
¬ Remarkable(board game, be used to fun)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.28
Plausible(board game, be used to fun)
Evidence: 0.35
¬ Typical(board game, be used to fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.32
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.99
Evidence: 0.70
¬ Remarkable(board game, be used to fun)
Evidence: 0.51
¬ Typical(computer game, be fun)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.70
¬ Remarkable(board game, be used to fun)
Evidence: 0.53
¬ Typical(chess set, be used to fun)
0.08
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 0.99
Evidence: 0.70
¬ Remarkable(board game, be used to fun)
Evidence: 0.60
¬ Typical(backgammon, be fun)
0.07
Rule weight: 0.14
Evidence weight: 0.54
Similarity weight: 0.96
Evidence: 0.70
¬ Remarkable(board game, be used to fun)
Evidence: 0.65
¬ Typical(chess set, be used to have fun)
0.06
Rule weight: 0.14
Evidence weight: 0.51
Similarity weight: 0.93
Evidence: 0.70
¬ Remarkable(board game, be used to fun)
Evidence: 0.70
¬ Typical(backgammon, be fun to play)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.99
Evidence: 0.35
Typical(board game, be used to fun)
Evidence: 0.51
¬ Typical(computer game, be fun)