computer game: be fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents software
Weight: 0.75
, computer program
Weight: 0.72
, game
Weight: 0.71
, electronic device
Weight: 0.69
, field
Weight: 0.69
Siblings wow
Weight: 0.56
, minesweeper
Weight: 0.45
, computer disk
Weight: 0.40
, football game
Weight: 0.40
, computer science
Weight: 0.39

Related properties

Property Similarity
be fun 1.00
be used to fun 0.99
be used to have fun 0.94
be fun to play 0.93
be play for fun 0.92
be fun stuff 0.91
be more fun with friend 0.88
be enjoyable 0.85
be more fun with more person play 0.83
be play for enjoyment 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.63
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.90
Plausible(game, be fun)
Evidence: 0.51
¬ Typical(computer game, be fun)
0.50
Rule weight: 0.66
Evidence weight: 0.75
Similarity weight: 0.99
Evidence: 0.52
Plausible(game, be used to fun)
Evidence: 0.51
¬ Typical(computer game, be fun)
0.46
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.93
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.51
¬ Typical(computer game, be fun)
0.44
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.91
Evidence: 0.46
Plausible(game, be fun stuff)
Evidence: 0.51
¬ Typical(computer game, be fun)
0.43
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.94
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.51
¬ Typical(computer game, be fun)
...

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.09
Plausible(computer game, be fun)
Evidence: 0.26
¬ Plausible(game, be more fun with friend)
0.06
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.92
Evidence: 0.09
Plausible(computer game, be fun)
Evidence: 0.31
¬ Plausible(game, be play for fun)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.09
Plausible(computer game, be fun)
Evidence: 0.24
¬ Plausible(game, be more fun with more person play)
0.06
Rule weight: 0.09
Evidence weight: 0.65
Similarity weight: 0.94
Evidence: 0.09
Plausible(computer game, be fun)
Evidence: 0.39
¬ Plausible(game, be used to have fun)
0.05
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.09
Plausible(computer game, be fun)
Evidence: 0.36
¬ Plausible(game, be enjoyable)
...

Remarkability exclusitivity betweem a parent and a child

0.23
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.88
Evidence: 0.72
¬ Remarkable(computer game, be fun)
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
0.23
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.99
Evidence: 0.72
¬ Remarkable(computer game, be fun)
Evidence: 0.82
¬ Remarkable(game, be used to fun)
0.23
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.94
Evidence: 0.72
¬ Remarkable(computer game, be fun)
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
0.22
Rule weight: 0.58
Evidence weight: 0.43
Similarity weight: 0.91
Evidence: 0.72
¬ Remarkable(computer game, be fun)
Evidence: 0.79
¬ Remarkable(game, be fun stuff)
0.21
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.85
Evidence: 0.72
¬ Remarkable(computer game, be fun)
Evidence: 0.77
¬ Remarkable(game, be enjoyable)
...

Remarkability from parent implausibility

0.42
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.90
Plausible(game, be fun)
Evidence: 0.72
Remarkable(computer game, be fun)
Evidence: 0.09
¬ Plausible(computer game, be fun)
0.41
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.99
Evidence: 0.52
Plausible(game, be used to fun)
Evidence: 0.72
Remarkable(computer game, be fun)
Evidence: 0.09
¬ Plausible(computer game, be fun)
0.39
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.72
Remarkable(computer game, be fun)
Evidence: 0.09
¬ Plausible(computer game, be fun)
0.39
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.72
Remarkable(computer game, be fun)
Evidence: 0.09
¬ Plausible(computer game, be fun)
0.38
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.72
Remarkable(computer game, be fun)
Evidence: 0.09
¬ Plausible(computer game, be fun)
...

Salient implies Plausible

0.10
Rule weight: 0.28
Evidence weight: 0.36
Similarity weight: 1.00
Evidence: 0.09
Plausible(computer game, be fun)
Evidence: 0.71
¬ Salient(computer game, be fun)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.71
Salient(computer game, be fun)
Evidence: 0.51
¬ Typical(computer game, be fun)
Evidence: 0.72
¬ Remarkable(computer game, be fun)

Typical implies Plausible

0.26
Rule weight: 0.48
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.09
Plausible(computer game, be fun)
Evidence: 0.51
¬ Typical(computer game, be fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.43
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.99
Evidence: 0.72
¬ Remarkable(computer game, be fun)
Evidence: 0.19
¬ Typical(game, be used to fun)
0.42
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.72
¬ Remarkable(computer game, be fun)
Evidence: 0.17
¬ Typical(game, be fun to play)
0.39
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.94
Evidence: 0.72
¬ Remarkable(computer game, be fun)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.39
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.72
¬ Remarkable(computer game, be fun)
Evidence: 0.22
¬ Typical(game, be fun stuff)
0.39
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.72
¬ Remarkable(computer game, be fun)
Evidence: 0.24
¬ Typical(game, be play for fun)
...

Typicality inheritance from parent to child

0.43
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.99
Evidence: 0.51
Typical(computer game, be fun)
Evidence: 0.19
¬ Typical(game, be used to fun)
0.42
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.51
Typical(computer game, be fun)
Evidence: 0.17
¬ Typical(game, be fun to play)
0.40
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.51
Typical(computer game, be fun)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.39
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.51
Typical(computer game, be fun)
Evidence: 0.22
¬ Typical(game, be fun stuff)
0.39
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.51
Typical(computer game, be fun)
Evidence: 0.24
¬ Typical(game, be play for fun)
...