game: be play for fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, baseball game
Weight: 0.76
, soccer ball
Weight: 0.74
, tennis game
Weight: 0.73
, computer game
Weight: 0.71

Related properties

Property Similarity
be play for fun 1.00
be fun to play 0.99
be fun 0.92
be motivated by game be fun 0.92
be used to have fun 0.92
be used to fun 0.92
be for play 0.89
be more fun than watch game 0.89
be more fun with more person play 0.89
be motivated by it be fun 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.60
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.95
Plausible(play game, be motivated by game be fun)
Evidence: 0.24
¬ Typical(game, be play for fun)
0.58
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.81
Plausible(play game, be used to fun)
Evidence: 0.24
¬ Typical(game, be play for fun)
0.57
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.72
Plausible(play game, be fun)
Evidence: 0.24
¬ Typical(game, be play for fun)
0.50
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.28
Plausible(board game, be used to fun)
Evidence: 0.24
¬ Typical(game, be play for fun)
0.49
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.21
Plausible(board game, be fun)
Evidence: 0.24
¬ Typical(game, be play for fun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.21
¬ Plausible(board game, be fun)
0.07
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.28
¬ Plausible(board game, be used to fun)
0.04
Rule weight: 0.09
Evidence weight: 0.50
Similarity weight: 0.92
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.72
¬ Plausible(play game, be fun)
0.04
Rule weight: 0.09
Evidence weight: 0.44
Similarity weight: 0.92
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.81
¬ Plausible(play game, be used to fun)
0.03
Rule weight: 0.09
Evidence weight: 0.34
Similarity weight: 0.92
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.95
¬ Plausible(play game, be motivated by game be fun)

Remarkability exclusitivity betweem a parent and a child

0.20
Rule weight: 0.58
Evidence weight: 0.38
Similarity weight: 0.92
Evidence: 0.90
¬ Remarkable(game, be play for fun)
Evidence: 0.69
¬ Remarkable(board game, be fun)
0.20
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.92
Evidence: 0.90
¬ Remarkable(game, be play for fun)
Evidence: 0.70
¬ Remarkable(board game, be used to fun)
0.13
Rule weight: 0.58
Evidence weight: 0.24
Similarity weight: 0.92
Evidence: 0.90
¬ Remarkable(game, be play for fun)
Evidence: 0.84
¬ Remarkable(play game, be fun)
0.12
Rule weight: 0.58
Evidence weight: 0.23
Similarity weight: 0.92
Evidence: 0.90
¬ Remarkable(game, be play for fun)
Evidence: 0.86
¬ Remarkable(play game, be used to fun)
0.07
Rule weight: 0.58
Evidence weight: 0.13
Similarity weight: 0.92
Evidence: 0.90
¬ Remarkable(game, be play for fun)
Evidence: 0.96
¬ Remarkable(play game, be motivated by game be fun)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.39
Similarity weight: 0.92
Evidence: 0.90
¬ Remarkable(game, be play for fun)
Evidence: 0.68
¬ Remarkable(tennis game, be used to fun)
0.04
Rule weight: 0.13
Evidence weight: 0.35
Similarity weight: 0.92
Evidence: 0.90
¬ Remarkable(game, be play for fun)
Evidence: 0.72
¬ Remarkable(computer game, be fun)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.92
Evidence: 0.95
Plausible(play game, be motivated by game be fun)
Evidence: 0.90
Remarkable(game, be play for fun)
Evidence: 0.31
¬ Plausible(game, be play for fun)
0.38
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.72
Plausible(play game, be fun)
Evidence: 0.90
Remarkable(game, be play for fun)
Evidence: 0.31
¬ Plausible(game, be play for fun)
0.38
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.81
Plausible(play game, be used to fun)
Evidence: 0.90
Remarkable(game, be play for fun)
Evidence: 0.31
¬ Plausible(game, be play for fun)
0.38
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.21
Plausible(board game, be fun)
Evidence: 0.90
Remarkable(game, be play for fun)
Evidence: 0.31
¬ Plausible(game, be play for fun)
0.38
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.28
Plausible(board game, be used to fun)
Evidence: 0.90
Remarkable(game, be play for fun)
Evidence: 0.31
¬ Plausible(game, be play for fun)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.72
Remarkable(computer game, be fun)
Evidence: 0.09
¬ Plausible(computer game, be fun)
0.53
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.68
Remarkable(tennis game, be used to fun)
Evidence: 0.15
¬ Plausible(tennis game, be used to fun)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.72
¬ Salient(game, be play for fun)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.99
Evidence: 0.90
Remarkable(game, be play for fun)
Evidence: 0.89
¬ Remarkable(game, be fun to play)
0.74
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.99
Evidence: 0.24
Typical(game, be play for fun)
Evidence: 0.17
¬ Typical(game, be fun to play)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.90
Remarkable(game, be play for fun)
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.90
Remarkable(game, be play for fun)
Evidence: 0.82
¬ Remarkable(game, be used to fun)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.90
Remarkable(game, be play for fun)
Evidence: 0.92
¬ Remarkable(game, be fun)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.24
Typical(game, be play for fun)
Evidence: 0.09
¬ Typical(game, be for play)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.90
Remarkable(game, be play for fun)
Evidence: 0.84
¬ Remarkable(game, be more fun with more person play)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.90
Remarkable(game, be play for fun)
Evidence: 0.87
¬ Remarkable(game, be for play)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.24
Typical(game, be play for fun)
Evidence: 0.19
¬ Typical(game, be used to fun)
0.65
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.99
Evidence: 0.72
Salient(game, be play for fun)
Evidence: 0.81
¬ Salient(game, be fun to play)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.72
Salient(game, be play for fun)
Evidence: 0.57
¬ Salient(game, be more fun with more person play)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.24
¬ Plausible(game, be more fun with more person play)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.24
Typical(game, be play for fun)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.72
Salient(game, be play for fun)
Evidence: 0.78
¬ Salient(game, be used to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.92
Evidence: 0.72
Salient(game, be play for fun)
Evidence: 0.82
¬ Salient(game, be used to fun)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.72
Salient(game, be play for fun)
Evidence: 0.87
¬ Salient(game, be for play)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.92
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.39
¬ Plausible(game, be used to have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.92
Evidence: 0.72
Salient(game, be play for fun)
Evidence: 0.98
¬ Salient(game, be fun)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.89
Evidence: 0.24
Typical(game, be play for fun)
Evidence: 0.35
¬ Typical(game, be more fun with more person play)
0.55
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.99
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.50
¬ Plausible(game, be fun to play)
0.50
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.92
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.52
¬ Plausible(game, be used to fun)
0.36
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.89
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.77
¬ Plausible(game, be for play)
0.30
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.92
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.90
¬ Plausible(game, be fun)
0.26
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.92
Evidence: 0.24
Typical(game, be play for fun)
Evidence: 0.87
¬ Typical(game, be fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.72
Salient(game, be play for fun)
Evidence: 0.24
¬ Typical(game, be play for fun)
Evidence: 0.90
¬ Remarkable(game, be play for fun)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.24
¬ Typical(game, be play for fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.45
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.90
¬ Remarkable(game, be play for fun)
Evidence: 0.03
¬ Typical(play game, be motivated by game be fun)
0.41
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.90
¬ Remarkable(game, be play for fun)
Evidence: 0.13
¬ Typical(play game, be used to fun)
0.39
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.90
¬ Remarkable(game, be play for fun)
Evidence: 0.19
¬ Typical(play game, be fun)
0.32
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.92
Evidence: 0.90
¬ Remarkable(game, be play for fun)
Evidence: 0.35
¬ Typical(board game, be used to fun)
0.29
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 0.92
Evidence: 0.90
¬ Remarkable(game, be play for fun)
Evidence: 0.43
¬ Typical(board game, be fun)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.57
Similarity weight: 0.92
Evidence: 0.90
¬ Remarkable(game, be play for fun)
Evidence: 0.48
¬ Typical(tennis game, be used to fun)
0.07
Rule weight: 0.14
Evidence weight: 0.54
Similarity weight: 0.92
Evidence: 0.90
¬ Remarkable(game, be play for fun)
Evidence: 0.51
¬ Typical(computer game, be fun)

Typicality inheritance from parent to child

0.43
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.24
Typical(game, be play for fun)
Evidence: 0.03
¬ Typical(play game, be motivated by game be fun)
0.40
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.24
Typical(game, be play for fun)
Evidence: 0.13
¬ Typical(play game, be used to fun)
0.38
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.24
Typical(game, be play for fun)
Evidence: 0.19
¬ Typical(play game, be fun)
0.33
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.92
Evidence: 0.24
Typical(game, be play for fun)
Evidence: 0.35
¬ Typical(board game, be used to fun)
0.30
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.92
Evidence: 0.24
Typical(game, be play for fun)
Evidence: 0.43
¬ Typical(board game, be fun)