game: be fun to play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, baseball game
Weight: 0.76
, soccer ball
Weight: 0.74
, tennis game
Weight: 0.73
, computer game
Weight: 0.71

Related properties

Property Similarity
be fun to play 1.00
be play for fun 0.99
be fun 0.93
be used to fun 0.93
be motivated by game be fun 0.92
be used to have fun 0.91
be motivated by it fun 0.89
be motivated by it be fun 0.89
causes fun 0.88
causes have fun 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.61
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.95
Plausible(play game, be motivated by game be fun)
Evidence: 0.17
¬ Typical(game, be fun to play)
0.60
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.81
Plausible(play game, be used to fun)
Evidence: 0.17
¬ Typical(game, be fun to play)
0.59
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.72
Plausible(play game, be fun)
Evidence: 0.17
¬ Typical(game, be fun to play)
0.59
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 0.89
Evidence: 0.97
Plausible(play game, be motivated by it fun)
Evidence: 0.17
¬ Typical(game, be fun to play)
0.58
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.91
Plausible(play game, causes have fun)
Evidence: 0.17
¬ Typical(game, be fun to play)
0.57
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.77
Plausible(play game, causes fun)
Evidence: 0.17
¬ Typical(game, be fun to play)
0.54
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.28
Plausible(board game, be used to fun)
Evidence: 0.17
¬ Typical(game, be fun to play)
0.54
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.93
Evidence: 0.21
Plausible(board game, be fun)
Evidence: 0.17
¬ Typical(game, be fun to play)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.21
¬ Plausible(board game, be fun)
0.07
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.28
¬ Plausible(board game, be used to fun)
0.06
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.93
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.72
¬ Plausible(play game, be fun)
0.05
Rule weight: 0.09
Evidence weight: 0.59
Similarity weight: 0.93
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.81
¬ Plausible(play game, be used to fun)
0.05
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.88
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.77
¬ Plausible(play game, causes fun)
0.04
Rule weight: 0.09
Evidence weight: 0.52
Similarity weight: 0.92
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.95
¬ Plausible(play game, be motivated by game be fun)
0.04
Rule weight: 0.09
Evidence weight: 0.54
Similarity weight: 0.88
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.91
¬ Plausible(play game, causes have fun)
0.04
Rule weight: 0.09
Evidence weight: 0.51
Similarity weight: 0.89
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.97
¬ Plausible(play game, be motivated by it fun)

Remarkability exclusitivity betweem a parent and a child

0.21
Rule weight: 0.58
Evidence weight: 0.38
Similarity weight: 0.93
Evidence: 0.89
¬ Remarkable(game, be fun to play)
Evidence: 0.69
¬ Remarkable(board game, be fun)
0.20
Rule weight: 0.58
Evidence weight: 0.38
Similarity weight: 0.93
Evidence: 0.89
¬ Remarkable(game, be fun to play)
Evidence: 0.70
¬ Remarkable(board game, be used to fun)
0.13
Rule weight: 0.58
Evidence weight: 0.25
Similarity weight: 0.93
Evidence: 0.89
¬ Remarkable(game, be fun to play)
Evidence: 0.84
¬ Remarkable(play game, be fun)
0.13
Rule weight: 0.58
Evidence weight: 0.24
Similarity weight: 0.93
Evidence: 0.89
¬ Remarkable(game, be fun to play)
Evidence: 0.86
¬ Remarkable(play game, be used to fun)
0.12
Rule weight: 0.58
Evidence weight: 0.23
Similarity weight: 0.88
Evidence: 0.89
¬ Remarkable(game, be fun to play)
Evidence: 0.87
¬ Remarkable(play game, causes fun)
0.08
Rule weight: 0.58
Evidence weight: 0.15
Similarity weight: 0.88
Evidence: 0.89
¬ Remarkable(game, be fun to play)
Evidence: 0.95
¬ Remarkable(play game, causes have fun)
0.08
Rule weight: 0.58
Evidence weight: 0.14
Similarity weight: 0.92
Evidence: 0.89
¬ Remarkable(game, be fun to play)
Evidence: 0.96
¬ Remarkable(play game, be motivated by game be fun)
0.07
Rule weight: 0.58
Evidence weight: 0.14
Similarity weight: 0.89
Evidence: 0.89
¬ Remarkable(game, be fun to play)
Evidence: 0.97
¬ Remarkable(play game, be motivated by it fun)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.40
Similarity weight: 0.93
Evidence: 0.89
¬ Remarkable(game, be fun to play)
Evidence: 0.68
¬ Remarkable(tennis game, be used to fun)
0.04
Rule weight: 0.13
Evidence weight: 0.36
Similarity weight: 0.93
Evidence: 0.89
¬ Remarkable(game, be fun to play)
Evidence: 0.72
¬ Remarkable(computer game, be fun)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.93
Evidence: 0.72
Plausible(play game, be fun)
Evidence: 0.89
Remarkable(game, be fun to play)
Evidence: 0.50
¬ Plausible(game, be fun to play)
0.38
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.81
Plausible(play game, be used to fun)
Evidence: 0.89
Remarkable(game, be fun to play)
Evidence: 0.50
¬ Plausible(game, be fun to play)
0.38
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.92
Evidence: 0.95
Plausible(play game, be motivated by game be fun)
Evidence: 0.89
Remarkable(game, be fun to play)
Evidence: 0.50
¬ Plausible(game, be fun to play)
0.38
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.21
Plausible(board game, be fun)
Evidence: 0.89
Remarkable(game, be fun to play)
Evidence: 0.50
¬ Plausible(game, be fun to play)
0.37
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.28
Plausible(board game, be used to fun)
Evidence: 0.89
Remarkable(game, be fun to play)
Evidence: 0.50
¬ Plausible(game, be fun to play)
0.37
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.89
Evidence: 0.97
Plausible(play game, be motivated by it fun)
Evidence: 0.89
Remarkable(game, be fun to play)
Evidence: 0.50
¬ Plausible(game, be fun to play)
0.37
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.91
Plausible(play game, causes have fun)
Evidence: 0.89
Remarkable(game, be fun to play)
Evidence: 0.50
¬ Plausible(game, be fun to play)
0.37
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.77
Plausible(play game, causes fun)
Evidence: 0.89
Remarkable(game, be fun to play)
Evidence: 0.50
¬ Plausible(game, be fun to play)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.72
Remarkable(computer game, be fun)
Evidence: 0.09
¬ Plausible(computer game, be fun)
0.54
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.93
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.68
Remarkable(tennis game, be used to fun)
Evidence: 0.15
¬ Plausible(tennis game, be used to fun)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.81
¬ Salient(game, be fun to play)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.99
Evidence: 0.89
Remarkable(game, be fun to play)
Evidence: 0.90
¬ Remarkable(game, be play for fun)
0.73
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.99
Evidence: 0.81
Salient(game, be fun to play)
Evidence: 0.72
¬ Salient(game, be play for fun)
0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.93
Evidence: 0.89
Remarkable(game, be fun to play)
Evidence: 0.82
¬ Remarkable(game, be used to fun)
0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.93
Evidence: 0.89
Remarkable(game, be fun to play)
Evidence: 0.92
¬ Remarkable(game, be fun)
0.71
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.99
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.31
¬ Plausible(game, be play for fun)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.89
Remarkable(game, be fun to play)
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
0.67
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.99
Evidence: 0.17
Typical(game, be fun to play)
Evidence: 0.24
¬ Typical(game, be play for fun)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.81
Salient(game, be fun to play)
Evidence: 0.82
¬ Salient(game, be used to fun)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.17
Typical(game, be fun to play)
Evidence: 0.19
¬ Typical(game, be used to fun)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.81
Salient(game, be fun to play)
Evidence: 0.78
¬ Salient(game, be used to have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.93
Evidence: 0.81
Salient(game, be fun to play)
Evidence: 0.98
¬ Salient(game, be fun)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.39
¬ Plausible(game, be used to have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.17
Typical(game, be fun to play)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.93
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.52
¬ Plausible(game, be used to fun)
0.44
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.93
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.90
¬ Plausible(game, be fun)
0.22
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.93
Evidence: 0.17
Typical(game, be fun to play)
Evidence: 0.87
¬ Typical(game, be fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.81
Salient(game, be fun to play)
Evidence: 0.17
¬ Typical(game, be fun to play)
Evidence: 0.89
¬ Remarkable(game, be fun to play)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.17
¬ Typical(game, be fun to play)

Typicality and Rermarkability incompatibility between a parent and a child

0.45
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.89
¬ Remarkable(game, be fun to play)
Evidence: 0.03
¬ Typical(play game, be motivated by game be fun)
0.44
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.89
¬ Remarkable(game, be fun to play)
Evidence: 0.03
¬ Typical(play game, be motivated by it fun)
0.43
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.89
¬ Remarkable(game, be fun to play)
Evidence: 0.05
¬ Typical(play game, causes have fun)
0.42
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.89
¬ Remarkable(game, be fun to play)
Evidence: 0.13
¬ Typical(play game, be used to fun)
0.40
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.89
¬ Remarkable(game, be fun to play)
Evidence: 0.19
¬ Typical(play game, be fun)
0.39
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.89
¬ Remarkable(game, be fun to play)
Evidence: 0.15
¬ Typical(play game, causes fun)
0.33
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.93
Evidence: 0.89
¬ Remarkable(game, be fun to play)
Evidence: 0.35
¬ Typical(board game, be used to fun)
0.30
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 0.93
Evidence: 0.89
¬ Remarkable(game, be fun to play)
Evidence: 0.43
¬ Typical(board game, be fun)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 0.93
Evidence: 0.89
¬ Remarkable(game, be fun to play)
Evidence: 0.48
¬ Typical(tennis game, be used to fun)
0.07
Rule weight: 0.14
Evidence weight: 0.54
Similarity weight: 0.93
Evidence: 0.89
¬ Remarkable(game, be fun to play)
Evidence: 0.51
¬ Typical(computer game, be fun)

Typicality inheritance from parent to child

0.43
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.17
Typical(game, be fun to play)
Evidence: 0.03
¬ Typical(play game, be motivated by game be fun)
0.42
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.17
Typical(game, be fun to play)
Evidence: 0.03
¬ Typical(play game, be motivated by it fun)
0.41
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.17
Typical(game, be fun to play)
Evidence: 0.05
¬ Typical(play game, causes have fun)
0.40
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.93
Evidence: 0.17
Typical(game, be fun to play)
Evidence: 0.13
¬ Typical(play game, be used to fun)
0.38
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.17
Typical(game, be fun to play)
Evidence: 0.19
¬ Typical(play game, be fun)
0.37
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.17
Typical(game, be fun to play)
Evidence: 0.15
¬ Typical(play game, causes fun)
0.32
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.93
Evidence: 0.17
Typical(game, be fun to play)
Evidence: 0.35
¬ Typical(board game, be used to fun)
0.29
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 0.93
Evidence: 0.17
Typical(game, be fun to play)
Evidence: 0.43
¬ Typical(board game, be fun)