play game: be motivated by it fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
be motivated by it fun 1.00
be motivated by it be fun 1.00
be motivated by they be fun 0.96
be motivated by some fun 0.96
be motivated by have some fun 0.94
be motivated by game be fun 0.93
be motivated by it sound fun 0.92
be fun 0.92
be used to fun 0.92
causes have fun 0.90

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.33
Similarity weight: 0.92
Evidence: 0.97
¬ Remarkable(play game, be motivated by it fun)
Evidence: 0.69
¬ Remarkable(board game, be fun)
0.04
Rule weight: 0.13
Evidence weight: 0.32
Similarity weight: 0.92
Evidence: 0.97
¬ Remarkable(play game, be motivated by it fun)
Evidence: 0.70
¬ Remarkable(board game, be used to fun)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.92
Evidence: 0.97
Plausible(play game, be motivated by it fun)
Evidence: 0.69
Remarkable(board game, be fun)
Evidence: 0.21
¬ Plausible(board game, be fun)
0.55
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.92
Evidence: 0.97
Plausible(play game, be motivated by it fun)
Evidence: 0.70
Remarkable(board game, be used to fun)
Evidence: 0.28
¬ Plausible(board game, be used to fun)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Plausible(play game, be motivated by it fun)
Evidence: 0.94
¬ Salient(play game, be motivated by it fun)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.96
Evidence: 0.03
Typical(play game, be motivated by it fun)
Evidence: 0.02
¬ Typical(play game, be motivated by they be fun)
0.80
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.97
Plausible(play game, be motivated by it fun)
Evidence: 0.98
¬ Plausible(play game, be motivated by they be fun)
0.80
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.03
Typical(play game, be motivated by it fun)
Evidence: 0.03
¬ Typical(play game, be motivated by some fun)
0.80
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.97
Plausible(play game, be motivated by it fun)
Evidence: 0.98
¬ Plausible(play game, be motivated by some fun)
0.79
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.97
Remarkable(play game, be motivated by it fun)
Evidence: 0.97
¬ Remarkable(play game, be motivated by they be fun)
0.79
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.97
Remarkable(play game, be motivated by it fun)
Evidence: 0.96
¬ Remarkable(play game, be motivated by some fun)
0.78
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.96
Evidence: 0.94
Salient(play game, be motivated by it fun)
Evidence: 0.94
¬ Salient(play game, be motivated by they be fun)
0.77
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.96
Evidence: 0.94
Salient(play game, be motivated by it fun)
Evidence: 0.95
¬ Salient(play game, be motivated by some fun)
0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.97
Plausible(play game, be motivated by it fun)
Evidence: 0.95
¬ Plausible(play game, be motivated by game be fun)
0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.97
Plausible(play game, be motivated by it fun)
Evidence: 0.72
¬ Plausible(play game, be fun)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.03
Typical(play game, be motivated by it fun)
Evidence: 0.03
¬ Typical(play game, be motivated by game be fun)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.97
Remarkable(play game, be motivated by it fun)
Evidence: 0.96
¬ Remarkable(play game, be motivated by game be fun)
0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.97
Plausible(play game, be motivated by it fun)
Evidence: 0.81
¬ Plausible(play game, be used to fun)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.97
Remarkable(play game, be motivated by it fun)
Evidence: 0.84
¬ Remarkable(play game, be fun)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.97
Remarkable(play game, be motivated by it fun)
Evidence: 0.86
¬ Remarkable(play game, be used to fun)
0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.93
Evidence: 0.94
Salient(play game, be motivated by it fun)
Evidence: 0.93
¬ Salient(play game, be motivated by game be fun)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.97
Plausible(play game, be motivated by it fun)
Evidence: 0.91
¬ Plausible(play game, causes have fun)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.94
Salient(play game, be motivated by it fun)
Evidence: 0.88
¬ Salient(play game, be fun)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.97
Remarkable(play game, be motivated by it fun)
Evidence: 0.95
¬ Remarkable(play game, causes have fun)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.94
Salient(play game, be motivated by it fun)
Evidence: 0.91
¬ Salient(play game, be used to fun)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.03
Typical(play game, be motivated by it fun)
Evidence: 0.05
¬ Typical(play game, causes have fun)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.94
Salient(play game, be motivated by it fun)
Evidence: 0.92
¬ Salient(play game, causes have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.03
Typical(play game, be motivated by it fun)
Evidence: 0.13
¬ Typical(play game, be used to fun)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.03
Typical(play game, be motivated by it fun)
Evidence: 0.19
¬ Typical(play game, be fun)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.94
Salient(play game, be motivated by it fun)
Evidence: 0.03
¬ Typical(play game, be motivated by it fun)
Evidence: 0.97
¬ Remarkable(play game, be motivated by it fun)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(play game, be motivated by it fun)
Evidence: 0.03
¬ Typical(play game, be motivated by it fun)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 0.92
Evidence: 0.97
¬ Remarkable(play game, be motivated by it fun)
Evidence: 0.35
¬ Typical(board game, be used to fun)
0.07
Rule weight: 0.14
Evidence weight: 0.59
Similarity weight: 0.92
Evidence: 0.97
¬ Remarkable(play game, be motivated by it fun)
Evidence: 0.43
¬ Typical(board game, be fun)