play game: be motivated by they be fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be motivated by they be fun 1.00
be motivated by it be fun 0.96
be motivated by it fun 0.96
be motivated by some fun 0.95
be motivated by have some fun 0.95
be motivated by game be fun 0.91
causes you have fun 0.90
be motivated by it sound fun 0.89
be motivated by you be good at it 0.89
causes have fun 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(play game, be motivated by they be fun)
Evidence: 0.94
¬ Salient(play game, be motivated by they be fun)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.96
Evidence: 0.98
Plausible(play game, be motivated by they be fun)
Evidence: 0.97
¬ Plausible(play game, be motivated by it fun)
0.80
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.97
Remarkable(play game, be motivated by they be fun)
Evidence: 0.97
¬ Remarkable(play game, be motivated by it fun)
0.80
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.02
Typical(play game, be motivated by they be fun)
Evidence: 0.03
¬ Typical(play game, be motivated by it fun)
0.80
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.98
Plausible(play game, be motivated by they be fun)
Evidence: 0.98
¬ Plausible(play game, be motivated by some fun)
0.79
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.97
Remarkable(play game, be motivated by they be fun)
Evidence: 0.96
¬ Remarkable(play game, be motivated by some fun)
0.79
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.02
Typical(play game, be motivated by they be fun)
Evidence: 0.03
¬ Typical(play game, be motivated by some fun)
0.78
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.94
Salient(play game, be motivated by they be fun)
Evidence: 0.94
¬ Salient(play game, be motivated by it fun)
0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.94
Salient(play game, be motivated by they be fun)
Evidence: 0.95
¬ Salient(play game, be motivated by some fun)
0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.98
Plausible(play game, be motivated by they be fun)
Evidence: 0.95
¬ Plausible(play game, be motivated by game be fun)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.98
Plausible(play game, be motivated by they be fun)
Evidence: 0.97
¬ Plausible(play game, causes you have fun)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.97
Remarkable(play game, be motivated by they be fun)
Evidence: 0.96
¬ Remarkable(play game, be motivated by game be fun)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.02
Typical(play game, be motivated by they be fun)
Evidence: 0.03
¬ Typical(play game, be motivated by game be fun)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.98
Plausible(play game, be motivated by they be fun)
Evidence: 0.91
¬ Plausible(play game, causes have fun)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.97
Remarkable(play game, be motivated by they be fun)
Evidence: 0.97
¬ Remarkable(play game, causes you have fun)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.02
Typical(play game, be motivated by they be fun)
Evidence: 0.03
¬ Typical(play game, causes you have fun)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.97
Remarkable(play game, be motivated by they be fun)
Evidence: 0.95
¬ Remarkable(play game, causes have fun)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.94
Salient(play game, be motivated by they be fun)
Evidence: 0.93
¬ Salient(play game, be motivated by game be fun)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.94
Salient(play game, be motivated by they be fun)
Evidence: 0.94
¬ Salient(play game, causes you have fun)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.02
Typical(play game, be motivated by they be fun)
Evidence: 0.05
¬ Typical(play game, causes have fun)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.94
Salient(play game, be motivated by they be fun)
Evidence: 0.92
¬ Salient(play game, causes have fun)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.94
Salient(play game, be motivated by they be fun)
Evidence: 0.02
¬ Typical(play game, be motivated by they be fun)
Evidence: 0.97
¬ Remarkable(play game, be motivated by they be fun)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(play game, be motivated by they be fun)
Evidence: 0.02
¬ Typical(play game, be motivated by they be fun)