play game: causes have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
causes have fun 1.00
causes you have fun 0.97
be fun 0.91
be used to fun 0.91
be motivated by have some fun 0.91
requires want to have fun 0.90
be motivated by some fun 0.90
be motivated by it fun 0.90
be motivated by it be fun 0.90
be motivated by they be fun 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.34
Similarity weight: 0.91
Evidence: 0.95
¬ Remarkable(play game, causes have fun)
Evidence: 0.69
¬ Remarkable(board game, be fun)
0.04
Rule weight: 0.13
Evidence weight: 0.33
Similarity weight: 0.91
Evidence: 0.95
¬ Remarkable(play game, causes have fun)
Evidence: 0.70
¬ Remarkable(board game, be used to fun)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.91
Plausible(play game, causes have fun)
Evidence: 0.69
Remarkable(board game, be fun)
Evidence: 0.21
¬ Plausible(board game, be fun)
0.54
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.91
Plausible(play game, causes have fun)
Evidence: 0.70
Remarkable(board game, be used to fun)
Evidence: 0.28
¬ Plausible(board game, be used to fun)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.91
Plausible(play game, causes have fun)
Evidence: 0.92
¬ Salient(play game, causes have fun)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.97
Evidence: 0.05
Typical(play game, causes have fun)
Evidence: 0.03
¬ Typical(play game, causes you have fun)
0.79
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.97
Evidence: 0.95
Remarkable(play game, causes have fun)
Evidence: 0.97
¬ Remarkable(play game, causes you have fun)
0.77
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.97
Evidence: 0.92
Salient(play game, causes have fun)
Evidence: 0.94
¬ Salient(play game, causes you have fun)
0.76
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.97
Evidence: 0.91
Plausible(play game, causes have fun)
Evidence: 0.97
¬ Plausible(play game, causes you have fun)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.95
Remarkable(play game, causes have fun)
Evidence: 0.84
¬ Remarkable(play game, be fun)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.05
Typical(play game, causes have fun)
Evidence: 0.03
¬ Typical(play game, be motivated by some fun)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.95
Remarkable(play game, causes have fun)
Evidence: 0.86
¬ Remarkable(play game, be used to fun)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.05
Typical(play game, causes have fun)
Evidence: 0.03
¬ Typical(play game, be motivated by it fun)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.05
Typical(play game, causes have fun)
Evidence: 0.02
¬ Typical(play game, be motivated by they be fun)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.95
Remarkable(play game, causes have fun)
Evidence: 0.96
¬ Remarkable(play game, be motivated by some fun)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.95
Remarkable(play game, causes have fun)
Evidence: 0.97
¬ Remarkable(play game, be motivated by it fun)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.91
Plausible(play game, causes have fun)
Evidence: 0.72
¬ Plausible(play game, be fun)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.92
Salient(play game, causes have fun)
Evidence: 0.88
¬ Salient(play game, be fun)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.91
Plausible(play game, causes have fun)
Evidence: 0.81
¬ Plausible(play game, be used to fun)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.95
Remarkable(play game, causes have fun)
Evidence: 0.97
¬ Remarkable(play game, be motivated by they be fun)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.92
Salient(play game, causes have fun)
Evidence: 0.91
¬ Salient(play game, be used to fun)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.92
Salient(play game, causes have fun)
Evidence: 0.95
¬ Salient(play game, be motivated by some fun)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.92
Salient(play game, causes have fun)
Evidence: 0.94
¬ Salient(play game, be motivated by it fun)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.91
Plausible(play game, causes have fun)
Evidence: 0.98
¬ Plausible(play game, be motivated by some fun)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.92
Salient(play game, causes have fun)
Evidence: 0.94
¬ Salient(play game, be motivated by they be fun)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.91
Plausible(play game, causes have fun)
Evidence: 0.97
¬ Plausible(play game, be motivated by it fun)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.91
Plausible(play game, causes have fun)
Evidence: 0.98
¬ Plausible(play game, be motivated by they be fun)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.05
Typical(play game, causes have fun)
Evidence: 0.13
¬ Typical(play game, be used to fun)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.05
Typical(play game, causes have fun)
Evidence: 0.19
¬ Typical(play game, be fun)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.92
Salient(play game, causes have fun)
Evidence: 0.05
¬ Typical(play game, causes have fun)
Evidence: 0.95
¬ Remarkable(play game, causes have fun)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.91
Plausible(play game, causes have fun)
Evidence: 0.05
¬ Typical(play game, causes have fun)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.67
Similarity weight: 0.91
Evidence: 0.95
¬ Remarkable(play game, causes have fun)
Evidence: 0.35
¬ Typical(board game, be used to fun)
0.07
Rule weight: 0.14
Evidence weight: 0.59
Similarity weight: 0.91
Evidence: 0.95
¬ Remarkable(play game, causes have fun)
Evidence: 0.43
¬ Typical(board game, be fun)