play game: causes fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
causes fun 1.00
be fun 0.95
be used to fun 0.94
be used to family fun activity 0.82
causes enjoyment 0.80
be useless but still enjoyable 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.15
¬ Typical(play game, causes fun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.77
Plausible(play game, causes fun)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)

Remarkability exclusitivity betweem a parent and a child

0.28
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.87
¬ Remarkable(play game, causes fun)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.40
Similarity weight: 0.95
Evidence: 0.87
¬ Remarkable(play game, causes fun)
Evidence: 0.69
¬ Remarkable(board game, be fun)
0.05
Rule weight: 0.13
Evidence weight: 0.39
Similarity weight: 0.94
Evidence: 0.87
¬ Remarkable(play game, causes fun)
Evidence: 0.70
¬ Remarkable(board game, be used to fun)
0.04
Rule weight: 0.13
Evidence weight: 0.36
Similarity weight: 0.82
Evidence: 0.87
¬ Remarkable(play game, causes fun)
Evidence: 0.74
¬ Remarkable(board game, be used to family fun activity)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.87
Remarkable(play game, causes fun)
Evidence: 0.77
¬ Plausible(play game, causes fun)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.77
Plausible(play game, causes fun)
Evidence: 0.69
Remarkable(board game, be fun)
Evidence: 0.21
¬ Plausible(board game, be fun)
0.55
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.77
Plausible(play game, causes fun)
Evidence: 0.70
Remarkable(board game, be used to fun)
Evidence: 0.28
¬ Plausible(board game, be used to fun)
0.48
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.77
Plausible(play game, causes fun)
Evidence: 0.74
Remarkable(board game, be used to family fun activity)
Evidence: 0.38
¬ Plausible(board game, be used to family fun activity)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.77
Plausible(play game, causes fun)
Evidence: 0.89
¬ Salient(play game, causes fun)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.95
Evidence: 0.89
Salient(play game, causes fun)
Evidence: 0.88
¬ Salient(play game, be fun)
0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.94
Evidence: 0.89
Salient(play game, causes fun)
Evidence: 0.91
¬ Salient(play game, be used to fun)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.87
Remarkable(play game, causes fun)
Evidence: 0.84
¬ Remarkable(play game, be fun)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.15
Typical(play game, causes fun)
Evidence: 0.13
¬ Typical(play game, be used to fun)
0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.87
Remarkable(play game, causes fun)
Evidence: 0.86
¬ Remarkable(play game, be used to fun)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.15
Typical(play game, causes fun)
Evidence: 0.19
¬ Typical(play game, be fun)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.77
Plausible(play game, causes fun)
Evidence: 0.72
¬ Plausible(play game, be fun)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.77
Plausible(play game, causes fun)
Evidence: 0.81
¬ Plausible(play game, be used to fun)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.87
Remarkable(play game, causes fun)
Evidence: 0.54
¬ Remarkable(play game, causes enjoyment)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.89
Salient(play game, causes fun)
Evidence: 0.82
¬ Salient(play game, causes enjoyment)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.15
Typical(play game, causes fun)
Evidence: 0.23
¬ Typical(play game, causes enjoyment)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.77
Plausible(play game, causes fun)
Evidence: 0.95
¬ Plausible(play game, causes enjoyment)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.89
Salient(play game, causes fun)
Evidence: 0.15
¬ Typical(play game, causes fun)
Evidence: 0.87
¬ Remarkable(play game, causes fun)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.77
Plausible(play game, causes fun)
Evidence: 0.15
¬ Typical(play game, causes fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.25
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.87
¬ Remarkable(play game, causes fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.94
Evidence: 0.87
¬ Remarkable(play game, causes fun)
Evidence: 0.35
¬ Typical(board game, be used to fun)
0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.87
¬ Remarkable(play game, causes fun)
Evidence: 0.28
¬ Typical(board game, be used to family fun activity)
0.08
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 0.95
Evidence: 0.87
¬ Remarkable(play game, causes fun)
Evidence: 0.43
¬ Typical(board game, be fun)

Typicality inheritance from parent to child

0.24
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.15
Typical(play game, causes fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)