game: be fun stuff

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, baseball game
Weight: 0.76
, soccer ball
Weight: 0.74
, tennis game
Weight: 0.73
, computer game
Weight: 0.71

Related properties

Property Similarity
be fun stuff 1.00
be used to fun 0.91
be fun 0.91
be used to have fun 0.89
causes fun 0.88
causes you have fun 0.88
be fun to play 0.87
be motivated by it fun 0.87
causes have fun 0.87
be motivated by it be fun 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.58
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.81
Plausible(play game, be used to fun)
Evidence: 0.22
¬ Typical(game, be fun stuff)
0.58
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.97
Plausible(play game, causes you have fun)
Evidence: 0.22
¬ Typical(game, be fun stuff)
0.57
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.97
Plausible(play game, be motivated by it fun)
Evidence: 0.22
¬ Typical(game, be fun stuff)
0.57
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.72
Plausible(play game, be fun)
Evidence: 0.22
¬ Typical(game, be fun stuff)
0.57
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.91
Plausible(play game, causes have fun)
Evidence: 0.22
¬ Typical(game, be fun stuff)
...

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.46
Plausible(game, be fun stuff)
Evidence: 0.21
¬ Plausible(board game, be fun)
0.07
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.46
Plausible(game, be fun stuff)
Evidence: 0.28
¬ Plausible(board game, be used to fun)
0.05
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.91
Evidence: 0.46
Plausible(game, be fun stuff)
Evidence: 0.72
¬ Plausible(play game, be fun)
0.05
Rule weight: 0.09
Evidence weight: 0.59
Similarity weight: 0.88
Evidence: 0.46
Plausible(game, be fun stuff)
Evidence: 0.77
¬ Plausible(play game, causes fun)
0.05
Rule weight: 0.09
Evidence weight: 0.56
Similarity weight: 0.91
Evidence: 0.46
Plausible(game, be fun stuff)
Evidence: 0.81
¬ Plausible(play game, be used to fun)
...

Remarkability exclusitivity betweem a parent and a child

0.24
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.91
Evidence: 0.79
¬ Remarkable(game, be fun stuff)
Evidence: 0.69
¬ Remarkable(board game, be fun)
0.23
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.91
Evidence: 0.79
¬ Remarkable(game, be fun stuff)
Evidence: 0.70
¬ Remarkable(board game, be used to fun)
0.17
Rule weight: 0.58
Evidence weight: 0.33
Similarity weight: 0.91
Evidence: 0.79
¬ Remarkable(game, be fun stuff)
Evidence: 0.84
¬ Remarkable(play game, be fun)
0.17
Rule weight: 0.58
Evidence weight: 0.32
Similarity weight: 0.91
Evidence: 0.79
¬ Remarkable(game, be fun stuff)
Evidence: 0.86
¬ Remarkable(play game, be used to fun)
0.16
Rule weight: 0.58
Evidence weight: 0.31
Similarity weight: 0.88
Evidence: 0.79
¬ Remarkable(game, be fun stuff)
Evidence: 0.87
¬ Remarkable(play game, causes fun)
...

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.91
Evidence: 0.79
¬ Remarkable(game, be fun stuff)
Evidence: 0.68
¬ Remarkable(tennis game, be used to fun)
0.05
Rule weight: 0.13
Evidence weight: 0.43
Similarity weight: 0.91
Evidence: 0.79
¬ Remarkable(game, be fun stuff)
Evidence: 0.72
¬ Remarkable(computer game, be fun)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.81
Plausible(play game, be used to fun)
Evidence: 0.79
Remarkable(game, be fun stuff)
Evidence: 0.46
¬ Plausible(game, be fun stuff)
0.37
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.72
Plausible(play game, be fun)
Evidence: 0.79
Remarkable(game, be fun stuff)
Evidence: 0.46
¬ Plausible(game, be fun stuff)
0.37
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.88
Evidence: 0.97
Plausible(play game, causes you have fun)
Evidence: 0.79
Remarkable(game, be fun stuff)
Evidence: 0.46
¬ Plausible(game, be fun stuff)
0.36
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 0.97
Plausible(play game, be motivated by it fun)
Evidence: 0.79
Remarkable(game, be fun stuff)
Evidence: 0.46
¬ Plausible(game, be fun stuff)
0.36
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.91
Plausible(play game, causes have fun)
Evidence: 0.79
Remarkable(game, be fun stuff)
Evidence: 0.46
¬ Plausible(game, be fun stuff)
...

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.46
Plausible(game, be fun stuff)
Evidence: 0.72
Remarkable(computer game, be fun)
Evidence: 0.09
¬ Plausible(computer game, be fun)
0.53
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.46
Plausible(game, be fun stuff)
Evidence: 0.68
Remarkable(tennis game, be used to fun)
Evidence: 0.15
¬ Plausible(tennis game, be used to fun)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.46
Plausible(game, be fun stuff)
Evidence: 0.82
¬ Salient(game, be fun stuff)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.22
Typical(game, be fun stuff)
Evidence: 0.19
¬ Typical(game, be used to fun)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.82
Salient(game, be fun stuff)
Evidence: 0.82
¬ Salient(game, be used to fun)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.82
Salient(game, be fun stuff)
Evidence: 0.78
¬ Salient(game, be used to have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.22
Typical(game, be fun stuff)
Evidence: 0.17
¬ Typical(game, be fun to play)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.79
Remarkable(game, be fun stuff)
Evidence: 0.82
¬ Remarkable(game, be used to fun)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.82
Salient(game, be fun stuff)
Evidence: 0.22
¬ Typical(game, be fun stuff)
Evidence: 0.79
¬ Remarkable(game, be fun stuff)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.46
Plausible(game, be fun stuff)
Evidence: 0.22
¬ Typical(game, be fun stuff)

Typicality and Rermarkability incompatibility between a parent and a child

0.44
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.79
¬ Remarkable(game, be fun stuff)
Evidence: 0.03
¬ Typical(play game, causes you have fun)
0.43
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.79
¬ Remarkable(game, be fun stuff)
Evidence: 0.03
¬ Typical(play game, be motivated by it fun)
0.43
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.79
¬ Remarkable(game, be fun stuff)
Evidence: 0.05
¬ Typical(play game, causes have fun)
0.42
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.79
¬ Remarkable(game, be fun stuff)
Evidence: 0.13
¬ Typical(play game, be used to fun)
0.40
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.79
¬ Remarkable(game, be fun stuff)
Evidence: 0.19
¬ Typical(play game, be fun)
...

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.91
Evidence: 0.79
¬ Remarkable(game, be fun stuff)
Evidence: 0.48
¬ Typical(tennis game, be used to fun)
0.07
Rule weight: 0.14
Evidence weight: 0.59
Similarity weight: 0.91
Evidence: 0.79
¬ Remarkable(game, be fun stuff)
Evidence: 0.51
¬ Typical(computer game, be fun)

Typicality inheritance from parent to child

0.42
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.22
Typical(game, be fun stuff)
Evidence: 0.03
¬ Typical(play game, causes you have fun)
0.41
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.22
Typical(game, be fun stuff)
Evidence: 0.03
¬ Typical(play game, be motivated by it fun)
0.40
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.22
Typical(game, be fun stuff)
Evidence: 0.05
¬ Typical(play game, causes have fun)
0.40
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.22
Typical(game, be fun stuff)
Evidence: 0.13
¬ Typical(play game, be used to fun)
0.38
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.22
Typical(game, be fun stuff)
Evidence: 0.19
¬ Typical(play game, be fun)
...