game: be enjoyable

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, baseball game
Weight: 0.76
, soccer ball
Weight: 0.74
, tennis game
Weight: 0.73
, computer game
Weight: 0.71

Related properties

Property Similarity
be enjoyable 1.00
be fun 0.85
be used to fun 0.84
be used to have fun 0.81
causes fun 0.81
be fun to play 0.80
be motivated by it fun 0.80
be motivated by it be fun 0.79
causes have fun 0.79
be play for fun 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.53
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.81
Plausible(play game, be used to fun)
Evidence: 0.28
¬ Typical(game, be enjoyable)
0.52
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.97
Plausible(play game, be motivated by it fun)
Evidence: 0.28
¬ Typical(game, be enjoyable)
0.52
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.72
Plausible(play game, be fun)
Evidence: 0.28
¬ Typical(game, be enjoyable)
0.51
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.91
Plausible(play game, causes have fun)
Evidence: 0.28
¬ Typical(game, be enjoyable)
0.50
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.77
Plausible(play game, causes fun)
Evidence: 0.28
¬ Typical(game, be enjoyable)
0.45
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.28
Plausible(board game, be used to fun)
Evidence: 0.28
¬ Typical(game, be enjoyable)
0.44
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.21
Plausible(board game, be fun)
Evidence: 0.28
¬ Typical(game, be enjoyable)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.36
Plausible(game, be enjoyable)
Evidence: 0.21
¬ Plausible(board game, be fun)
0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.36
Plausible(game, be enjoyable)
Evidence: 0.28
¬ Plausible(board game, be used to fun)
0.04
Rule weight: 0.09
Evidence weight: 0.54
Similarity weight: 0.85
Evidence: 0.36
Plausible(game, be enjoyable)
Evidence: 0.72
¬ Plausible(play game, be fun)
0.04
Rule weight: 0.09
Evidence weight: 0.51
Similarity weight: 0.81
Evidence: 0.36
Plausible(game, be enjoyable)
Evidence: 0.77
¬ Plausible(play game, causes fun)
0.04
Rule weight: 0.09
Evidence weight: 0.48
Similarity weight: 0.84
Evidence: 0.36
Plausible(game, be enjoyable)
Evidence: 0.81
¬ Plausible(play game, be used to fun)
0.03
Rule weight: 0.09
Evidence weight: 0.42
Similarity weight: 0.79
Evidence: 0.36
Plausible(game, be enjoyable)
Evidence: 0.91
¬ Plausible(play game, causes have fun)
0.03
Rule weight: 0.09
Evidence weight: 0.38
Similarity weight: 0.80
Evidence: 0.36
Plausible(game, be enjoyable)
Evidence: 0.97
¬ Plausible(play game, be motivated by it fun)

Remarkability exclusitivity betweem a parent and a child

0.23
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.85
Evidence: 0.77
¬ Remarkable(game, be enjoyable)
Evidence: 0.69
¬ Remarkable(board game, be fun)
0.22
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.84
Evidence: 0.77
¬ Remarkable(game, be enjoyable)
Evidence: 0.70
¬ Remarkable(board game, be used to fun)
0.17
Rule weight: 0.58
Evidence weight: 0.35
Similarity weight: 0.85
Evidence: 0.77
¬ Remarkable(game, be enjoyable)
Evidence: 0.84
¬ Remarkable(play game, be fun)
0.16
Rule weight: 0.58
Evidence weight: 0.34
Similarity weight: 0.84
Evidence: 0.77
¬ Remarkable(game, be enjoyable)
Evidence: 0.86
¬ Remarkable(play game, be used to fun)
0.15
Rule weight: 0.58
Evidence weight: 0.33
Similarity weight: 0.81
Evidence: 0.77
¬ Remarkable(game, be enjoyable)
Evidence: 0.87
¬ Remarkable(play game, causes fun)
0.12
Rule weight: 0.58
Evidence weight: 0.26
Similarity weight: 0.79
Evidence: 0.77
¬ Remarkable(game, be enjoyable)
Evidence: 0.95
¬ Remarkable(play game, causes have fun)
0.12
Rule weight: 0.58
Evidence weight: 0.25
Similarity weight: 0.80
Evidence: 0.77
¬ Remarkable(game, be enjoyable)
Evidence: 0.97
¬ Remarkable(play game, be motivated by it fun)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.84
Evidence: 0.77
¬ Remarkable(game, be enjoyable)
Evidence: 0.68
¬ Remarkable(tennis game, be used to fun)
0.05
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.85
Evidence: 0.77
¬ Remarkable(game, be enjoyable)
Evidence: 0.72
¬ Remarkable(computer game, be fun)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.72
Plausible(play game, be fun)
Evidence: 0.77
Remarkable(game, be enjoyable)
Evidence: 0.36
¬ Plausible(game, be enjoyable)
0.34
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.81
Plausible(play game, be used to fun)
Evidence: 0.77
Remarkable(game, be enjoyable)
Evidence: 0.36
¬ Plausible(game, be enjoyable)
0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.97
Plausible(play game, be motivated by it fun)
Evidence: 0.77
Remarkable(game, be enjoyable)
Evidence: 0.36
¬ Plausible(game, be enjoyable)
0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.77
Plausible(play game, causes fun)
Evidence: 0.77
Remarkable(game, be enjoyable)
Evidence: 0.36
¬ Plausible(game, be enjoyable)
0.33
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.21
Plausible(board game, be fun)
Evidence: 0.77
Remarkable(game, be enjoyable)
Evidence: 0.36
¬ Plausible(game, be enjoyable)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.91
Plausible(play game, causes have fun)
Evidence: 0.77
Remarkable(game, be enjoyable)
Evidence: 0.36
¬ Plausible(game, be enjoyable)
0.33
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.28
Plausible(board game, be used to fun)
Evidence: 0.77
Remarkable(game, be enjoyable)
Evidence: 0.36
¬ Plausible(game, be enjoyable)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.36
Plausible(game, be enjoyable)
Evidence: 0.72
Remarkable(computer game, be fun)
Evidence: 0.09
¬ Plausible(computer game, be fun)
0.49
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.36
Plausible(game, be enjoyable)
Evidence: 0.68
Remarkable(tennis game, be used to fun)
Evidence: 0.15
¬ Plausible(tennis game, be used to fun)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.36
Plausible(game, be enjoyable)
Evidence: 0.78
¬ Salient(game, be enjoyable)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.28
Typical(game, be enjoyable)
Evidence: 0.19
¬ Typical(game, be used to fun)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.28
Typical(game, be enjoyable)
Evidence: 0.17
¬ Typical(game, be fun to play)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.78
Salient(game, be enjoyable)
Evidence: 0.82
¬ Salient(game, be used to fun)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.77
Remarkable(game, be enjoyable)
Evidence: 0.82
¬ Remarkable(game, be used to fun)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.78
Salient(game, be enjoyable)
Evidence: 0.78
¬ Salient(game, be used to have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.77
Remarkable(game, be enjoyable)
Evidence: 0.92
¬ Remarkable(game, be fun)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.78
Salient(game, be enjoyable)
Evidence: 0.72
¬ Salient(game, be play for fun)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.78
Salient(game, be enjoyable)
Evidence: 0.98
¬ Salient(game, be fun)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.28
Typical(game, be enjoyable)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.77
Remarkable(game, be enjoyable)
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.78
Salient(game, be enjoyable)
Evidence: 0.81
¬ Salient(game, be fun to play)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.28
Typical(game, be enjoyable)
Evidence: 0.24
¬ Typical(game, be play for fun)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.77
Remarkable(game, be enjoyable)
Evidence: 0.89
¬ Remarkable(game, be fun to play)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.36
Plausible(game, be enjoyable)
Evidence: 0.31
¬ Plausible(game, be play for fun)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.77
Remarkable(game, be enjoyable)
Evidence: 0.90
¬ Remarkable(game, be play for fun)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.36
Plausible(game, be enjoyable)
Evidence: 0.39
¬ Plausible(game, be used to have fun)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.84
Evidence: 0.36
Plausible(game, be enjoyable)
Evidence: 0.52
¬ Plausible(game, be used to fun)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.36
Plausible(game, be enjoyable)
Evidence: 0.50
¬ Plausible(game, be fun to play)
0.31
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.85
Evidence: 0.36
Plausible(game, be enjoyable)
Evidence: 0.90
¬ Plausible(game, be fun)
0.27
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.85
Evidence: 0.28
Typical(game, be enjoyable)
Evidence: 0.87
¬ Typical(game, be fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.78
Salient(game, be enjoyable)
Evidence: 0.28
¬ Typical(game, be enjoyable)
Evidence: 0.77
¬ Remarkable(game, be enjoyable)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.36
Plausible(game, be enjoyable)
Evidence: 0.28
¬ Typical(game, be enjoyable)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.77
¬ Remarkable(game, be enjoyable)
Evidence: 0.03
¬ Typical(play game, be motivated by it fun)
0.39
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.77
¬ Remarkable(game, be enjoyable)
Evidence: 0.05
¬ Typical(play game, causes have fun)
0.38
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.77
¬ Remarkable(game, be enjoyable)
Evidence: 0.13
¬ Typical(play game, be used to fun)
0.37
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.77
¬ Remarkable(game, be enjoyable)
Evidence: 0.19
¬ Typical(play game, be fun)
0.36
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.77
¬ Remarkable(game, be enjoyable)
Evidence: 0.15
¬ Typical(play game, causes fun)
0.31
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.77
¬ Remarkable(game, be enjoyable)
Evidence: 0.35
¬ Typical(board game, be used to fun)
0.29
Rule weight: 0.51
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.77
¬ Remarkable(game, be enjoyable)
Evidence: 0.43
¬ Typical(board game, be fun)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 0.84
Evidence: 0.77
¬ Remarkable(game, be enjoyable)
Evidence: 0.48
¬ Typical(tennis game, be used to fun)
0.07
Rule weight: 0.14
Evidence weight: 0.60
Similarity weight: 0.85
Evidence: 0.77
¬ Remarkable(game, be enjoyable)
Evidence: 0.51
¬ Typical(computer game, be fun)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.28
Typical(game, be enjoyable)
Evidence: 0.03
¬ Typical(play game, be motivated by it fun)
0.37
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.28
Typical(game, be enjoyable)
Evidence: 0.05
¬ Typical(play game, causes have fun)
0.37
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.28
Typical(game, be enjoyable)
Evidence: 0.13
¬ Typical(play game, be used to fun)
0.35
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.28
Typical(game, be enjoyable)
Evidence: 0.19
¬ Typical(play game, be fun)
0.35
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.28
Typical(game, be enjoyable)
Evidence: 0.15
¬ Typical(play game, causes fun)
0.30
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.28
Typical(game, be enjoyable)
Evidence: 0.35
¬ Typical(board game, be used to fun)
0.28
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.28
Typical(game, be enjoyable)
Evidence: 0.43
¬ Typical(board game, be fun)