board game: be used to entertain person bring them close together

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dvd player
Weight: 0.68
, computer game
Weight: 0.67
, thing
Weight: 0.65
, event
Weight: 0.62
Siblings backgammon
Weight: 0.66
, monopoly
Weight: 0.62
, crossword puzzle
Weight: 0.62
, chess set
Weight: 0.60

Related properties

Property Similarity
be used to entertain person bring them close together 1.00
bring person close together 0.95
be used to entertain person 0.86
look close than they be 0.83
be used to entertain child 0.82
be more fun with more person play 0.78
stay put unless move 0.77
do not work well 0.77
be happen without your know 0.77
be happen all time 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.51
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.78
Plausible(thing, look close than they be)
Evidence: 0.35
¬ Typical(board game, be used to entertain person bring them close together)
0.41
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.35
¬ Typical(board game, be used to entertain person bring them close together)
0.39
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.35
Plausible(thing, stay put unless move)
Evidence: 0.35
¬ Typical(board game, be used to entertain person bring them close together)
0.38
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.35
¬ Typical(board game, be used to entertain person bring them close together)
0.37
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.35
¬ Typical(board game, be used to entertain person bring them close together)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.26
Plausible(board game, be used to entertain person bring them close together)
Evidence: 0.25
¬ Plausible(thing, do not work well)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.26
Plausible(board game, be used to entertain person bring them close together)
Evidence: 0.28
¬ Plausible(thing, be happen all time)
0.05
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.26
Plausible(board game, be used to entertain person bring them close together)
Evidence: 0.35
¬ Plausible(thing, stay put unless move)
0.05
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.26
Plausible(board game, be used to entertain person bring them close together)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)
0.03
Rule weight: 0.09
Evidence weight: 0.42
Similarity weight: 0.83
Evidence: 0.26
Plausible(board game, be used to entertain person bring them close together)
Evidence: 0.78
¬ Plausible(thing, look close than they be)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.74
¬ Remarkable(board game, be used to entertain person bring them close together)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.22
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.74
¬ Remarkable(board game, be used to entertain person bring them close together)
Evidence: 0.67
¬ Remarkable(thing, stay put unless move)
0.22
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.74
¬ Remarkable(board game, be used to entertain person bring them close together)
Evidence: 0.68
¬ Remarkable(thing, be happen all time)
0.21
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.77
Evidence: 0.74
¬ Remarkable(board game, be used to entertain person bring them close together)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)
0.20
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.83
Evidence: 0.74
¬ Remarkable(board game, be used to entertain person bring them close together)
Evidence: 0.78
¬ Remarkable(thing, look close than they be)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.78
Plausible(thing, look close than they be)
Evidence: 0.74
Remarkable(board game, be used to entertain person bring them close together)
Evidence: 0.26
¬ Plausible(board game, be used to entertain person bring them close together)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.74
Remarkable(board game, be used to entertain person bring them close together)
Evidence: 0.26
¬ Plausible(board game, be used to entertain person bring them close together)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.35
Plausible(thing, stay put unless move)
Evidence: 0.74
Remarkable(board game, be used to entertain person bring them close together)
Evidence: 0.26
¬ Plausible(board game, be used to entertain person bring them close together)
0.31
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.74
Remarkable(board game, be used to entertain person bring them close together)
Evidence: 0.26
¬ Plausible(board game, be used to entertain person bring them close together)
0.31
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.74
Remarkable(board game, be used to entertain person bring them close together)
Evidence: 0.26
¬ Plausible(board game, be used to entertain person bring them close together)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.26
Plausible(board game, be used to entertain person bring them close together)
Evidence: 0.77
¬ Salient(board game, be used to entertain person bring them close together)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.26
Plausible(board game, be used to entertain person bring them close together)
Evidence: 0.14
¬ Plausible(board game, be used to entertain child)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.77
Salient(board game, be used to entertain person bring them close together)
Evidence: 0.66
¬ Salient(board game, be used to entertain child)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.74
Remarkable(board game, be used to entertain person bring them close together)
Evidence: 0.74
¬ Remarkable(board game, be used to entertain child)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.35
Typical(board game, be used to entertain person bring them close together)
Evidence: 0.49
¬ Typical(board game, be used to entertain child)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.77
Salient(board game, be used to entertain person bring them close together)
Evidence: 0.35
¬ Typical(board game, be used to entertain person bring them close together)
Evidence: 0.74
¬ Remarkable(board game, be used to entertain person bring them close together)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.26
Plausible(board game, be used to entertain person bring them close together)
Evidence: 0.35
¬ Typical(board game, be used to entertain person bring them close together)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.74
¬ Remarkable(board game, be used to entertain person bring them close together)
Evidence: 0.10
¬ Typical(thing, look close than they be)
0.32
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.74
¬ Remarkable(board game, be used to entertain person bring them close together)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.30
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.74
¬ Remarkable(board game, be used to entertain person bring them close together)
Evidence: 0.33
¬ Typical(thing, stay put unless move)
0.28
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.74
¬ Remarkable(board game, be used to entertain person bring them close together)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.25
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.74
¬ Remarkable(board game, be used to entertain person bring them close together)
Evidence: 0.48
¬ Typical(thing, do not work well)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.35
Typical(board game, be used to entertain person bring them close together)
Evidence: 0.10
¬ Typical(thing, look close than they be)
0.31
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.35
Typical(board game, be used to entertain person bring them close together)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.29
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.35
Typical(board game, be used to entertain person bring them close together)
Evidence: 0.33
¬ Typical(thing, stay put unless move)
0.28
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.35
Typical(board game, be used to entertain person bring them close together)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.26
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.35
Typical(board game, be used to entertain person bring them close together)
Evidence: 0.48
¬ Typical(thing, do not work well)