board game: be used to entertain child

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dvd player
Weight: 0.68
, computer game
Weight: 0.67
, thing
Weight: 0.65
, event
Weight: 0.62
Siblings backgammon
Weight: 0.66
, monopoly
Weight: 0.62
, crossword puzzle
Weight: 0.62
, chess set
Weight: 0.60

Related properties

Property Similarity
be used to entertain child 1.00
be used to entertain person 0.92
be used to entertain person bring them close together 0.82
be used to entertain guest 0.82
be used to play game with child 0.78
be used to keep child occupy 0.78
be used to keep child busy 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.14
Plausible(board game, be used to entertain child)
Evidence: 0.66
¬ Salient(board game, be used to entertain child)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.14
Plausible(board game, be used to entertain child)
Evidence: 0.08
¬ Plausible(board game, be used to entertain guest)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.74
Remarkable(board game, be used to entertain child)
Evidence: 0.33
¬ Remarkable(board game, be used to keep child occupy)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.74
Remarkable(board game, be used to entertain child)
Evidence: 0.49
¬ Remarkable(board game, be used to entertain guest)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.14
Plausible(board game, be used to entertain child)
Evidence: 0.12
¬ Plausible(board game, be used to play game with child)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.14
Plausible(board game, be used to entertain child)
Evidence: 0.12
¬ Plausible(board game, be used to keep child busy)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.66
Salient(board game, be used to entertain child)
Evidence: 0.34
¬ Salient(board game, be used to keep child occupy)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.66
Salient(board game, be used to entertain child)
Evidence: 0.47
¬ Salient(board game, be used to entertain guest)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.49
Typical(board game, be used to entertain child)
Evidence: 0.35
¬ Typical(board game, be used to entertain person bring them close together)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.74
Remarkable(board game, be used to entertain child)
Evidence: 0.51
¬ Remarkable(board game, be used to keep child busy)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.74
Remarkable(board game, be used to entertain child)
Evidence: 0.74
¬ Remarkable(board game, be used to entertain person bring them close together)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.66
Salient(board game, be used to entertain child)
Evidence: 0.52
¬ Salient(board game, be used to keep child busy)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.14
Plausible(board game, be used to entertain child)
Evidence: 0.26
¬ Plausible(board game, be used to entertain person bring them close together)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.74
Remarkable(board game, be used to entertain child)
Evidence: 0.73
¬ Remarkable(board game, be used to play game with child)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.66
Salient(board game, be used to entertain child)
Evidence: 0.67
¬ Salient(board game, be used to play game with child)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.66
Salient(board game, be used to entertain child)
Evidence: 0.77
¬ Salient(board game, be used to entertain person bring them close together)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.49
Typical(board game, be used to entertain child)
Evidence: 0.51
¬ Typical(board game, be used to play game with child)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.49
Typical(board game, be used to entertain child)
Evidence: 0.50
¬ Typical(board game, be used to keep child occupy)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.49
Typical(board game, be used to entertain child)
Evidence: 0.61
¬ Typical(board game, be used to keep child busy)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.82
Evidence: 0.49
Typical(board game, be used to entertain child)
Evidence: 0.69
¬ Typical(board game, be used to entertain guest)
0.24
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.78
Evidence: 0.14
Plausible(board game, be used to entertain child)
Evidence: 0.74
¬ Plausible(board game, be used to keep child occupy)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.66
Salient(board game, be used to entertain child)
Evidence: 0.49
¬ Typical(board game, be used to entertain child)
Evidence: 0.74
¬ Remarkable(board game, be used to entertain child)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.14
Plausible(board game, be used to entertain child)
Evidence: 0.49
¬ Typical(board game, be used to entertain child)