board game: be used to keep child busy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dvd player
Weight: 0.68
, computer game
Weight: 0.67
, thing
Weight: 0.65
, event
Weight: 0.62
Siblings backgammon
Weight: 0.66
, monopoly
Weight: 0.62
, crossword puzzle
Weight: 0.62
, chess set
Weight: 0.60

Related properties

Property Similarity
be used to keep child busy 1.00
be used to keep child occupy 0.79
be used to entertain child 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.12
Plausible(board game, be used to keep child busy)
Evidence: 0.52
¬ Salient(board game, be used to keep child busy)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.12
Plausible(board game, be used to keep child busy)
Evidence: 0.14
¬ Plausible(board game, be used to entertain child)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.51
Remarkable(board game, be used to keep child busy)
Evidence: 0.33
¬ Remarkable(board game, be used to keep child occupy)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.52
Salient(board game, be used to keep child busy)
Evidence: 0.34
¬ Salient(board game, be used to keep child occupy)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.61
Typical(board game, be used to keep child busy)
Evidence: 0.50
¬ Typical(board game, be used to keep child occupy)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.61
Typical(board game, be used to keep child busy)
Evidence: 0.49
¬ Typical(board game, be used to entertain child)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.52
Salient(board game, be used to keep child busy)
Evidence: 0.66
¬ Salient(board game, be used to entertain child)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.51
Remarkable(board game, be used to keep child busy)
Evidence: 0.74
¬ Remarkable(board game, be used to entertain child)
0.23
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.79
Evidence: 0.12
Plausible(board game, be used to keep child busy)
Evidence: 0.74
¬ Plausible(board game, be used to keep child occupy)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.52
Salient(board game, be used to keep child busy)
Evidence: 0.61
¬ Typical(board game, be used to keep child busy)
Evidence: 0.51
¬ Remarkable(board game, be used to keep child busy)

Typical implies Plausible

0.22
Rule weight: 0.48
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.12
Plausible(board game, be used to keep child busy)
Evidence: 0.61
¬ Typical(board game, be used to keep child busy)