board game: be used to keep child occupy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dvd player
Weight: 0.68
, computer game
Weight: 0.67
, thing
Weight: 0.65
, event
Weight: 0.62
Siblings backgammon
Weight: 0.66
, monopoly
Weight: 0.62
, crossword puzzle
Weight: 0.62
, chess set
Weight: 0.60

Related properties

Property Similarity
be used to keep child occupy 1.00
be used to keep child busy 0.79
be used to entertain child 0.78
leave place 0.76
be used to entertain person bring them close together 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.31
Rule weight: 0.66
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.23
Plausible(thing, leave place)
Evidence: 0.50
¬ Typical(board game, be used to keep child occupy)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.74
Plausible(board game, be used to keep child occupy)
Evidence: 0.23
¬ Plausible(thing, leave place)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.33
¬ Remarkable(board game, be used to keep child occupy)
Evidence: 0.14
¬ Remarkable(thing, leave place)

Remarkability from parent implausibility

0.20
Rule weight: 0.42
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.23
Plausible(thing, leave place)
Evidence: 0.33
Remarkable(board game, be used to keep child occupy)
Evidence: 0.74
¬ Plausible(board game, be used to keep child occupy)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.74
Plausible(board game, be used to keep child occupy)
Evidence: 0.34
¬ Salient(board game, be used to keep child occupy)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.74
Plausible(board game, be used to keep child occupy)
Evidence: 0.12
¬ Plausible(board game, be used to keep child busy)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.74
Plausible(board game, be used to keep child occupy)
Evidence: 0.14
¬ Plausible(board game, be used to entertain child)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.74
Plausible(board game, be used to keep child occupy)
Evidence: 0.26
¬ Plausible(board game, be used to entertain person bring them close together)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.50
Typical(board game, be used to keep child occupy)
Evidence: 0.35
¬ Typical(board game, be used to entertain person bring them close together)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.50
Typical(board game, be used to keep child occupy)
Evidence: 0.49
¬ Typical(board game, be used to entertain child)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.50
Typical(board game, be used to keep child occupy)
Evidence: 0.61
¬ Typical(board game, be used to keep child busy)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.34
Salient(board game, be used to keep child occupy)
Evidence: 0.52
¬ Salient(board game, be used to keep child busy)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.33
Remarkable(board game, be used to keep child occupy)
Evidence: 0.51
¬ Remarkable(board game, be used to keep child busy)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.34
Salient(board game, be used to keep child occupy)
Evidence: 0.66
¬ Salient(board game, be used to entertain child)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.78
Evidence: 0.33
Remarkable(board game, be used to keep child occupy)
Evidence: 0.74
¬ Remarkable(board game, be used to entertain child)
0.32
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.33
Remarkable(board game, be used to keep child occupy)
Evidence: 0.74
¬ Remarkable(board game, be used to entertain person bring them close together)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.34
Salient(board game, be used to keep child occupy)
Evidence: 0.77
¬ Salient(board game, be used to entertain person bring them close together)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.34
Salient(board game, be used to keep child occupy)
Evidence: 0.50
¬ Typical(board game, be used to keep child occupy)
Evidence: 0.33
¬ Remarkable(board game, be used to keep child occupy)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.74
Plausible(board game, be used to keep child occupy)
Evidence: 0.50
¬ Typical(board game, be used to keep child occupy)

Typicality and Rermarkability incompatibility between a parent and a child

0.30
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.33
¬ Remarkable(board game, be used to keep child occupy)
Evidence: 0.67
¬ Typical(thing, leave place)

Typicality inheritance from parent to child

0.25
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.50
Typical(board game, be used to keep child occupy)
Evidence: 0.67
¬ Typical(thing, leave place)