play game: causes compete with friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
causes compete with friend 1.00
be motivated by compete 0.88
be used to make friend 0.80
be used to play game with friend 0.80
be used to socialize with friend 0.79
be used to experience competition 0.76
be used to competition 0.75
be motivated by you be competitive 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.80
Evidence: 0.81
¬ Remarkable(play game, causes compete with friend)
Evidence: 0.73
¬ Remarkable(board game, be used to play game with friend)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.41
Plausible(play game, causes compete with friend)
Evidence: 0.73
Remarkable(board game, be used to play game with friend)
Evidence: 0.04
¬ Plausible(board game, be used to play game with friend)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.41
Plausible(play game, causes compete with friend)
Evidence: 0.79
¬ Salient(play game, causes compete with friend)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.81
Remarkable(play game, causes compete with friend)
Evidence: 0.66
¬ Remarkable(play game, be motivated by compete)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.81
Remarkable(play game, causes compete with friend)
Evidence: 0.17
¬ Remarkable(play game, be used to socialize with friend)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.79
Salient(play game, causes compete with friend)
Evidence: 0.88
¬ Salient(play game, be motivated by compete)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.79
Salient(play game, causes compete with friend)
Evidence: 0.45
¬ Salient(play game, be used to socialize with friend)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.36
Typical(play game, causes compete with friend)
Evidence: 0.31
¬ Typical(play game, be motivated by compete)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.81
Remarkable(play game, causes compete with friend)
Evidence: 0.53
¬ Remarkable(play game, be used to experience competition)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.81
Remarkable(play game, causes compete with friend)
Evidence: 0.51
¬ Remarkable(play game, be used to competition)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.36
Typical(play game, causes compete with friend)
Evidence: 0.17
¬ Typical(play game, be used to competition)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.36
Typical(play game, causes compete with friend)
Evidence: 0.27
¬ Typical(play game, be used to experience competition)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.41
Plausible(play game, causes compete with friend)
Evidence: 0.36
¬ Plausible(play game, be used to socialize with friend)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.79
Salient(play game, causes compete with friend)
Evidence: 0.91
¬ Salient(play game, be used to experience competition)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.79
Salient(play game, causes compete with friend)
Evidence: 0.94
¬ Salient(play game, be used to competition)
0.50
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.88
Evidence: 0.41
Plausible(play game, causes compete with friend)
Evidence: 0.58
¬ Plausible(play game, be motivated by compete)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.79
Evidence: 0.36
Typical(play game, causes compete with friend)
Evidence: 0.65
¬ Typical(play game, be used to socialize with friend)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.41
Plausible(play game, causes compete with friend)
Evidence: 0.69
¬ Plausible(play game, be used to experience competition)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.75
Evidence: 0.41
Plausible(play game, causes compete with friend)
Evidence: 0.81
¬ Plausible(play game, be used to competition)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.79
Salient(play game, causes compete with friend)
Evidence: 0.36
¬ Typical(play game, causes compete with friend)
Evidence: 0.81
¬ Remarkable(play game, causes compete with friend)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.41
Plausible(play game, causes compete with friend)
Evidence: 0.36
¬ Typical(play game, causes compete with friend)

Typicality and Rermarkability incompatibility between siblings

0.05
Rule weight: 0.14
Evidence weight: 0.45
Similarity weight: 0.80
Evidence: 0.81
¬ Remarkable(play game, causes compete with friend)
Evidence: 0.68
¬ Typical(board game, be used to play game with friend)