play game: be used to experience competition

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
be used to experience competition 1.00
be used to competition 0.91
be used to learn experience 0.82
be motivated by experience pleasure 0.80
be motivated by compete 0.77
be competitive 0.77
be motivated by you be competitive 0.76
causes compete with friend 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.53
¬ Remarkable(play game, be used to experience competition)
Evidence: 0.66
¬ Remarkable(board game, be used to learn experience)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.69
Plausible(play game, be used to experience competition)
Evidence: 0.66
Remarkable(board game, be used to learn experience)
Evidence: 0.79
¬ Plausible(board game, be used to learn experience)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.69
Plausible(play game, be used to experience competition)
Evidence: 0.91
¬ Salient(play game, be used to experience competition)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.91
Salient(play game, be used to experience competition)
Evidence: 0.94
¬ Salient(play game, be used to competition)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.27
Typical(play game, be used to experience competition)
Evidence: 0.17
¬ Typical(play game, be used to competition)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.91
Salient(play game, be used to experience competition)
Evidence: 0.93
¬ Salient(play game, be motivated by experience pleasure)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.69
Plausible(play game, be used to experience competition)
Evidence: 0.17
¬ Plausible(play game, be competitive)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.91
Salient(play game, be used to experience competition)
Evidence: 0.76
¬ Salient(play game, be competitive)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.91
Salient(play game, be used to experience competition)
Evidence: 0.88
¬ Salient(play game, be motivated by compete)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.91
Salient(play game, be used to experience competition)
Evidence: 0.79
¬ Salient(play game, causes compete with friend)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.27
Typical(play game, be used to experience competition)
Evidence: 0.17
¬ Typical(play game, be motivated by experience pleasure)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.53
Remarkable(play game, be used to experience competition)
Evidence: 0.51
¬ Remarkable(play game, be used to competition)
0.58
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.91
Evidence: 0.69
Plausible(play game, be used to experience competition)
Evidence: 0.81
¬ Plausible(play game, be used to competition)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.69
Plausible(play game, be used to experience competition)
Evidence: 0.41
¬ Plausible(play game, causes compete with friend)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.69
Plausible(play game, be used to experience competition)
Evidence: 0.58
¬ Plausible(play game, be motivated by compete)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.53
Remarkable(play game, be used to experience competition)
Evidence: 0.44
¬ Remarkable(play game, be competitive)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.69
Plausible(play game, be used to experience competition)
Evidence: 0.80
¬ Plausible(play game, be motivated by experience pleasure)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.27
Typical(play game, be used to experience competition)
Evidence: 0.31
¬ Typical(play game, be motivated by compete)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.27
Typical(play game, be used to experience competition)
Evidence: 0.36
¬ Typical(play game, causes compete with friend)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.53
Remarkable(play game, be used to experience competition)
Evidence: 0.70
¬ Remarkable(play game, be motivated by experience pleasure)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.53
Remarkable(play game, be used to experience competition)
Evidence: 0.66
¬ Remarkable(play game, be motivated by compete)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.53
Remarkable(play game, be used to experience competition)
Evidence: 0.81
¬ Remarkable(play game, causes compete with friend)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.77
Evidence: 0.27
Typical(play game, be used to experience competition)
Evidence: 0.73
¬ Typical(play game, be competitive)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.91
Salient(play game, be used to experience competition)
Evidence: 0.27
¬ Typical(play game, be used to experience competition)
Evidence: 0.53
¬ Remarkable(play game, be used to experience competition)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.69
Plausible(play game, be used to experience competition)
Evidence: 0.27
¬ Typical(play game, be used to experience competition)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.53
¬ Remarkable(play game, be used to experience competition)
Evidence: 0.36
¬ Typical(board game, be used to learn experience)